SIGNING IN

Hit Points

Hit Dice 1d8 per level

Proficiencies

DEX , CHA

Bard (Expanded)

Level Proficiency Bonus Features Cantrips Known Spells Known
1 + 2 Bardic Inspiration Magical Inspiration Spellcasting Spell Versatility 2 4
2 + 2 Bardic Inspiration Magical Inspiration Spellcasting Spell Versatility 2 5
3 + 2 Bardic Inspiration Magical Inspiration Spellcasting Spell Versatility 2 6
4 + 2 Bardic Inspiration Magical Inspiration Spellcasting Spell Versatility 3 7
5 + 3 Bardic Inspiration Magical Inspiration Spellcasting Spell Versatility 3 8
6 + 3 Bardic Inspiration Magical Inspiration Spellcasting Spell Versatility 3 9
7 + 3 Bardic Inspiration Magical Inspiration Spellcasting Spell Versatility 3 10
8 + 3 Bardic Inspiration Magical Inspiration Spellcasting Spell Versatility 3 11
9 + 4 Bardic Inspiration Magical Inspiration Spellcasting Spell Versatility 3 12
10 + 4 Bardic Inspiration Magical Inspiration Spellcasting Spell Versatility 4 14
11 + 4 Bardic Inspiration Magical Inspiration Spellcasting Spell Versatility 4 15
12 + 4 Bardic Inspiration Magical Inspiration Spellcasting Spell Versatility 4 15
13 + 5 Bardic Inspiration Magical Inspiration Spellcasting Spell Versatility 4 16
14 + 5 Bardic Inspiration Magical Inspiration Spellcasting Spell Versatility 4 18
15 + 5 Bardic Inspiration Magical Inspiration Spellcasting Spell Versatility 4 19
16 + 5 Bardic Inspiration Magical Inspiration Spellcasting Spell Versatility 4 19
17 + 6 Bardic Inspiration Magical Inspiration Spellcasting Spell Versatility 4 20
18 + 6 Bardic Inspiration Magical Inspiration Spellcasting Spell Versatility 4 22
19 + 6 Bardic Inspiration Magical Inspiration Spellcasting Spell Versatility 4 22
20 + 6 Bardic Inspiration Magical Inspiration Spellcasting Spell Versatility 4 22

Spell Slots per Spell Level

Level Proficiency Bonus Features 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1 + 2 Bardic Inspiration Magical Inspiration Spellcasting Spell Versatility 2 0 0 0 0 0 0 0 0
2 + 2 Bardic Inspiration Magical Inspiration Spellcasting Spell Versatility 3 0 0 0 0 0 0 0 0
3 + 2 Bardic Inspiration Magical Inspiration Spellcasting Spell Versatility 4 2 0 0 0 0 0 0 0
4 + 2 Bardic Inspiration Magical Inspiration Spellcasting Spell Versatility 4 3 0 0 0 0 0 0 0
5 + 3 Bardic Inspiration Magical Inspiration Spellcasting Spell Versatility 4 3 2 0 0 0 0 0 0
6 + 3 Bardic Inspiration Magical Inspiration Spellcasting Spell Versatility 4 3 3 0 0 0 0 0 0
7 + 3 Bardic Inspiration Magical Inspiration Spellcasting Spell Versatility 4 3 3 1 0 0 0 0 0
8 + 3 Bardic Inspiration Magical Inspiration Spellcasting Spell Versatility 4 3 3 2 0 0 0 0 0
9 + 4 Bardic Inspiration Magical Inspiration Spellcasting Spell Versatility 4 3 3 3 1 0 0 0 0
10 + 4 Bardic Inspiration Magical Inspiration Spellcasting Spell Versatility 4 3 3 3 2 0 0 0 0
11 + 4 Bardic Inspiration Magical Inspiration Spellcasting Spell Versatility 4 3 3 3 2 1 0 0 0
12 + 4 Bardic Inspiration Magical Inspiration Spellcasting Spell Versatility 4 3 3 3 2 1 0 0 0
13 + 5 Bardic Inspiration Magical Inspiration Spellcasting Spell Versatility 4 3 3 3 2 1 1 0 0
14 + 5 Bardic Inspiration Magical Inspiration Spellcasting Spell Versatility 4 3 3 3 2 1 1 0 0
15 + 5 Bardic Inspiration Magical Inspiration Spellcasting Spell Versatility 4 3 3 3 2 1 1 1 0
16 + 5 Bardic Inspiration Magical Inspiration Spellcasting Spell Versatility 4 3 3 3 2 1 1 1 0
17 + 6 Bardic Inspiration Magical Inspiration Spellcasting Spell Versatility 4 3 3 3 2 1 1 1 1
18 + 6 Bardic Inspiration Magical Inspiration Spellcasting Spell Versatility 4 3 3 3 3 1 1 1 1
19 + 6 Bardic Inspiration Magical Inspiration Spellcasting Spell Versatility 4 3 3 3 3 2 1 1 1
20 + 6 Bardic Inspiration Magical Inspiration Spellcasting Spell Versatility 4 3 3 3 3 2 2 1 1

