Hit Points
Proficiencies
Summoner
| Level | Proficiency Bonus | Features | Evolution Points |
|---|---|---|---|
| 1 | + 2 | Eidolon Control Spellcasting Summon Eidolon Summoner's Bond | 8 |
| 2 | + 2 | Eidolon Control Spellcasting Summon Eidolon Summoner's Bond | 9 |
| 3 | + 2 | Eidolon Control Spellcasting Summon Eidolon Summoner's Bond | 12 |
| 4 | + 2 | Eidolon Control Spellcasting Summon Eidolon Summoner's Bond | 16 |
| 5 | + 3 | Eidolon Control Spellcasting Summon Eidolon Summoner's Bond | 18 |
| 6 | + 3 | Eidolon Control Spellcasting Summon Eidolon Summoner's Bond | 20 |
| 7 | + 3 | Eidolon Control Spellcasting Summon Eidolon Summoner's Bond | 21 |
| 8 | + 3 | Eidolon Control Spellcasting Summon Eidolon Summoner's Bond | 22 |
| 9 | + 4 | Eidolon Control Spellcasting Summon Eidolon Summoner's Bond | 23 |
| 10 | + 4 | Eidolon Control Spellcasting Summon Eidolon Summoner's Bond | 24 |
| 11 | + 4 | Eidolon Control Spellcasting Summon Eidolon Summoner's Bond | 25 |
| 12 | + 4 | Eidolon Control Spellcasting Summon Eidolon Summoner's Bond | 26 |
| 13 | + 5 | Eidolon Control Spellcasting Summon Eidolon Summoner's Bond | 28 |
| 14 | + 5 | Eidolon Control Spellcasting Summon Eidolon Summoner's Bond | 30 |
| 15 | + 5 | Eidolon Control Spellcasting Summon Eidolon Summoner's Bond | 32 |
| 16 | + 5 | Eidolon Control Spellcasting Summon Eidolon Summoner's Bond | 33 |
| 17 | + 6 | Eidolon Control Spellcasting Summon Eidolon Summoner's Bond | 34 |
| 18 | + 6 | Eidolon Control Spellcasting Summon Eidolon Summoner's Bond | 35 |
| 19 | + 6 | Eidolon Control Spellcasting Summon Eidolon Summoner's Bond | 36 |
| 20 | + 6 | Eidolon Control Spellcasting Summon Eidolon Summoner's Bond | 38 |
| Level | Proficiency Bonus | Features | Cantrips Known | Spells Known |
|---|---|---|---|---|
| 1 | + 2 | Eidolon Control Spellcasting Summon Eidolon Summoner's Bond | 4 | 3 |
| 2 | + 2 | Eidolon Control Spellcasting Summon Eidolon Summoner's Bond | 4 | 4 |
| 3 | + 2 | Eidolon Control Spellcasting Summon Eidolon Summoner's Bond | 4 | 5 |
| 4 | + 2 | Eidolon Control Spellcasting Summon Eidolon Summoner's Bond | 5 | 7 |
| 5 | + 3 | Eidolon Control Spellcasting Summon Eidolon Summoner's Bond | 5 | 8 |
| 6 | + 3 | Eidolon Control Spellcasting Summon Eidolon Summoner's Bond | 5 | 9 |
| 7 | + 3 | Eidolon Control Spellcasting Summon Eidolon Summoner's Bond | 5 | 10 |
| 8 | + 3 | Eidolon Control Spellcasting Summon Eidolon Summoner's Bond | 5 | 11 |
| 9 | + 4 | Eidolon Control Spellcasting Summon Eidolon Summoner's Bond | 5 | 12 |
| 10 | + 4 | Eidolon Control Spellcasting Summon Eidolon Summoner's Bond | 6 | 13 |
| 11 | + 4 | Eidolon Control Spellcasting Summon Eidolon Summoner's Bond | 6 | 14 |
| 12 | + 4 | Eidolon Control Spellcasting Summon Eidolon Summoner's Bond | 6 | 15 |
| 13 | + 5 | Eidolon Control Spellcasting Summon Eidolon Summoner's Bond | 6 | 15 |
| 14 | + 5 | Eidolon Control Spellcasting Summon Eidolon Summoner's Bond | 6 | 15 |
| 15 | + 5 | Eidolon Control Spellcasting Summon Eidolon Summoner's Bond | 6 | 16 |
| 16 | + 5 | Eidolon Control Spellcasting Summon Eidolon Summoner's Bond | 6 | 16 |
| 17 | + 6 | Eidolon Control Spellcasting Summon Eidolon Summoner's Bond | 6 | 17 |
| 18 | + 6 | Eidolon Control Spellcasting Summon Eidolon Summoner's Bond | 6 | 17 |
| 19 | + 6 | Eidolon Control Spellcasting Summon Eidolon Summoner's Bond | 6 | 18 |
| 20 | + 6 | Eidolon Control Spellcasting Summon Eidolon Summoner's Bond | 6 | 18 |
Spell Slots per Spell Level
