SIGNING IN

Hit Points

Hit Dice 1d8 per level

Proficiencies

WIS , CHA

Summoner

Level Proficiency Bonus Features Evolution Points
1 + 2 Eidolon Control Spellcasting Summon Eidolon Summoner's Bond 8
2 + 2 Eidolon Control Spellcasting Summon Eidolon Summoner's Bond 9
3 + 2 Eidolon Control Spellcasting Summon Eidolon Summoner's Bond 12
4 + 2 Eidolon Control Spellcasting Summon Eidolon Summoner's Bond 16
5 + 3 Eidolon Control Spellcasting Summon Eidolon Summoner's Bond 18
6 + 3 Eidolon Control Spellcasting Summon Eidolon Summoner's Bond 20
7 + 3 Eidolon Control Spellcasting Summon Eidolon Summoner's Bond 21
8 + 3 Eidolon Control Spellcasting Summon Eidolon Summoner's Bond 22
9 + 4 Eidolon Control Spellcasting Summon Eidolon Summoner's Bond 23
10 + 4 Eidolon Control Spellcasting Summon Eidolon Summoner's Bond 24
11 + 4 Eidolon Control Spellcasting Summon Eidolon Summoner's Bond 25
12 + 4 Eidolon Control Spellcasting Summon Eidolon Summoner's Bond 26
13 + 5 Eidolon Control Spellcasting Summon Eidolon Summoner's Bond 28
14 + 5 Eidolon Control Spellcasting Summon Eidolon Summoner's Bond 30
15 + 5 Eidolon Control Spellcasting Summon Eidolon Summoner's Bond 32
16 + 5 Eidolon Control Spellcasting Summon Eidolon Summoner's Bond 33
17 + 6 Eidolon Control Spellcasting Summon Eidolon Summoner's Bond 34
18 + 6 Eidolon Control Spellcasting Summon Eidolon Summoner's Bond 35
19 + 6 Eidolon Control Spellcasting Summon Eidolon Summoner's Bond 36
20 + 6 Eidolon Control Spellcasting Summon Eidolon Summoner's Bond 38
Level Proficiency Bonus Features Cantrips Known Spells Known
1 + 2 Eidolon Control Spellcasting Summon Eidolon Summoner's Bond 4 3
2 + 2 Eidolon Control Spellcasting Summon Eidolon Summoner's Bond 4 4
3 + 2 Eidolon Control Spellcasting Summon Eidolon Summoner's Bond 4 5
4 + 2 Eidolon Control Spellcasting Summon Eidolon Summoner's Bond 5 7
5 + 3 Eidolon Control Spellcasting Summon Eidolon Summoner's Bond 5 8
6 + 3 Eidolon Control Spellcasting Summon Eidolon Summoner's Bond 5 9
7 + 3 Eidolon Control Spellcasting Summon Eidolon Summoner's Bond 5 10
8 + 3 Eidolon Control Spellcasting Summon Eidolon Summoner's Bond 5 11
9 + 4 Eidolon Control Spellcasting Summon Eidolon Summoner's Bond 5 12
10 + 4 Eidolon Control Spellcasting Summon Eidolon Summoner's Bond 6 13
11 + 4 Eidolon Control Spellcasting Summon Eidolon Summoner's Bond 6 14
12 + 4 Eidolon Control Spellcasting Summon Eidolon Summoner's Bond 6 15
13 + 5 Eidolon Control Spellcasting Summon Eidolon Summoner's Bond 6 15
14 + 5 Eidolon Control Spellcasting Summon Eidolon Summoner's Bond 6 15
15 + 5 Eidolon Control Spellcasting Summon Eidolon Summoner's Bond 6 16
16 + 5 Eidolon Control Spellcasting Summon Eidolon Summoner's Bond 6 16
17 + 6 Eidolon Control Spellcasting Summon Eidolon Summoner's Bond 6 17
18 + 6 Eidolon Control Spellcasting Summon Eidolon Summoner's Bond 6 17
19 + 6 Eidolon Control Spellcasting Summon Eidolon Summoner's Bond 6 18
20 + 6 Eidolon Control Spellcasting Summon Eidolon Summoner's Bond 6 18