Class Spells

Bard (PHB)

Class Features

Level 1

Bardic Inspiration
Magical Inspiration
Spellcasting
Spell Versatility

Level 10

Bardic Inspiration (d10)
Expertise
Magical Secrets

Level 11

Insult to Injury

Level 12

Ability Score Improvement
Proficiency Versatility

Level 13

Song of Rest (d10)

Level 14

Magical Secrets
Bard College feature

Level 15

Bardic Inspiration (d12)

Level 16

Ability Score Improvement
Proficiency Versatility

Level 17

Song of Rest (d12)

Level 18

Magical Secrets

Level 19

Ability Score Improvement
Proficiency Versatility

Level 2

Jack of All Trades
Song of Rest (d6)
Magical Inspiration
Stylish Slip-Up

Level 20

Superior Inspiration

Level 3

Bard College
Expertise

Level 4

Ability Score Improvement
Proficiency Versatility
Bardic Versatility

Level 5

Bardic Inspiration (d8)
Font of Inspiration

Level 6

Countercharm
Bard College feature

Level 7

Sticks and Stones

Level 8

Ability Score Improvement
Proficiency Versatility

Level 9

Song of Rest (d8)

Spells Known Progression

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Spells Known 4 5 6 7 8 9 10 11 12 14 15 15 16 18 19 19 20 22 22 22

Caster Progression

Caster Progression: full

Cantrip Progression

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Cantrips Known 2 2 2 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 4

Proficiencies

Armor

light

Skills

Starting Equipment

(a) a rapier, (b) a longsword, or (c) any simple weapon
(a) a lute or (b) any other musical instrument
Alternatively, you may start with: 5d4 × 10|5d4 × 10|Starting Gold

Class Features

Bardic Inspiration (Level 1)

You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.

Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.

You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest.

Your Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level.

Magical Inspiration (Level 1)

1st-level bard feature (enhances Bardic Inspiration)

If a creature has a Bardic Inspiration die from you and casts a spell, the creature can roll that die and add the number rolled to one damage or healing roll of the spell. The Bardic Inspiration die is then lost.

Spellcasting (Level 1)

You have learned to untangle and reshape the fabric of reality in harmony with your wishes and music. Your spells are part of your vast repertoire, magic that you can tune to different situations. See chapter 10 for the general rules of spellcasting and chapter 11 for the bard spell list.

Cantrips

You know two cantrips of your choice from the bard spell list. You learn additional bard cantrips of your choice at higher levels, learning a 3rd cantrip at 4th level and a 4th at 10th level.

Spell Slots

The Bard table shows how many spell slots you have to cast your bard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.

For example, if you know the 1st-level spell cure wounds and have a 1st-level and a 2nd-level spell slot available, you can cast cure wounds using either slot.

Spells Known of 1st Level and Higher

You know four 1st-level spells of your choice from the bard spell list.