| Level | Proficiency Bonus | Features | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | + 2 | Eidolon Control Spellcasting Summon Eidolon Summoner's Bond | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 2 | + 2 | Eidolon Control Spellcasting Summon Eidolon Summoner's Bond | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 3 | + 2 | Eidolon Control Spellcasting Summon Eidolon Summoner's Bond | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 4 | + 2 | Eidolon Control Spellcasting Summon Eidolon Summoner's Bond | 4 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 5 | + 3 | Eidolon Control Spellcasting Summon Eidolon Summoner's Bond | 4 | 3 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
| 6 | + 3 | Eidolon Control Spellcasting Summon Eidolon Summoner's Bond | 4 | 3 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
| 7 | + 3 | Eidolon Control Spellcasting Summon Eidolon Summoner's Bond | 4 | 3 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
| 8 | + 3 | Eidolon Control Spellcasting Summon Eidolon Summoner's Bond | 4 | 3 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
| 9 | + 4 | Eidolon Control Spellcasting Summon Eidolon Summoner's Bond | 4 | 3 | 3 | 3 | 1 | 0 | 0 | 0 | 0 |
| 10 | + 4 | Eidolon Control Spellcasting Summon Eidolon Summoner's Bond | 4 | 3 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
| 11 | + 4 | Eidolon Control Spellcasting Summon Eidolon Summoner's Bond | 4 | 3 | 3 | 3 | 2 | 1 | 0 | 0 | 0 |
| 12 | + 4 | Eidolon Control Spellcasting Summon Eidolon Summoner's Bond | 4 | 3 | 3 | 3 | 2 | 1 | 0 | 0 | 0 |
| 13 | + 5 | Eidolon Control Spellcasting Summon Eidolon Summoner's Bond | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 0 | 0 |
| 14 | + 5 | Eidolon Control Spellcasting Summon Eidolon Summoner's Bond | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 0 | 0 |
| 15 | + 5 | Eidolon Control Spellcasting Summon Eidolon Summoner's Bond | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | 0 |
| 16 | + 5 | Eidolon Control Spellcasting Summon Eidolon Summoner's Bond | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | 0 |
| 17 | + 6 | Eidolon Control Spellcasting Summon Eidolon Summoner's Bond | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | 1 |
| 18 | + 6 | Eidolon Control Spellcasting Summon Eidolon Summoner's Bond | 4 | 3 | 3 | 3 | 3 | 1 | 1 | 1 | 1 |
| 19 | + 6 | Eidolon Control Spellcasting Summon Eidolon Summoner's Bond | 4 | 3 | 3 | 3 | 3 | 2 | 1 | 1 | 1 |
| 20 | + 6 | Eidolon Control Spellcasting Summon Eidolon Summoner's Bond | 4 | 3 | 3 | 3 | 3 | 2 | 2 | 1 | 1 |
Class Spells
Class Features
Level 1
Level 10
Level 12
Level 14
Level 16
Level 18
Level 19
Level 2
Level 20
Level 3
Level 4
Level 6
Level 8
Spells Known Progression
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Spells Known | 3 | 4 | 5 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 15 | 15 | 16 | 16 | 17 | 17 | 18 | 18 |
Cantrip Progression
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Cantrips Known | 4 | 4 | 4 | 5 | 5 | 5 | 5 | 5 | 5 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 |
Proficiencies
light
simple
Starting Equipment
Class Features
Eidolon Control (Level 1)
Due to the nature of the summoning, eidolons are resistant to attempts to control the eidolon's movement, mind or attacking abilities. This gives the eidolon advantage on rolls against fear and charm effects, and any effects that can be shrugged off by self harming actions will also be ended when the eidolon is commanded to harm their summoner.
Spellcasting (Level 1)
Cantrips
At 1st level, you know four cantrips of your choice from the Summoner spell list below. You learn additional Summoner cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Summoner table.
