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Hit Points

Hit Dice 1d8 per level

Proficiencies

STR , WIS

Dragon Rider

Level Proficiency Bonus Features Maneuvers Known Maneuver Points
1 + 2 Novice Rider Draconic Vein 0 0
2 + 2 Novice Rider Draconic Vein 0 0
3 + 2 Novice Rider Draconic Vein 3 3
4 + 2 Novice Rider Draconic Vein 3 4
5 + 3 Novice Rider Draconic Vein 3 5
6 + 3 Novice Rider Draconic Vein 4 6
7 + 3 Novice Rider Draconic Vein 4 7
8 + 3 Novice Rider Draconic Vein 4 8
9 + 4 Novice Rider Draconic Vein 4 9
10 + 4 Novice Rider Draconic Vein 5 10
11 + 4 Novice Rider Draconic Vein 5 11
12 + 4 Novice Rider Draconic Vein 5 12
13 + 5 Novice Rider Draconic Vein 5 13
14 + 5 Novice Rider Draconic Vein 6 14
15 + 5 Novice Rider Draconic Vein 6 15
16 + 5 Novice Rider Draconic Vein 6 16
17 + 6 Novice Rider Draconic Vein 6 17
18 + 6 Novice Rider Draconic Vein 7 18
19 + 6 Novice Rider Draconic Vein 7 19
20 + 6 Novice Rider Draconic Vein 7 20

Class Features

Level 1

Novice Rider
Draconic Vein

Level 10

Improved Saddle
Signature Maneuver

Level 11

Draconic Vein Feature

Level 12

Ability Score Improvement

Level 13

Bond of Scale

Level 14

Expert Rider

Level 15

Draconic Vein Feature

Level 16

Ability Score Improvement

Level 17

Isolated Prey

Level 18

Perfected Maneuvers

Level 19

Ability Score Improvement
Draconic Vein Feature

Level 2

Fighting Style

Level 20

Master Rider

Level 3

Dragon Trainee
Dragon Maneuvers
Draconic Vein Feature

Level 4

Ability Score Improvement

Level 5

Extra Attack

Level 6

Adept Rider

Level 7

Draconic Vein Feature

Level 8

Ability Score Improvement

Level 9

Draconic Awareness

Proficiencies

Armor

light

medium

shield

Weapons

simple

martial

Skills

Starting Equipment

Alternatively, you may start with: 5d4 × 10|5d4 × 10|Starting Gold

Class Features

Novice Rider (Level 1)

At 1st level, you are granted a Dragon Companion. The stats, abilities and rules of this Companion are in the Dragon Companion section. You may communicate telepathically with your Companion while they are within 1 mile of you.

Draconic Vein (Level 1)

Dragon Riders may choose one of two Veins with their companions at 1st level. You may bolster your defenses and physical prowess as a Dragon Knight or flit effortlessly through the sky as a Dragon Outrider.

Fighting Style (Level 2)

At 2nd level, you adopt a fighting style as your specialty. Choose one of the following options. You can't take a fighting style more than once, even if you later get to choose again.

Archery

You gain a +2 bonus to attack rolls you make with ranged weapons.

Great Weapon Fighting

When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.

Dueling

When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.

Two-Weapon Fighting

When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.

Dragon Trainee (Level 3)

At 3rd level, you have begun to train extensively with your dragon. You can buy or use 10 gp worth of leather and spend eight hours creating a saddle for your dragon companion, and gain the ability to ride the dragon while it is walking.

Dragon Maneuvers (Level 3)

Starting at 3rd level, you gain three Maneuver Points and may choose three Dragon Maneuvers from the Dragon Maneuvers section. If the Maneuver requires a target creature to make a saving throw, the DC equals 8 + your companion's Strength Modifier + your proficiency bonus, unless specified otherwise. You learn an additional maneuver at 6th level and again at 10th, 14th and 18th level. You gain one additional Maneuver point each time you gain another level of Dragon Rider. These Maneuver points recharge after a short or long rest.

Dragon Maneuvers

Draconic Vein Feature (Level 3)

At 3rd level, you gain a feature granted by your Draconic Vein

Ability Score Improvement (Level 4)

When you reach 4th level —and again at 8th, 12th, 16th and 19th level —you can increase one ability score of your choice by 2, or two ability scores of your choice by 1, up to a maximum of 20.

Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.

Extra Attack (Level 5)

At 5th level, you may attack twice when taking the attack action.

Adept Rider (Level 6)

At 6th Level, you have become extremely comfortable on the back of your Dragon Companion and may now ride it while it flies. In addition, each of your attacks deals +1 damage while mounted.

Draconic Vein Feature (Level 7)

At 7th level, you gain a feature granted by your Draconic Vein

Ability Score Improvement (Level 8)

You can increase one ability score of your choice by 2, or two ability scores of your choice by 1, up to a maximum of 20.

Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.

Draconic Awareness (Level 9)

At 9th level, you gain advantage on Initiative checks.