You learn an additional bard spell of your choice at each level except 12th, 16th, 19th, and 20th. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level.

Additionally, when you gain a level in this class, you can choose one of the bard spells you know and replace it with another spell from the bard spell list, which also must be of a level for which you have spell slots.

Spellcasting Ability

Charisma is your spellcasting ability for your bard spells. Your magic comes from the heart and soul you pour into the performance of your music or oration. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a bard spell you cast and when making an attack roll with one.

Spell

Spell

Ritual Casting

You can cast any bard spell you know as a ritual if that spell has the ritual tag.

Spellcasting Focus

You can use a musical instrument as a spellcasting focus for your bard spells.

Spell Versatility (Level 1)

1st-level bard feature (enhances Spellcasting)

Whenever you finish a long rest, you can replace one spell you learned from this Spellcasting feature with another spell from the bard spell list. The new spell must be the same level as the spell you replace.

Jack of All Trades (Level 2)

Starting at 2nd level, you can add half your proficiency bonus, rounded down, to any ability check you make that doesn't already include your proficiency bonus.

Song of Rest (d6) (Level 2)

Beginning at 2nd level, you can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points by spending Hit Dice at the end of the short rest, each of those creatures regains an extra 1d6 hit points.

The extra hit points increase when you reach certain levels in this class: to 1d8 at 9th level, to 1d10 at 13th level, and to 1d12 at 17th level.

Magical Inspiration (Level 2)

2nd-level bard optional feature

If a creature has a Bardic Inspiration die from you and casts a spell that restores hit points or deals damage, the creature can roll that die and choose a target affected by the spell. Add the number rolled as a bonus to the hit points regained or the damage dealt. The Bardic Inspiration die is then lost.

Stylish Slip-Up (Level 2)

2nd-level bard optional feature

Whenever you fail an ability check using a skill in which you have expertise, you can use your reaction to regain one expended use of your Bardic Inspiration.

Once you use this feature, you can't use it again until you finish a short or long rest.

Bard College (Level 3)

At 3rd level, you delve into the advanced techniques of a bard college of your choice from the list of available colleges. Your choice grants you features at 3rd level and again at 6th and 14th level.

Expertise (Level 3)

At 3rd level, choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.

At 10th level, you can choose another two skill proficiencies to gain this benefit.

Ability Score Improvement (Level 4)

When you reach 4th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

If your DM allows the use of feats, you may instead take a feat.

Proficiency Versatility (Level 4)

4th-level feature (enhances Ability Score Improvement)

When you gain the Ability Score Improvement feature from your class, you can also replace one of your skill proficiencies with a skill proficiency offered by your class at 1st level (the proficiency you replace needn't be from the class).

This change represents one of your skills atrophying as you focus on a different skill.

Bardic Versatility (Level 4)

4th-level bard optional feature

Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can do one of the following, representing a change in focus as you use your skills and magic:

  • Replace one of the skills you chose for the Expertise feature with one of your other skill proficiencies that isn't benefiting from Expertise.

  • Replace one cantrip you learned from this class's Spellcasting feature with another cantrip from the bard spell list.

Bardic Inspiration (d8) (Level 5)

At 5th level, your Bardic Inspiration die changes to a d8.

Font of Inspiration (Level 5)

Beginning when you reach 5th level, you regain all of your expended uses of Bardic Inspiration when you finish a short or long rest.

Countercharm (Level 6)

At 6th level, you gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit. The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required).

Bard College feature (Level 6)

At 6th level, you gain a feature from your Bard College.

Sticks and Stones (Level 7)

7th-level bard optional feature

When it comes to quips and insults, you can take as good as you can give. When you take psychic damage, you can use your reaction to reduce that damage by an amount equal to two rolls of your Bardic Inspiration die + your bard level.

If this feature reduces the amount of psychic damage you take to 0, the creature that attempted to cause the damage to you has disadvantage on the next saving throw you force it to make until the end of your next turn.

You can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Ability Score Improvement (Level 8)

When you reach 8th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

If your DM allows the use of feats, you may instead take a feat.