Spell Slots
The Summoner table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these Summoner spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest. For example, if you know the 1st-level spell cure wounds and have a 1st-level and a 2nd-level spell slot available, you can cast cure wounds using either slot.
Spells Known of 1st Level or Higher
You know three 1st-level spells of your choice from the Summoner spell list. The Spells Known column of the Summoner table shows when you learn more Summoner spells of your choice. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level. Additionally, when you gain a level in this class, you can choose one of the Summoner spells you know and replace it with another spell from the Summoner spell list, which also must be of a level for which you have spell slots.
Spellcasting Ability
Charisma is your spellcasting ability for your Summoner spells, since the power of your magic relies on your ability to project your will into the world. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a Summoner spell you cast and when making an attack roll with one.
Spell
Spell
Spellcasting Focus
You can use an arcane focus as a spellcasting focus for your witch spells.
Summon Eidolon (Level 1)
You gain the ability to summon to your side a powerful outsider called an eidolon. The eidolon forms a link with the summoner, who, forever after, summons an aspect of the same creature. An eidolon has the same alignment as the summoner that calls it and can speak all of your languages. An eidolon shares the summoner's proficiency bonus. If your eidolon is killed, it cannot be summoned again until you have completed a long rest. An eidolon that is sent back to its plane otherwise may be summoned again with a ritual. Conjuring a creature with a spell does not return your Eidolon to its plane. Summoning your Eidolon does not cause other conjured creatures to be returned to their plane.
An eidolon acts on its own initiative, and it obeys any verbal/telepathic commands that you issue to it (no action required by you). Your eidolon can communicate with you telepathically, as long as you are on the same plane.
An Eidolon is incapicitated after being reduced to 0 hit points. It is killed after reaching a negative amount of hitpoints equal to its Constitution score. An eidolon is sent back to its plane if it is killed, or bainshed with a banishment or similar effect. An eidolon that is summoned after a long rest returns with all its hit points. A banished eidolon that was not killed is not healed, until you take a long rest. During a short rest, you may use your Hit Die to heal your eidolon just as you would heal yourself, using your Charisma modifier with the amount rolled. An eidolon remains until is killed, banished, or dismissed by you as an action. Dispel Magic does not banish your eidolon.
The eidolon's physical appearance is up to the summoner, but it always appears as some sort of fantastical creature. It's general appearance is based on the chosen eidolon form, which may not be changed. As it gains new evolutions, an eidolon's apearance may change appropriately. This control is not fine enough to make the eidolon appear like a specific creature. The eidolon also bears a glowing tattoo that is identical to a tattoo that appears on the summoner as long as the eidolon is summoned. While this tatto can be hidden through mundane means, it cannot be concealed through magic that changes appearance, such as alter self or polymorph (although invisibility does conceal it as long as the spell lasts).
Base Eidolon
An Eidolon's starting ability scores are 15, 14, 13, 12, 10, 8. They may be applied in any way. An Eidolon has 5 base forms, which grant it certain properties, and free evolutions, whose properties are already listed in form descriptions.
Quadruped
40 ft. Walking speed
AC: 10 + Dex
Evolutions: Bite, Limbs (legs) 2, Health
Biped
30 ft. Walking speed
AC: 10 + Dex
Evolutions: Claws, Limbs (arms), Limbs (legs), Health
Serpentine
25 ft. Walking speed
AC: 11 + Dex
Evolutions: Bite, Reach (bite), Tail, Improved Natural Armor, Health, Grab
Aquatic
20 ft. Walking speed, 40 ft. swimming speed
AC: 11 + Dex
Evolutions: Gills, Swim 2, Bite, Improved Natural Armor, Health
Servitor
50 ft. Flying speed (hover)
AC: 10 + Dex
Evolutions: Flight, Hover, Bite, Health
An Eidolon cannot wear armor. It also cannot wield weapons unless it has hands and has the appropriate evolution. You cannot exchange an eidolon's free evolutions for different ones, but you can remove them.
An Eidolon begins with 6 + the eidolon's Constitution modifier hit points. As you gain summoner levels, it gains HP equal to 4 + the eidolon's Constitution modifier, for each summoner level.
Evolutions
An eidolon has a pool of evolution points that increases with your summoner level. These evolution points (EP) can be used to buy Evolutions, which give your eidolon features and powers. At level 1, you have 8 EP. As you level up, you may gain and change evolutions, otherwise they are fixed.
