Treacherous Traps
Other
TreTra
Andrew Geertsen, Chris Haskins, JVC Parry, Megan Roy, Nord Games
Homebrew v1.0.0
Table of Contents
Foreword
Introduction
How To Use Traps
- Trap Entries
- Trap Types
- Spell Traps
- Hybrid Traps
- Trap Level & Lethality
- Level
- Lethality
- Trap Purpose
- Trigger and Effect
- Countermeasures
- Detecting Triggers
- Alternative Skill Usage
- Immersion
- Timing
- Too Many Rolls
- Trap Clues
- Trap Lore
- Disarming Triggers
- Mundane
- Magic
- Detecting Effects
- Disabling Effects
- Reset
- Traps as Templates
Level 1-4 Traps
Level 5-8 Traps
Level 9-12 Traps
Level 13-16 Traps
Level 17-20 Traps
Complex Traps
Designing traps
- The Purpose of Traps
- Characters Building Traps
- Simple Traps
- Complex Traps
- Complex Triggers
- Complex Effects
- Traps as Plot Devices
- Level and Lethality
- Level
- Lethality
- Trap Attacks
- Trap Damage
- Reference Tables
- Trap Attack Bonus and Save DC
- Single Target Trap Damage
- Multiple Target Trap Damage
- Trap Spell Level
- Trap Creature CR
- Trap Duration
- Experience Rewards for Traps
Random Trap Generator
- Unlikely Combinations
- Trigger and Effect Generation Table
- Triggers
- Trigger Types
- Mundane Triggers
- Ambiguous Triggers
- Magic Triggers
- Detecting Triggers
- Passive Checks
- Difficult
- Disabling Triggers
- Sensitive
- Countermeasure DCs
- Trigger Details
- Mundane Triggers
- Countermeasures
- Ambiguous Triggers
- Countermeasures
- Magic Triggers
- Detect Magic
- Dispel Magic
- Effects
- Trap Effect Reference Tables
- Trap Attack Bonus and Save DC
- Single Target Trap Damage
- Multiple Target Trap Damage
- Trap Spell Level
- Trap Creature CR
- Trap Duration
- Effect Details
- Spell Trap
- Mundane Effects
- Ambiguous Effects
- Magic Effects
Trap-Centric Dungeons
Perplexing Puzzles
Subtle Secrets
Ridiculous Riddles
Trapsmith Legends
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