Proficiency Versatility (Level 8)

8th-level feature (enhances Ability Score Improvement)

When you gain the Ability Score Improvement feature from your class, you can also replace one of your skill proficiencies with a skill proficiency offered by your class at 1st level (the proficiency you replace needn't be from the class).

This change represents one of your skills atrophying as you focus on a different skill.

Song of Rest (d8) (Level 9)

At 9th level, the extra hit points gained from Song of Rest increases to 1d8.

Bardic Inspiration (d10) (Level 10)

At 10th level, your Bardic Inspiration die changes to a d10.

Expertise (Level 10)

At 10th level, you can choose another two skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.

Magical Secrets (Level 10)

By 10th level, you have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any classes, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip.

The chosen spells count as bard spells for you and are included in the number in the Spells Known column of the Bard table.

You learn two additional spells from any classes at 14th level and again at 18th level.

Insult to Injury (Level 11)

11th-level bard optional feature

When an ally deals damage to a creature within 60 feet of you that you can see, you can expend one use of your Bardic Inspiration as a reaction to deal psychic damage to that creature equal to the amount rolled on the Bardic Inspiration die. If this feature is used after a critical hit, the psychic damage dealt by this feature is doubled.

You can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Ability Score Improvement (Level 12)

When you reach 12th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

If your DM allows the use of feats, you may instead take a feat.

Proficiency Versatility (Level 12)

12th-level feature (enhances Ability Score Improvement)

When you gain the Ability Score Improvement feature from your class, you can also replace one of your skill proficiencies with a skill proficiency offered by your class at 1st level (the proficiency you replace needn't be from the class).

This change represents one of your skills atrophying as you focus on a different skill.

Song of Rest (d10) (Level 13)

At 13th level, the extra hit points gained from Song of Rest increases to 1d10.

Magical Secrets (Level 14)

At 14th level, choose two additional spells from any classes, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip.

The chosen spells count as bard spells for you and are included in the number in the Spells Known column of the Bard table.

Bard College feature (Level 14)

At 14th level, you gain a feature from your Bard College.

Bardic Inspiration (d12) (Level 15)

At 15th level, your Bardic Inspiration die changes to a d12.

Ability Score Improvement (Level 16)

When you reach 16th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

If your DM allows the use of feats, you may instead take a feat.

Proficiency Versatility (Level 16)

16th-level feature (enhances Ability Score Improvement)

When you gain the Ability Score Improvement feature from your class, you can also replace one of your skill proficiencies with a skill proficiency offered by your class at 1st level (the proficiency you replace needn't be from the class).

This change represents one of your skills atrophying as you focus on a different skill.

Song of Rest (d12) (Level 17)

At 17th level, the extra hit points gained from Song of Rest increases to 1d12.

Magical Secrets (Level 18)

At 18th level, choose two additional spells from any class, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip.

The chosen spells count as bard spells for you and are included in the number in the Spells Known column of the Bard table.

Ability Score Improvement (Level 19)

When you reach 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

If your DM allows the use of feats, you may instead take a feat.

Proficiency Versatility (Level 19)

19th-level feature (enhances Ability Score Improvement)

When you gain the Ability Score Improvement feature from your class, you can also replace one of your skill proficiencies with a skill proficiency offered by your class at 1st level (the proficiency you replace needn't be from the class).

This change represents one of your skills atrophying as you focus on a different skill.

Superior Inspiration (Level 20)

At 20th level, when you roll initiative and have no uses of Bardic Inspiration left, you regain one use.

Multiclassing

Multiclassing Requirements

{"cha":13}

Proficiencies Gained

Armor light
Skills Choose Choose 1 from Athletics, Acrobatics, Sleight Of Hand, Stealth, Arcana, History, Investigation, Nature, Religion, Animal Handling, Insight, Medicine, Perception, Survival, Deception, Intimidation, Performance, Persuasion
Toolproficiencies Anymusicalinstrument: 1
Tools one musical instrument of your choice

Subclasses

JBoE