Spell Slots per Spell Level

Level Proficiency Bonus Features 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1 + 2 Eidolon Control Spellcasting Summon Eidolon Summoner's Bond 2 0 0 0 0 0 0 0 0
2 + 2 Eidolon Control Spellcasting Summon Eidolon Summoner's Bond 3 0 0 0 0 0 0 0 0
3 + 2 Eidolon Control Spellcasting Summon Eidolon Summoner's Bond 4 2 0 0 0 0 0 0 0
4 + 2 Eidolon Control Spellcasting Summon Eidolon Summoner's Bond 4 3 0 0 0 0 0 0 0
5 + 3 Eidolon Control Spellcasting Summon Eidolon Summoner's Bond 4 3 2 0 0 0 0 0 0
6 + 3 Eidolon Control Spellcasting Summon Eidolon Summoner's Bond 4 3 3 0 0 0 0 0 0
7 + 3 Eidolon Control Spellcasting Summon Eidolon Summoner's Bond 4 3 3 1 0 0 0 0 0
8 + 3 Eidolon Control Spellcasting Summon Eidolon Summoner's Bond 4 3 3 2 0 0 0 0 0
9 + 4 Eidolon Control Spellcasting Summon Eidolon Summoner's Bond 4 3 3 3 1 0 0 0 0
10 + 4 Eidolon Control Spellcasting Summon Eidolon Summoner's Bond 4 3 3 3 2 0 0 0 0
11 + 4 Eidolon Control Spellcasting Summon Eidolon Summoner's Bond 4 3 3 3 2 1 0 0 0
12 + 4 Eidolon Control Spellcasting Summon Eidolon Summoner's Bond 4 3 3 3 2 1 0 0 0
13 + 5 Eidolon Control Spellcasting Summon Eidolon Summoner's Bond 4 3 3 3 2 1 1 0 0
14 + 5 Eidolon Control Spellcasting Summon Eidolon Summoner's Bond 4 3 3 3 2 1 1 0 0
15 + 5 Eidolon Control Spellcasting Summon Eidolon Summoner's Bond 4 3 3 3 2 1 1 1 0
16 + 5 Eidolon Control Spellcasting Summon Eidolon Summoner's Bond 4 3 3 3 2 1 1 1 0
17 + 6 Eidolon Control Spellcasting Summon Eidolon Summoner's Bond 4 3 3 3 2 1 1 1 1
18 + 6 Eidolon Control Spellcasting Summon Eidolon Summoner's Bond 4 3 3 3 3 1 1 1 1
19 + 6 Eidolon Control Spellcasting Summon Eidolon Summoner's Bond 4 3 3 3 3 2 1 1 1
20 + 6 Eidolon Control Spellcasting Summon Eidolon Summoner's Bond 4 3 3 3 3 2 2 1 1