Improved Saddle (Level 10)

At 10th level, you may spend 8 hours and 25 gp worth of leather to craft an improved saddle. With this saddle, it only costs 5 feet of movement to mount and dismount, and you can no longer be involuntarily dismounted.

Signature Maneuver (Level 10)

Also at 10th level, you may choose one Tier 1 Dragon Maneuver you have already learned to be your Signature Maneuver. The Signature Maneuver may be performed once between a short or long rest without expending any Maneuver points. The Dragon Maneuver you learn at 10th level may be selected as your Signature Maneuver.

Draconic Vein Feature (Level 11)

At 11th level, you gain a feature granted by your Draconic Vein

Ability Score Improvement (Level 12)

You can increase one ability score of your choice by 2, or two ability scores of your choice by 1, up to a maximum of 20.

Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.

Bond of Scale (Level 13)

At 13th level, you may use a short rest to mend the wounds of your Dragon Companion. Any Hit Dice you expend during a Short Rest also heal the dragon for that same amount.

Expert Rider (Level 14)

At 14th level, you have nearly perfected aerial combat. While mounted, each of your attacks deals +3 additional damage, and you score a critical hit on a 19 or higher d20 attack roll.

Draconic Vein Feature (Level 15)

At 15th level, you gain a feature granted by your Draconic Vein

Ability Score Improvement (Level 16)

You can increase one ability score of your choice by 2, or two ability scores of your choice by 1, up to a maximum of 20.

Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.

Isolated Prey (Level 17)

At 17th level, you may use a bonus action to target a creature you can see, and your Dragon Companion becomes fixated on that target. While a creature is targeted in this way, all attacks made by you and your Companion have advantage and deal an additional weapon die damage. In addition, opportunity attacks against the creature no longer require a reaction but are still limited to only one attack. Isolated Prey lasts for one minute or until the creature is killed.

Perfected Maneuvers (Level 18)

At 18th level, your previously chosen Signature Maneuver is perfected and no longer costs Maneuver points. In addition, you select a maneuver from any tier to be your second Signature Maneuver, including the Dragon Maneuver gained at this level.

Ability Score Improvement (Level 19)

You can increase one ability score of your choice by 2, or two ability scores of your choice by 1, up to a maximum of 20.

Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.

Draconic Vein Feature (Level 19)

At 19th level, you gain a feature granted by your Draconic Vein

Master Rider (Level 20)

At 20th level, your bond with your Companion becomes unbreakable. While mounted, you and your Companion have advantage on all saving throws. Your telepathic bond persists as long as you are on the same plane. In addition, if you have 0 Maneuver points upon rolling initiative, you start your turn with 5.

Multiclassing

Multiclassing Requirements

  • DEX: 13 or STR: 13

Subclasses

Dragon Knight
GMBoLD
Dragon Outrider
GMBoLD

Subclass Features

Dragon Knight

Dragon Knight (Level 1)

If you choose Dragon Knight at 1st level, your bond with your Companion bolsters your fortitude. You gain proficiency in Heavy Armor.

Scaled Hide (Level 3)

At 3rd level, you gain +3 Max hp and +1 additional Max hp for each level you gain in Dragon Rider.

Tooth and Claw (Level 7)

At 7th level, when you deal damage to a creature, you may deal additional damage equal to your Dragon Rider level. Tooth and Claw recharges at a short or long rest.

Draconic Ability (Level 11)

At 11th level, your bond with your Companion enhances your fortitude beyond natural capabilities. Choose either Strength or Constitution. That ability's maximum is increased to 22.

Strength of Scale (Level 15)

At 15th level, whenever you roll a Strength check or Strength saving throw, you may add a d6 to the total.

Aura of Dominance (Level 19)

At 19th level, you become a bulwark of Draconic power. You may use an action to gain resistance to all types of damage for one minute. During that time, all of your weapon attacks deal an additional weapon die of the damage type appropriate to your dragon companion. Aura of Dominance recharges after a short rest.

Dragon Outrider

Dragon Outrider (Level 1)

If you choose Dragon Outrider at 1st level, your bond with your Companion sharpens your senses. You gain proficiency in Perception. If you already have proficiency in Perception, you gain expertise.

Moonlight Hunter (Level 3)

At 3rd level, you and your Companion gain darkvision out to a range of 120 feet.

Supple Wings (Level 7)

At 7th level, your Companion gains the ability to Dash as a bonus action, and any stealth checks made while mounted gain advantage.

Draconic Ability (Level 11)

At 11th level, your bond with your companion enhances your scouting abilities beyond natural capacity. Choose either Dexterity or Wisdom. That ability's maximum is increased to 22.

Take Aim (Level 15)

At 15th level, your bond with your companion enhances your accuracy. Once per turn, the Dragon Outrider may choose to reroll one attack that misses.

Aura of Agility (Level 19)

At 19th level, you may use an action to massively enhance your quickness and accuracy. For one minute, the movement speed of you and your companion is doubled and you may make an additional attack per attack action. Aura of Agility may be used once per long rest.