The Book of Many Things
Other
BMT
Wizards of the Coast
The Book of Many Things - other
Table of Contents
Chapter 1: Fool
Chapter 2: Key
Chapter 3: Balance
- Advantages of Using Cards
- Card Sparks
- Quick Nonplayer Characters
- Idea Decks
- Filler Scenes
- Inspiration Hand
- Inspiration for the DM
- Journey Spread
- Diagram 3.1: An Example of the Journey Spread
- Top Card: The Challenge
- Bottom Card: Reward or Ruin
- Rewards
- Ruins
- Journey Spread Example
- Encounter Deck
- How It Works
- Constructing Your Deck
- Choosing Monsters
- Groups
- Multiples
- Special Cards
- Friend Card
- Lurker Card
- Twin Card
- "Draw Two" Card
- Noncombat Encounter Cards
- Goal Cards
- Evolving the Encounter Deck
- Sample Encounter Decks
Chapter 4: Puzzle
- Puzzles
- The Perfect Hand
- Puzzle Features
- Solution
- Hint Checks
- Customizing the Puzzle
- Missing Pieces
- Starting with a Full Hand
- Unseen Order
- Puzzle Features
- Other Materials
- Solution
- Hint Checks
- Customizing the Puzzle
- Increasing the Difficulty
- Riddles
- Why Use Riddles?
- Where to Use Riddles
- Writing Riddles
- Twenty-Two Riddles
- Trap Rooms
Chapter 5: Gem
Chapter 6: Rogue
Chapter 7: Sage
Chapter 8: Fates
Chapter 9: Knight
Chapter 10: Sun
- The Solar Bastion
- Goals
- Monitor the Deck
- Combat Curses and Wicked Magic
- Membership
- Recruitment
- Leadership
- Solar Bastion Knight
- Headquarters
- Dome of the Sun
- Towers of Day
- North Tower
- Spelljammer Harbor
- Training Yard
- Library Tower
- Artisans and Services
- Adventure Hooks
- Solar Bastion Patronage
- Solar Bastion Perks
- Magic of the Solar Bastion
- Equipment
- Research
- Solar Bastion Contact
- Solar Bastion Specialists
- Solar Bastion Quests
- Sir Jared
Chapter 11: Moon
- The Moonstalkers
- History
- Current Goals
- Important Members
- Boss Augustus
- Boss Delour
- Kathra Bitterwind
- Wanewort
- Moonstalker Guildhall
- Full Moons
- Guildhall Features
- Moonstalker Stat Block Adjustments
- Skills
- Languages
- Bonus Actions
- Guildhall Locations
- 1: Crescent Antechamber
- 2: Commons
- 3: Jail
- 4: Audience Hall
- Treasure
- 5: Study
- 6: Guard Post
- 7: Icy Vault
- Treasure
- 8: Shrine to the Fallen
- 9: Boss Delour's Quarters
- 10: Boss Augustus's Quarters
- Chest
- Treasure
- 11: Wanewort's Den
- Treasure
- 12: Scrying Pool
- 13: Armory
- 14: Barrack
- Using the Moonstalkers in Your Campaign
- Antagonists and Rivals
- Bargaining for a Wish
- Working with the Moonstalkers
- Joining the Guild
Chapter 12: Comet
- Heralds of the Comet
- Tenets
- Fundamental Tenets
- Arcana
- Esoterica
- Membership
- Recruitment
- Initiation
- Leadership
- Example Members
- Aspirant of the Comet
- Hierophant of the Comet
- Initiate of the Comet
- Associated Creatures
- Sanctums of the Heralds
- Sanctum Locations
- Antechamber
- Cave
- Manifestation Chamber
- Adventure Hooks
- Heralds as an Adversary
- Heralds as a Patron or an Ally
- Omens of Apocalypse
- Warnings
- Calamities
Chapter 13: Star
- The Sky of Many Things
- Zodiac Signs
- Skull
- Omen of Death
- Balance
- Omen of Fair Treatment
- Sage
- Omen of Imagination
- Throne
- Omen of Promise
- Key
- Omen of Insight
- Flames
- Omen of Passion
- Knight
- Omen of Valor
- Euryale
- Omen of Dedication
- Rogue
- Omen of Betrayal
- Gem
- Omen of Abundance
- Talons
- Omen of Loss
- Jester
- Omen of Chaos
- Zodiac Associations
- Zodiac Phenomena
- Observatories
- Observatory Locations
- Regional Effects
- Example Observatory
- Astronomical Clock
- Distant Wonders
- Library
- Planetarium
- Teleportation Circle
- Telescope
- Telescope Travel
- Telescopic Transporter
- Rescue Mission
Chapter 14: Jester
- Seelie Market
- Pazrodine
- Vendors and Currency
- Exploring the Market
- Fruit Stalls
- Price
- Card Collector
- Price
- Rare Birds
- Price
- Matchmaking with Hugo
- Secondhand Trinkets
- Secondhand Steal Trinket
- Price
- Spell Scrolls
- Price
- Fortune-Telling
- Price
- Fortune-Telling
- Fortune Fulfillment
- Drawing from the Deck
- Antique Dolls
- Price
- Moonstone Dragon
Chapter 15: Throne
- Introducing Harrowhall
- Harrowhall's Story
- Adjusting for Party Level
- Decreasing the Challenge
- Increasing the Challenge
- Exploring Harrowhall