Class Spells

absorb elements|xge Acid Splash Alarm Alter Self Animal Messenger Antimagic Field Antipathy/Sympathy Arcane Gate Arms of Hadar Bane Banishment Barkskin beast bond|xge Blink Blur bones of the earth|xge Cloudkill Command Conjure Fey Conjure Volley Contingency Control Water Control Weather control winds|xge Counterspell Create Food and Water Creation Cure Wounds Darkness Darkvision Daylight Demiplane Detect Magic Detect Thoughts Dimension Door Dispel Magic Dominate Beast Dominate Monster Dominate Person dust devil|xge elemental bane|xge Enhance Ability Enlarge/Reduce Etherealness Evard's Black Tentacles Expeditious Retreat Fabricate Faerie Fire Find Familiar Fire Bolt Fire Shield Fireball Flesh to Stone Fly Freedom of Movement Gaseous Form Gate Globe of Invulnerability Guardian of Faith Guiding Bolt Harm Haste Heal Healing Word Heroism Hold Monster Hold Person Hunger of Hadar Identify Imprisonment Incendiary Cloud Inflict Wounds Insect Plague investiture of flame|xge investiture of ice|xge investiture of stone|xge investiture of wind|xge Invisibility Jump Lesser Restoration Levitate Light Lightning Bolt Mage Armor Mage Hand Magic Circle Magic Jar Magic Mouth Mass Cure Wounds Mass Heal Mass Healing Word maximilian's earthen grasp|xge Maze Mending Message Minor Illusion Mirage Arcane Misty Step Moonbeam Passwall Planar Binding Plane Shift Plant Growth Poison Spray Polymorph Prestidigitation primordial ward|xge Prismatic Wall Programmed Illusion Project Image Protection from Energy Protection from Good and Evil Protection from Poison Ray of Frost Reincarnate Resistance See Invisibility Sending Sequester Shapechange Shield Simulacrum Sleet Storm Slow Spider Climb Spike Growth Spirit Guardians Spiritual Weapon Stinking Cloud Stoneskin Sunbeam Sunburst Telepathy Teleport Teleportation Circle Tenser's Floating Disk Thaumaturgy Thorn Whip Tongues Tree Stride True Polymorph True Seeing Unseen Servant Wall of Fire Wall of Force Wall of Ice wall of sand|xge Wall of Stone wall of water|xge Warding Bond warding wind|xge Witch Bolt acid splash|xphb alarm|xphb alter self|xphb animal messenger|xphb antimagic field|xphb antipathy/sympathy|xphb arcane gate|xphb arms of hadar|xphb bane|xphb banishment|xphb barkskin|xphb blink|xphb blur|xphb cloudkill|xphb command|xphb conjure fey|xphb conjure volley|xphb contingency|xphb control water|xphb control weather|xphb counterspell|xphb create food and water|xphb creation|xphb cure wounds|xphb darkness|xphb darkvision|xphb daylight|xphb demiplane|xphb detect magic|xphb detect thoughts|xphb dimension door|xphb dispel magic|xphb dominate beast|xphb dominate monster|xphb dominate person|xphb enhance ability|xphb enlarge/reduce|xphb etherealness|xphb evard's black tentacles|xphb expeditious retreat|xphb fabricate|xphb faerie fire|xphb find familiar|xphb fire bolt|xphb fire shield|xphb fireball|xphb flesh to stone|xphb fly|xphb freedom of movement|xphb gaseous form|xphb gate|xphb globe of invulnerability|xphb guardian of faith|xphb guiding bolt|xphb harm|xphb haste|xphb heal|xphb healing word|xphb heroism|xphb hold monster|xphb hold person|xphb hunger of hadar|xphb identify|xphb imprisonment|xphb incendiary cloud|xphb inflict wounds|xphb insect plague|xphb invisibility|xphb jump|xphb lesser restoration|xphb levitate|xphb light|xphb lightning bolt|xphb mage armor|xphb mage hand|xphb magic circle|xphb magic jar|xphb magic mouth|xphb mass cure wounds|xphb mass heal|xphb mass healing word|xphb maze|xphb mending|xphb message|xphb minor illusion|xphb mirage arcane|xphb misty step|xphb moonbeam|xphb passwall|xphb planar binding|xphb plane shift|xphb plant growth|xphb poison spray|xphb polymorph|xphb prestidigitation|xphb prismatic wall|xphb programmed illusion|xphb project image|xphb protection from energy|xphb protection from poison|xphb ray of frost|xphb reincarnate|xphb resistance|xphb see invisibility|xphb sending|xphb sequester|xphb shapechange|xphb shield|xphb simulacrum|xphb sleet storm|xphb slow|xphb spider climb|xphb spike growth|xphb spirit guardians|xphb spiritual weapon|xphb stinking cloud|xphb stoneskin|xphb sunbeam|xphb sunburst|xphb telepathy|xphb teleport|xphb teleportation circle|xphb tenser's floating disk|xphb thaumaturgy|xphb thorn whip|xphb tongues|xphb tree stride|xphb true polymorph|xphb true seeing|xphb unseen servant|xphb wall of fire|xphb wall of force|xphb wall of ice|xphb wall of stone|xphb warding bond|xphb witch bolt|xphb

