SIGNING IN
Filters
Click to expand filters...
0 filters active

Blaster Mod (+1 Enchanted Battery)

DarkMatter24
Uncommon
Type
RarityUncommon
Description

This arcane battery surges with magical energy. While it is installed, you have a +1 bonus to ranged attack and damage rolls made with this blaster, which is a magic weapon. The bonus is determined by the battery's rarity and doesn't apply to magic weapons that already have a bonus to attack and damage rolls.

Blaster Mod (+2 Enchanted Battery)

DarkMatter24
Rare
Type
RarityRare
Description

This arcane battery surges with magical energy. While it is installed, you have a +2 bonus to ranged attack and damage rolls made with this blaster, which is a magic weapon. The bonus is determined by the battery's rarity and doesn't apply to magic weapons that already have a bonus to attack and damage rolls.

Blaster Mod (+3 Enchanted Battery)

DarkMatter24
Very Rare
Type
RarityVery Rare
Description

This arcane battery surges with magical energy. While it is installed, you have a +3 bonus to ranged attack and damage rolls made with this blaster, which is a magic weapon. The bonus is determined by the battery's rarity and doesn't apply to magic weapons that already have a bonus to attack and damage rolls.

Blaster Mod (Aimbot)

DarkMatter24
Rare
Type
RarityRare
Description

This elaborate mod contains an integrated Construct that can adjust your aim on the fly. This mod has 5 charges and regains 1d4 + 1 charges daily at dawn. When you make a ranged attack using this blaster, you can expend 1 charge for the Aimbot to attack on your behalf; you forgo rolling the d20 to get a 10 on the die. If the roll has Advantage or Disadvantage, the 10 replaces only one of the two dice, and you roll the other d20 as normal.

Blaster Mod (Antimatter Battery)

DarkMatter24
Common
Type
RarityCommon
Description

While this battery is installed, this blaster deals Necrotic damage instead of its normal damage type, and the target's Hit Point maximum is reduced by an amount equal to the Necrotic damage it took. The creature dies if this effect reduces its Hit Point maximum to 0.

Blaster Mod (Beam Module)

DarkMatter24
Uncommon
Type
RarityUncommon
Description

When you make a ranged attack with this blaster, you can activate the Beam Module on the weapon's barrel to focus the shot into a 5-foot wide Line that extends out to the weapon's normal range. Each creature in that Line makes a DC 15 Dexterity saving throw. On a failed save, a creature takes the weapon's normal damage plus an extra 2d6 Radiant damage, or half as much damage on a successful one. The blaster then Overheats; an overheated weapon can't be used again to make an attack until the end of your next turn. Once you use this mod, you can't use it again until the next dawn.

Blaster Mod (Dragonfire Break)

DarkMatter24
Rare
Type
RarityRare
Description

While this barrel attachment is installed, this blaster deals Fire damage instead of its normal damage type and deals an extra 1d6 Fire damage to any target it hits.

Blaster Mod (Electrocoil)

DarkMatter24
Rare
Type
RarityRare
Description

This barrel-mounted module emits sparks of lighting into the blaster's aperture. While it is installed, this blaster deals Lightning damage instead of its normal damage type and it gains the Jolt mastery property in addition to its normal mastery property. You can only use one mastery property on each attack. You can use the Jolt property of the blaster, even if you don't have the Weapon Mastery feature, and it doesn't count against the number of weapons you can use.

Blaster Mod (Extended Barrel)

DarkMatter24
Uncommon
Type
RarityUncommon
Description

The normal and long ranges of the blaster double.

Blaster Mod (Magnetic Mount)

DarkMatter24
Common
Type
RarityCommon
Description

The quantum electromagnet installed on the blaster allows you to use a Bonus Action to pull the blaster to your open hand if it is within 60 feet of you and isn't being carried. You can't be disarmed of the blaster unless you have the Incapacitated condition.

Blaster Mod (Overcharge Module)

DarkMatter24
Uncommon
Type
RarityUncommon
Description

This external arcane battery overloads your blaster with a surge of energy. When you make a ranged attack with this blaster, you can choose to make an overcharged shot. Doing so causes the blaster to deal an extra 6d6 damage to the target on a hit. The blaster then Overheats; an overheated weapon can't be used again to make an attack until the end of your next turn. Once you use this mod, you can't use it again until the next dawn.

Blaster Mod (Reinforced Frame)

DarkMatter24
Common
Type
RarityCommon
Description

This composite alloy chassis reinforces the blaster against impacts and enables it to be used as a blunt implement. The weapon gains the Bludgeon mastery property in addition to its normal mastery property, though you can only use one mastery property on each attack. You can use the Bludgeon mastery property of the blaster, even if you don't have the Weapon Mastery feature, and it doesn't count against the number of weapons you can use.

Blaster Mod (Ricochet Barrel)

DarkMatter24
Uncommon
Type
RarityUncommon
Description

Your Ranged weapon attacks using blasters ignore Half Cover and Three-Quarters Cover, if there exists a solid surface off of which to ricochet the shot towards the target. You can target a creature in Total Cover with a ricocheted ranged attack using this blaster with Disadvantage. As normal, if you're guessing the location of a creature in Total Cover and the creature isn't in the space you targeted, you miss.

Blaster Mods

DarkMatter24
Type
Description

A Blaster Mod is an attachment that improves a blaster's performance or changes its characteristics. You can take a Utilize action to install or remove a Blaster Mod from a blaster, causing the blaster to become a magic weapon and gain the mod's benefits, which are listed in the mod's description. You can install up to three mods on a blaster at a time.

Blaster Mod (Scope)

DarkMatter24
Uncommon
Type
RarityUncommon
Description

This high-magnification scope improves the blaster's accuracy, at the cost of close quarters functionality. You don't have Disadvantage on ranged attacks using this weapon at long range. However, while this mod is installed, you have Disadvantage on ranged attacks using this weapon out to its normal range.

Blaster Mod (Silencer)

DarkMatter24
Common
Type
RarityCommon
Description

The hefty suppressor installed on this blaster causes attacks made with it to make only a low pew audible out to 10 feet. The light given off by the blaster is also masked, resulting in a flash at its point of impact, but no visible streak through the air.

Blaster Mod (Thermal Sights)

DarkMatter24
Uncommon
Type
RarityUncommon
Description

This non-magnifying scope grants you Thermalsight out to the blaster's normal range while you are making attacks using this blaster. Your Thermalsight provided by this mod is limited to a narrow tunnel. As a result, you have Disadvantage on ability checks that rely on this Thermalsight.