SIGNING IN

Description

Empowered Ammunition {@note 3rd Level}

Attacks made with the weapon explode in a burst of light. Hit or miss, the target and each creature within 5 feet of it must succeed on a Dexterity saving throw against your artificer spell save DC or take 2d6 radiant damage for a 1st level slot, plus 1d6 for each spell level higher than 1st.

Augmented Armaments {@note 5th Level}

When you take the Attack action on your turn, you can make a single attack with your bolt shooter. This attack is made with advantage, and unless this advantage is cancelled out by disadvantage, it deals an additional 1d12 radiant damage on a hit if the lower of the two rolls would also hit the target.