Class Features

Level 1

Eidolon Control
Spellcasting
Summon Eidolon
Summoner's Bond

Level 10

Bond feature
Aspect

Level 12

Ability Score Improvement

Level 14

Bond feature
Strong Bond

Level 16

Ability Score Improvement

Level 18

Improved Aspect

Level 19

Ability Score Improvement

Level 2

Eidolon's Senses

Level 20

Evolutionist

Level 3

Lifelink

Level 4

Ability Score Improvement

Level 6

Bond feature
Call Eidolon

Level 8

Ability Score Improvement

Spells Known Progression

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Spells Known 3 4 5 7 8 9 10 11 12 13 14 15 15 15 16 16 17 17 18 18

Cantrip Progression

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Cantrips Known 4 4 4 5 5 5 5 5 5 6 6 6 6 6 6 6 6 6 6 6

Proficiencies

Armor

light

Weapons

simple

Skills

Starting Equipment

(a) one simple weapon or (b) a shortbow and 10 arrows
(a) leather armor or (b) hide armor
(a) a component pouch or (b) an arcane focus
(a) an explorer's pack or (b) a diplomat's pack
Alternatively, you may start with: 4d4 x 10

Class Features

Eidolon Control (Level 1)

Due to the nature of the summoning, eidolons are resistant to attempts to control the eidolon's movement, mind or attacking abilities. This gives the eidolon advantage on rolls against fear and charm effects, and any effects that can be shrugged off by self harming actions will also be ended when the eidolon is commanded to harm their summoner.

Spellcasting (Level 1)

Cantrips

At 1st level, you know four cantrips of your choice from the Summoner spell list below. You learn additional Summoner cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Summoner table.

Spell Slots

The Summoner table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these Summoner spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest. For example, if you know the 1st-level spell cure wounds and have a 1st-level and a 2nd-level spell slot available, you can cast cure wounds using either slot.

Spells Known of 1st Level or Higher

You know three 1st-level spells of your choice from the Summoner spell list. The Spells Known column of the Summoner table shows when you learn more Summoner spells of your choice. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level. Additionally, when you gain a level in this class, you can choose one of the Summoner spells you know and replace it with another spell from the Summoner spell list, which also must be of a level for which you have spell slots.

Spellcasting Ability

Charisma is your spellcasting ability for your Summoner spells, since the power of your magic relies on your ability to project your will into the world. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a Summoner spell you cast and when making an attack roll with one.

Spell

Spell

Spellcasting Focus

You can use an arcane focus as a spellcasting focus for your witch spells.

Summoner's Bond (Level 1)

At 1st level, you further define the nature of your Eidolon's Bond. You can choose Broodmaster, Eidolist, or Synthesist The bonds are detailed at the end of the class description.

Eidolon's Senses (Level 2)

At 2nd level, while on the same plane, you may use an action to perceive through all the Eidolon's Senses, which replaces and suppresses your own for the time being. You may switch back to your senses as an action.

Lifelink (Level 3)

At level 3, a summoner's life becomes linked to his Eidolon's. Whenever either the Eidolon or the Summoner takes damage, as a reaction either may sacrifice hit points up to the amount of the damage taken, and not in excess of their current hit points. If they do, they prevent damage equal to the number of hit points lost this way. The Eidolon may only choose to sacrifice hit points if the summoner is damaged, and the summoner may only sacrifice hit points if the Eidolon is damaged. Neither can sacrifice hit points for the other if they are below half of their hit point maximum.