- Ghost Trap
- Side Effects
- Trapped Ghosts
- Behir
- Harrowhall Features
- Harrowhall Locations
- 1: Moat and Walls
- Treasure
- Crossing the Moat
- Portcullis
- Scaling the Walls
- 2: Watchtower
- 3: Armory
- Ritual Rod
- 4: Courtyard
- Stables
- Statue
- 5: Crypt Entrance
- 6: Dining Hall
- 7: Kitchen and Pantry
- Ritual Rod
- Treasure
- 8: Western Bedrooms
- Treasure
- 9: Throne Room and Study
- Treasure
- 10: Eastern Bedrooms
- 11: Chapel
- Reconsecrating the Altar
- 12: Balcony
- 13: Library
- Exploring Arcanum
- 14: Crypt
- 15: Observatory
- Ritual Rod
- Treasure
- Escaping the Ghost Trap
Chapter 16: Ruin
Chapter 17: Donjon
- The Donjon Sphere
- Finding the Sphere
- Adventure Hooks
- Layers
- Outer Surface
- Gilded Labyrinth
- Donjon Core
- Power Core
- Running the Sphere
- Splitting the Party
- Escaping the Sphere
- Mark of the Donjon
- Donjon Sphere Features
- Ceilings, Lighting, and Walls
- Detention Drones
- Detention Orb
- Drone Patrols
- Doors and Key Cards
- Secret Doors
- Language
- Magic in the Sphere
- Maintenance Shafts
- Donjon Core Locations
- 1: Intake Circle
- 2: Pool
- 3: Engineer's Quarters
- Treasure
- 4: Stasis Controls
- 5: Stasis Pods
- 6: Maintenance Hall
- 7: Drone Containment
- 8: Prototype Lab
- 9: Maintenance Shaft
- 10: Umber Hulk Tunnel
- 11: Archive Antechamber
- 12: Archive
- 13: Ruined Trap Room
- 14: Crash Site
- 14a: Damselfly Wreckage
- 14b: Survivor Camp
- 14c: Labyrinth Entrance
- 15: Metallurgy Lab
- Treasure
- 16: Observation Room
- 17: Trash Disposal
- 18: Massive Stasis Pods
- 18a: Western Pods
- 18b: Central Pods
- 18c: Southern Pods
- 19: Elevator Room
- 20: Isolation Chambers
- 20a: Dead Naga
- 20b: Q'zar'ktan
- 20c–e: Empty Chambers
- 20f: Myconids
- 21: Brain Chamber
- Treasure
- 22: Workers' Chambers
- 22a: Communal Room
- 22b: Oily Floor
- 22c: Glowing Orb
- 22d: Prisoner's Remains
- 22e: Head Steward's Office
- 23: Damselfly Bay
- 24: Escape Pod
- 25: Simulation Chambers
- 25a: Western Simulator
- 25b: Eastern Simulator
- 26: Observation Room
- Simulation Controls
- 27: Observatory
- 28: Crusher
- 29: Forge
- 30: Shuffler
- 31: Reconstructory
- 32: Control Gems
- 33: Portal Chamber
- Planar Portal
Chapter 18: Void
- Drawing the Void Card
- Playing a Temporary Character
- Playing the Same Character
- Soul Loss
- Deteriorating Vessel
- Instinctive Draw
- House of Cards
- Entering and Leaving the House
- House of Cards Features
- House of Cards Locations
- 1: Entrance
- Key
- Void Entrance
- 2: Gem
- Gem Formation
- 3: Fool
- Reflections
- 4: Sun
- 5: Moon
- 6: Donjon
- Cages
- Treasure
- 7: Talons
- Doors
- 8: Balance
- 9: Star
- Secret Door
- 10: Fates
- 10a: Future
- 10b: Present
- 10c: Past
- Doors
- 11: Jester
- Riddles
- Treasure
- Secret Door
- 12: Ruin
- Secret Door
- Traps
- Ruinous Card
- 13: Skull
- Escaping the Room
- 14: Sage
- 15: Rogue
- Secret Door
- 16: Throne
- Secret Doors
- 17: Puzzle
- Secret Doors
- Basin
- 18: Key
- Treasure
- 19: Knight
- Secret Door
- 20: Flames
- 21: Euryale
- Dying Curse
- 22: Comet
- 23: Void
- Gravity
- Misty Boundary
- Mask
- Conclusion
- Breath Drinker
Chapter 19: Skull
- The Grim Harrow
- Goals
- Joining the Grim Harrow
- Harrowing Hunts
- Gardens of Decay
- Gardens of Decay Features
- Gardens of Decay Locations
- Glass Arboretum
- Death's Aperture
- Mothwing Grove
- Magtubo
- Scarlet Mire
- The Rowena
- Withered Vineyard
- House of Rot
- Adventure Hooks
- The Grim Champions
- Grim Champion of Bloodshed
- Grim Champion of Desolation
- Grim Champion of Pestilence
- Harrow Hound
Chapter 20: Flames
- Aurnozci, the Caged Worm
- Using Aurnozci in a Game
- Cultists of Aurnozci
- Burning Corpse
- Roleplaying Aurnozci
- Xulregg
- Locations in Xulregg
- Gorewood
- Firehive
- Scabbery
- Warrens of Rot
- Whitemarsh
- Hulgaz the Tempter
- Using Hulgaz in a Game
- Roleplaying Hulgaz
- Infernal Blessings
- Encounters with Hulgaz
- Deceptive Knight
- Time of Need
- Crossroads Confrontation
- Malaxxix the Shackler
- Using Malaxxix in a Game
- Curse of Malaxxix
- Scrying
- Teleport
- Cursed Magic Items
Chapter 21: Talons
Chapter 22: Euryale
Credits
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