Other Options & Features
Optional features, fighting styles, maneuvers, and more
Brilliant Revelation
DS:ERank 4 Prayer: Divination, Focus, Offensive (Short)
Feature Type: E:DI, E:FO, E:O, E:PR, E:R4, E:SR
Dread Revelation
DS:ERank 1 Prayer: Abjuration, Fear, Offensive, Weapon (Short)
Feature Type: E:AB, E:FE, E:O, E:PR, E:R1, E:SR, E:W
Lightning's Revelation
DS:ERank 1 Prayer: Evocation, Focus, Offensive (Short)
Feature Type: E:EV, E:FO, E:LI, E:O, E:PR, E:R1, E:SR
Light of Revelation
DS:ERank 2 Prayer: Evocation, Utility (Long)
Feature Type: E:EV, E:LR, E:PR, E:R2, E:U
Marked Revelation
DS:ERank 3 Exploit: Utility (Short)
Feature Type: E:M, E:R3, E:SR, E:U
Revelation of Darkness
BelzorMMYou understand that all is darkness, interrupted only by tenuous motes of light. When you cast a spell of 1st level or higher creates dim light, darkness, or that obscures you from the vision of one or more creatures, you can teleport to another point you can see that is in dim light or darkness within 30 feet as a bonus action.
Feature Type: ktor
Revelation of Darkness
KT:OYou understand that all is darkness, interrupted only by tenuous motes of light. When you cast a spell of 1st level or higher creates dim light, darkness, or that obscures you from the vision of one or more creatures, you can teleport to another point you can see that is in dim light or darkness within 30 feet as a bonus action.
Feature Type: ktor
Revelation of Darkness
KT-CLLYou understand that darkness is all encompassing, interrupted only by tenuous motes of light. When you cast a spell of 1st level or higher creates that dim light, darkness, or that obscures you from the vision of one or more creatures, you can teleport to another point you can see that is in dim light or darkness within 30 feet as a bonus action.
Feature Type: KT:OR
Revelation of Death
BelzorMMYou can directly touch on the negative energy. When you cast a spell of 1st level or higher that deals cold or necrotic damage, you can add your Wisdom modifier to one damage roll of that spell. Channeling the power of death in this way temporarily withers and weakens you, reducing your movement speed by 5 feet until the end of your next turn.
Feature Type: ktor
Revelation of Death
KT-CLLYou can manipulate negative energy. When you cast a spell of 1st level or higher that deals cold or necrotic damage, you can add your Wisdom modifier to one damage roll of that spell. Channeling the power of death in this way temporarily withers and weakens you, reducing your movement speed by 5 feet until the end of your next turn.
Feature Type: KT:OR
Revelation of Death
KT:OYou can directly touch on the negative energy. When you cast a spell of 1st level or higher that deals cold or necrotic damage, you can add your Wisdom modifier to one damage roll of that spell. Channeling the power of death in this way temporarily withers and weakens you, reducing your movement speed by 5 feet until the end of your next turn.
Feature Type: ktor
Revelation of Fire
KT:OYour powers draw flames all around you. When you cast a spell of 1st level or higher that deals fire damage, you can shroud yourself in flames until the start of your next turn. You gain you half cover, and any creature that strikes you with a melee weapon or attack or ends their turn within 5 feet of you takes 1d6 fire damage. At the start of your next turn, you take 1 fire damage.
Feature Type: ktor
Revelation of Fire
KT-CLLYour powers draw flames all around you. When you cast a spell of 1st level or higher that deals fire damage, you can shroud yourself in flames until the start of your next turn. You gain half cover and any creature that strikes you with a melee attack or ends their turn within 5 feet of you takes 1d6 fire damage. At the start of your next turn, you take 1 fire damage.
Feature Type: KT:OR
Revelation of Fire
BelzorMMYour powers draw flames all around you. When you cast a spell of 1st level or higher that deals fire damage, you can shroud yourself in flames until the start of your next turn. You gain you half cover, and any creature that strikes you with a melee weapon or attack or ends their turn within 5 feet of you takes 1d6 fire damage. At the start of your next turn, you take 1 fire damage.
Feature Type: ktor
Revelation of Life
KT-CLLYour powers are tied to the nature of life and its ever shifting balance. When you cast a spell of 1st level or higher that restores hit points or grants temporary hit points, you can heal a creature other than yourself within 30 feet for a number of hit points equal to your Occultist level. Your current hit points are reduced by half as many hit points as you restore with this feature.
Feature Type: KT:OR
Revelation of Life
KT:OYour powers are tied to the nature of life and its ever shifting balance. When you cast a spell of 1st level or higher that restores hit points or grants temporary hit points, you can heal a creature other than yourself within 30 feet for a number of hit points equal to your Occultist level. Your current hit points are reduced by half as many hit points as you restore with this feature.
Feature Type: ktor
Revelation of Life
BelzorMMYour powers are tied to the nature of life and its ever shifting balance. When you cast a spell of 1st level or higher that restores hit points or grants temporary hit points, you can heal a creature other than yourself within 30 feet for a number of hit points equal to your Occultist level. Your current hit points are reduced by half as many hit points as you restore with this feature.
Feature Type: ktor
Revelation of Light
KT:OYou grasp that looking into the light blinds as surely as looking away from it. When you cast prismatic flash or a 1st level spell or higher spell that shreds 5 feet or more or bright light, as a bonus action you can force one creature within 30 feet of the light to make a Dexterity saving throw, or become blinded until the start of your next turn.
Feature Type: ktor
Revelation of Light
KT-CLLYou grasp that looking into the light blinds as surely as looking away from it. When you cast prismatic flash or a 1st level spell or higher spell that sheds 5 feet or more of bright light, as a bonus action you can force one creature within 30 feet of the light to make a Dexterity saving throw, or become blinded until the start of your next turn.
Feature Type: KT:OR
Revelation of Light
BelzorMMYou grasp that looking into the light blinds as surely as looking away from it. When you cast prismatic flash or a 1st level spell or higher spell that shreds 5 feet or more or bright light, as a bonus action you can force one creature within 30 feet of the light to make a Dexterity saving throw, or become blinded until the start of your next turn.
Feature Type: ktor
Revelation of Nature
KT-CLLWhen you cast a 1st level spell or higher that creates difficult terrain, you can force one creature to make a Dexterity saving throw. On failure, if the creature is within the area of the spell creates difficult terrain, its movement speed is reduced to zero. If it is outside the area of difficult terrain, its movement speed is reduced by half.
Feature Type: KT:OR
Revelation of Souls
BelzorMMThe souls of the departed are all around. When you cast a spell of 1st level or higher, you can conjure a benevolent spirit or a tormented spirit to empty space you can see within 30 feet, filling a 5 foot cube.
Feature Type: ktor
Revelation of Souls
KT-CLLThe souls of the departed are all around. When you cast a spell of 1st level or higher, you can conjure a medium sized benevolent or tormented spirit to an empty space you can see within 30 feet.
Feature Type: KT:OR
Revelation of Souls
KT:OThe souls of the departed are all around. When you cast a spell of 1st level or higher, you can conjure a benevolent spirit or a tormented spirit to empty space you can see within 30 feet, filling a 5 foot cube.
Feature Type: ktor