Ability Score Improvement (Level 4)

When you reach 4th level you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

If your DM allows the use of feats, you may instead take a feat.

You may increase any ability score of an eidolon in the same way whenever you gain the ability score improvement class feature from the Summoner class. In effect, the Eidolon gets the "Ability Score Improvement" feature at the same levels as its summoner, with the same restrictions. You cannot grant feats to your eidolon in this way.

Bond feature (Level 6)

At 6th level, you gain a feature granted by your Summoner Bond.

Call Eidolon (Level 6)

At 6th level, as an action, a summoner can call his eidolon to his side. This functions as dimension door. When used, the eidolon appears adjacent to the summoner (or as close as possible if all adjacent spaces are occupied). If the eidolon is out of range, the ability is wasted. You cannot use this feature again until you finish a short rest.

Ability Score Improvement (Level 8)

When you reach 19th level you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

If your DM allows the use of feats, you may instead take a feat.

You may increase any ability score of an eidolon in the same way whenever you gain the ability score improvement class feature from the Summoner class. In effect, the Eidolon gets the "Ability Score Improvement" feature at the same levels as its summoner, with the same restrictions. You cannot grant feats to your eidolon in this way.

Bond feature (Level 10)

At 10th level, you gain a feature granted by your Summoner Bond.

Aspect (Level 10)

At 10th level, you take on some of your eidolon's physical traits, and look more like your eidolon. Choose some of your Eidolon's evolutions (excluding Ability Increase, Basic/Minor/Major/Ultimate Magic, Large, Toughness), totaling no more than 4 EP. The total EP used is subtracted from your Eidolon's EP pool. This can be altered whenever your eidolon's evolutions could be altered.

Ability Score Improvement (Level 12)

When you reach 12th level you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

If your DM allows the use of feats, you may instead take a feat.

You may increase any ability score of an eidolon in the same way whenever you gain the ability score improvement class feature from the Summoner class. In effect, the Eidolon gets the "Ability Score Improvement" feature at the same levels as its summoner, with the same restrictions. You cannot grant feats to your eidolon in this way.

Bond feature (Level 14)

At 14th level, you gain a feature granted by your Summoner Bond.

Strong Bond (Level 14)

At 14th level, it takes just 1 action to summon your Eidolon.

Ability Score Improvement (Level 16)

When you reach 19th level you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

If your DM allows the use of feats, you may instead take a feat.

You may increase any ability score of an eidolon in the same way whenever you gain the ability score improvement class feature from the Summoner class. In effect, the Eidolon gets the "Ability Score Improvement" feature at the same levels as its summoner, with the same restrictions. You cannot grant feats to your eidolon in this way.

Improved Aspect (Level 18)

At 18th level, you may select evolutions totalling no more than 6 EP, and the total subtracted from your Eidolon is half of what you used.

Ability Score Improvement (Level 19)

When you reach 19th level you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

If your DM allows the use of feats, you may instead take a feat.

You may increase any ability score of an eidolon in the same way whenever you gain the ability score improvement class feature from the Summoner class. In effect, the Eidolon gets the "Ability Score Improvement" feature at the same levels as its summoner, with the same restrictions. You cannot grant feats to your eidolon in this way.

Evolutionist (Level 20)

At 20th level, you may alter your Eidolon's evolutions after a long rest.

Subclasses

Bond of the Broodmaster
s5e
Bond of the Eidolist
s5e
Bond of the Synthesist
s5e

Subclass Features

Bond of the Broodmaster

Brood (Level 3)

At the 1st level, upon taking this Bond, you summon two eidolons with identical abilities.

