SIGNING IN

Hit Points

Hit Dice 1d8 per level

Class Features

Level 1

Feat
Feat
Feat
Feat

Level 10

Ability Score Improvement
Feat

Level 11

Feat
Feat

Level 12

Ability Score Improvement
Feat

Level 13

Feat

Level 14

Ability Score Improvement
Feat

Level 15

Feat

Level 16

Ability Score Improvement
Feat

Level 17

Feat
Feat

Level 18

Feat

Level 19

Ability Score Improvement
Feat

Level 2

Feat
Feat
Feat

Level 20

Feat
Feat

Level 3

Feat
Feat

Level 4

Ability Score Improvement
Feat

Level 5

Feat
Feat

Level 6

Ability Score Improvement
Feat

Level 7

Feat

Level 8

Ability Score Improvement
Feat

Level 9

Feat

Starting Equipment

You start with the equipment provided by your background, as well as 4d4 x 10 gp to buy your own equipment.
Alternatively, you may start with: 4d4 × 10|4d4 × 10|Starting Gold

Class Features

Feat (Level 1)

1st-level Adventurer feature.

You can take a feat.

Feat (Level 1)

1st-level Adventurer feature.

You can take a feat.

Feat (Level 1)

1st-level Adventurer feature.

You can take a feat.

Feat (Level 1)

1st-level Adventurer feature.

You can take a feat.

Feat (Level 2)

2nd-level Adventurer feature.

You can take a feat.

Feat (Level 2)

2nd-level Adventurer feature.

You can take a feat.

Feat (Level 2)

2nd-level Adventurer feature.

You can take a feat.

Feat (Level 3)

3rd-level Adventurer feature.

You can take a feat.

Feat (Level 3)

3rd-level Adventurer feature.

You can take a feat.

Ability Score Improvement (Level 4)

When you reach 4th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

If your DM allows the use of feats, you may instead take a feat.

Feat (Level 4)

4th-level Adventurer feature.

You can take a feat.

Feat (Level 5)

5th-level Adventurer feature.

You can take a feat.

Feat (Level 5)

5th-level Adventurer feature.

You can take a feat.

Ability Score Improvement (Level 6)

When you reach 6th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

If your DM allows the use of feats, you may instead take a feat.

Feat (Level 6)

6th-level Adventurer feature.

You can take a feat.

Feat (Level 7)

7th-level Adventurer feature.

You can take a feat.

Ability Score Improvement (Level 8)

When you reach 8th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

If your DM allows the use of feats, you may instead take a feat.

Feat (Level 8)

8th-level Adventurer feature.

You can take a feat.

Feat (Level 9)

9th-level Adventurer feature.

You can take a feat.

Ability Score Improvement (Level 10)

When you reach 10th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

If your DM allows the use of feats, you may instead take a feat.

Feat (Level 10)

10th-level Adventurer feature.

You can take a feat.

Feat (Level 11)

11th-level Adventurer feature.

You can take a feat.

Feat (Level 11)

11th-level Adventurer feature.

You can take a feat.

Ability Score Improvement (Level 12)

When you reach 12th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

If your DM allows the use of feats, you may instead take a feat.

Feat (Level 12)

12th-level Adventurer feature.

You can take a feat.

Feat (Level 13)

13th-level Adventurer feature.

You can take a feat.

Ability Score Improvement (Level 14)

When you reach 14th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

If your DM allows the use of feats, you may instead take a feat.

Feat (Level 14)

14th-level Adventurer feature.

You can take a feat.

Feat (Level 15)

15th-level Adventurer feature.

You can take a feat.

Ability Score Improvement (Level 16)

When you reach 16th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

If your DM allows the use of feats, you may instead take a feat.

Feat (Level 16)

16th-level Adventurer feature.

You can take a feat.

Feat (Level 17)

17th-level Adventurer feature.

You can take a feat.

Feat (Level 17)

17th-level Adventurer feature.

You can take a feat.

Feat (Level 18)

18th-level Adventurer feature.

You can take a feat.

Ability Score Improvement (Level 19)

When you reach 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

If your DM allows the use of feats, you may instead take a feat.

Feat (Level 19)

19th-level Adventurer feature.

You can take a feat.

Feat (Level 20)

20th-level Adventurer feature.

You can take a feat.

Feat (Level 20)

20th-level Adventurer feature.

You can take a feat.

Subclasses