Each eidolon receives a number of evolution points that can be spent to give the eidolon new abilities, powers, and other upgrades. These abilities, called evolutions, can be changed whenever the summoner gains a new level, but they are otherwise set. Some evolutions require that the eidolon have a specific base form or the summoner be of a specific level before they can be chosen. A number of evolutions grant the eidolon additional natural attacks.
Evolutions are grouped by their cost in evolution points. Evolution points cannot be saved. All of the points must be spent whenever the summoner gains a level. Unless otherwise noted, each evolution can only be selected once.
Summoner's Bond (Level 1)
At 1st level, you further define the nature of your Eidolon's Bond. You can choose Broodmaster, Eidolist, or Synthesist The bonds are detailed at the end of the class description.
Eidolon's Senses (Level 2)
At 2nd level, while on the same plane, you may use an action to perceive through all the Eidolon's Senses, which replaces and suppresses your own for the time being. You may switch back to your senses as an action.
Lifelink (Level 3)
At level 3, a summoner's life becomes linked to his Eidolon's. Whenever either the Eidolon or the Summoner takes damage, as a reaction either may sacrifice hit points up to the amount of the damage taken, and not in excess of their current hit points. If they do, they prevent damage equal to the number of hit points lost this way. The Eidolon may only choose to sacrifice hit points if the summoner is damaged, and the summoner may only sacrifice hit points if the Eidolon is damaged. Neither can sacrifice hit points for the other if they are below half of their hit point maximum.
Ability Score Improvement (Level 4)
When you reach 4th level you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
If your DM allows the use of feats, you may instead take a feat.
You may increase any ability score of an eidolon in the same way whenever you gain the ability score improvement class feature from the Summoner class. In effect, the Eidolon gets the "Ability Score Improvement" feature at the same levels as its summoner, with the same restrictions. You cannot grant feats to your eidolon in this way.
Bond feature (Level 6)
At 6th level, you gain a feature granted by your Summoner Bond.
Call Eidolon (Level 6)
At 6th level, as an action, a summoner can call his eidolon to his side. This functions as dimension door. When used, the eidolon appears adjacent to the summoner (or as close as possible if all adjacent spaces are occupied). If the eidolon is out of range, the ability is wasted. You cannot use this feature again until you finish a short rest.
Ability Score Improvement (Level 8)
When you reach 19th level you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
If your DM allows the use of feats, you may instead take a feat.
You may increase any ability score of an eidolon in the same way whenever you gain the ability score improvement class feature from the Summoner class. In effect, the Eidolon gets the "Ability Score Improvement" feature at the same levels as its summoner, with the same restrictions. You cannot grant feats to your eidolon in this way.
Bond feature (Level 10)
At 10th level, you gain a feature granted by your Summoner Bond.
Aspect (Level 10)
At 10th level, you take on some of your eidolon's physical traits, and look more like your eidolon. Choose some of your Eidolon's evolutions (excluding Ability Increase, Basic/Minor/Major/Ultimate Magic, Large, Toughness), totaling no more than 4 EP. The total EP used is subtracted from your Eidolon's EP pool. This can be altered whenever your eidolon's evolutions could be altered.
Ability Score Improvement (Level 12)
When you reach 12th level you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
If your DM allows the use of feats, you may instead take a feat.
You may increase any ability score of an eidolon in the same way whenever you gain the ability score improvement class feature from the Summoner class. In effect, the Eidolon gets the "Ability Score Improvement" feature at the same levels as its summoner, with the same restrictions. You cannot grant feats to your eidolon in this way.
Bond feature (Level 14)
At 14th level, you gain a feature granted by your Summoner Bond.
Strong Bond (Level 14)
At 14th level, it takes just 1 action to summon your Eidolon.
Ability Score Improvement (Level 16)
When you reach 19th level you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
If your DM allows the use of feats, you may instead take a feat.
You may increase any ability score of an eidolon in the same way whenever you gain the ability score improvement class feature from the Summoner class. In effect, the Eidolon gets the "Ability Score Improvement" feature at the same levels as its summoner, with the same restrictions. You cannot grant feats to your eidolon in this way.
Improved Aspect (Level 18)
At 18th level, you may select evolutions totalling no more than 6 EP, and the total subtracted from your Eidolon is half of what you used.
Ability Score Improvement (Level 19)
When you reach 19th level you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
If your DM allows the use of feats, you may instead take a feat.
You may increase any ability score of an eidolon in the same way whenever you gain the ability score improvement class feature from the Summoner class. In effect, the Eidolon gets the "Ability Score Improvement" feature at the same levels as its summoner, with the same restrictions. You cannot grant feats to your eidolon in this way.