Their size is small, and as such, their Strength is reduced by 4 and Consitution score is reduced by 2 (minimum 4), and their Dexterity is increased by 3, to a maximum of 20. Its walking speed is decreased by 5 feet. Natural Attacks your eidolons use a smaller damage die. (2d6 becomes 1d8, 1d8 becomes 1d6, 1d6 becomes 1d4, 1d4 becomes 1d3.)

Selecting the Large evolution instead causes your Eidolons to become Medium, which restores your Eidolon's abilities to default. Selecting the Evolution again causes your brood to be Large.

These Eidolons have only half of the hitpoints it normally would have, and half the evolution points it would otherwise have (rounded up).

When you use your Summon eidolon feature, all members of your brood are summoned simultaneously, and if one is banished, all are banished.

Expanded Brood (Level 6)

At the 6th level, you summon three eidolons, with similar features as before. At 14th level, this increases to four. At level 18, this increases to 5.

Brood Bond (Level 10)

At the 10th level, you and your eidolons gain advantage on attack rolls if at least one of you are adjacent to the target. Your eidolons have advantage on saving throws against being banished.

Improved Brood Bond (Level 14)

At the 14th level, spells that you target on your eidolons and your eidolons target on themselves are shared amongst all your eidolons so they all receive the effects.

Bond of the Eidolist

Resilient Eidolon (Level 3)

At 1st level, your Eidolon is stronger than most. Its Hit Point Maximum is increased by 2 for each summoner level you have and it takes the large evolution for free when you would be able to take it.

Extra Attack (Level 6)

At 6th level, your Eidolon can make an additional attack while taking the attack action. In 12th level, your Eidolon can make a third additional attack. The same attack can't repeat three times, you have to use at least two different attacks.

Developed Eidolon (Level 10)

At 10th level, your Evolution Point pool is increased by 1/2 your summoner level (rounded down).

Transposition (Level 14)

At 14th level, a you can, as bonus action to swap locations with your eidolon. If it is larger than you, you can appear in any space occupied by the eidolon. The eidolon must occupy the space that was occupied by you if able, or as close as possible if it is not able. You can not use this feature again until you complete a long rest.

Bond of the Synthesist

Fused Form (Level 3)

At 1st level, you summon the essence of a powerful outsider to meld with your own being. Instead of appearing as a separate creature next to the summoner, the eidolon appears around you, so that you appear to be inside or a part of your eidolon. You direct all of the eidolon's actions while fused, perceive through its senses, and speak through its voice, as you are now one creature. You act on your initiative, and you and the eidolon cannot take separate actions. While fused with your eidolon, you can use all of your own abilities and gear. An eidolon must be your size or larger for this to happen.

While fused with your eidolon, you use the eidolon's physical ability scores (Strength, Dexterity, and Constitution), but retains your own mental ability scores (Intelligence, Wisdom, and Charisma). You gain the eidolon's hit points as temporary hit points. When these hit points reach 0, the eidolon is sent back to its home plane. A spell or effect that targets you instead targets your eidolon. You also possess all your Eidolon's evolutions and features (such as Armor Class and Movement speed) while fused.

Banishing effects go against your ability scores, and if your eidolon is banished, it is sent back to its plane, and you take 4d6 force damage.

When you gain the Lifelink feature, you may use your reaction to sacrifice your HP to regain your temporary HP, and vice versa, with the regular restrictions.

Split Form (Level 6)

At 6th level, as an action, you may split from your Eidolon, and it has the form it regularly would as it appears in a space adjacent to you. As an action, you may refuse while adjacent to each other. Any spells or effects that affect you before splitting affect both of you afterwards. Any that affect either of you before re-fusing affect both of you when you refuse. (See page 128 of the Player's Handbook for details on Combining Magical Effects to resolve any potential confusion.)

Fused Aspect (Level 10)

At 10th level, any evolutions you take on as part of your Aspect feature do not subtract from your Eidlon's EP pool.

Quickened Split (Level 14)

At 14th level, you may split and re-fuse as a bonus action. When doing either, you may move an additional 10 feet.