Evolutionist (Level 20)
At 20th level, you may alter your Eidolon's evolutions after a long rest.
Subclasses
Subclass Features
Bond of the Broodmaster
Brood (Level 3)
At the 1st level, upon taking this Bond, you summon two eidolons with identical abilities.
Their size is small, and as such, their Strength is reduced by 4 and Consitution score is reduced by 2 (minimum 4), and their Dexterity is increased by 3, to a maximum of 20. Its walking speed is decreased by 5 feet. Natural Attacks your eidolons use a smaller damage die. (2d6 becomes 1d8, 1d8 becomes 1d6, 1d6 becomes 1d4, 1d4 becomes 1d3.)
Selecting the Large evolution instead causes your Eidolons to become Medium, which restores your Eidolon's abilities to default. Selecting the Evolution again causes your brood to be Large.
These Eidolons have only half of the hitpoints it normally would have, and half the evolution points it would otherwise have (rounded up).
When you use your Summon eidolon feature, all members of your brood are summoned simultaneously, and if one is banished, all are banished.
Expanded Brood (Level 6)
At the 6th level, you summon three eidolons, with similar features as before. At 14th level, this increases to four. At level 18, this increases to 5.
Brood Bond (Level 10)
At the 10th level, you and your eidolons gain advantage on attack rolls if at least one of you are adjacent to the target. Your eidolons have advantage on saving throws against being banished.
Improved Brood Bond (Level 14)
At the 14th level, spells that you target on your eidolons and your eidolons target on themselves are shared amongst all your eidolons so they all receive the effects.
Bond of the Eidolist
Resilient Eidolon (Level 3)
At 1st level, your Eidolon is stronger than most. Its Hit Point Maximum is increased by 2 for each summoner level you have and it takes the large evolution for free when you would be able to take it.
Extra Attack (Level 6)
At 6th level, your Eidolon can make an additional attack while taking the attack action. In 12th level, your Eidolon can make a third additional attack. The same attack can't repeat three times, you have to use at least two different attacks.
Developed Eidolon (Level 10)
At 10th level, your Evolution Point pool is increased by 1/2 your summoner level (rounded down).
Transposition (Level 14)
At 14th level, a you can, as bonus action to swap locations with your eidolon. If it is larger than you, you can appear in any space occupied by the eidolon. The eidolon must occupy the space that was occupied by you if able, or as close as possible if it is not able. You can not use this feature again until you complete a long rest.
Bond of the Synthesist
Fused Form (Level 3)
At 1st level, you summon the essence of a powerful outsider to meld with your own being. Instead of appearing as a separate creature next to the summoner, the eidolon appears around you, so that you appear to be inside or a part of your eidolon. You direct all of the eidolon's actions while fused, perceive through its senses, and speak through its voice, as you are now one creature. You act on your initiative, and you and the eidolon cannot take separate actions. While fused with your eidolon, you can use all of your own abilities and gear. An eidolon must be your size or larger for this to happen.
While fused with your eidolon, you use the eidolon's physical ability scores (Strength, Dexterity, and Constitution), but retains your own mental ability scores (Intelligence, Wisdom, and Charisma). You gain the eidolon's hit points as temporary hit points. When these hit points reach 0, the eidolon is sent back to its home plane. A spell or effect that targets you instead targets your eidolon. You also possess all your Eidolon's evolutions and features (such as Armor Class and Movement speed) while fused.
Banishing effects go against your ability scores, and if your eidolon is banished, it is sent back to its plane, and you take 4d6 force damage.
When you gain the Lifelink feature, you may use your reaction to sacrifice your HP to regain your temporary HP, and vice versa, with the regular restrictions.
Split Form (Level 6)
At 6th level, as an action, you may split from your Eidolon, and it has the form it regularly would as it appears in a space adjacent to you. As an action, you may refuse while adjacent to each other. Any spells or effects that affect you before splitting affect both of you afterwards. Any that affect either of you before re-fusing affect both of you when you refuse. (See page 128 of the Player's Handbook for details on Combining Magical Effects to resolve any potential confusion.)
Fused Aspect (Level 10)
At 10th level, any evolutions you take on as part of your Aspect feature do not subtract from your Eidlon's EP pool.
Quickened Split (Level 14)
At 14th level, you may split and re-fuse as a bonus action. When doing either, you may move an additional 10 feet.