Strongholds and Followers
Other
SaF
Matthew Colville
Homebrew v1.12
Table of Contents
Introduction
Strongholds
- Types of Stronghold
- Acquiring a Stronghold
- Building a Stronghold, Cost and Time
- Strongholds as Fortifications
- Upgrading Your Stronghold
- Castles: Complex Strongholds
- Paying More to Get It Done Faster
- Narrative Reasons for Different Costs and Timess
- When Is It Done?
- At What Level Should Characters Get a Stronghold?
- Do Not Assume the Adventure Will Suffice
- Repairing a Ruin
- Awarding a Stronghold
- Political Complications
- Certifying Ownership
- Extended Rest
- Power!
- Strongholds & Politics
- Local Powers
The Keep
The Tower
- Spell Research
- Inventing a New Spell
- Pick a Spell
- Pick the Target of the Spell
- Research
- Other Tags
- Find the Chart, Roll or Pick
- Does Damage
- "I Got a Result I Don't Like"
- More Research
- Other Tags
- Casting the Spell
- Future Use of the Spell
- Alternative Tower Rules: Towers by School
- Optional Rule: Effort
The Temple
The Establishment
Strongholds by Class
- The Ruler and the Land Are One
- Demesne Effects and Stronghold Actions
- Class Feature Improvements
- Different Classes, Different Followers
- When to Roll
- Who Rolls?
- Make a Unique Chart
- The GM Rolls
- No Rolls, You Just Pick
- The Barbarian's Camp
- Demesne Effects
- Stronghold Actions
- Class Feature Improvement: Chieftain's Rage
- A Barbarian's Followers
- The Bard's Theater
- Demesne Effects
- Stronghold Actions
- Class Feature Improvement: Encouraging Inspiration
- The Cleric's Church
- Demesne Effects
- Stronghold Actions
- Class Feature Improvement: Manifest Divinity
- The Druid's Grove
- Demesne Effects
- Stronghold Actions
- Class Feature Improvement: Savage Shape
- A Druid's Followers
- The Fighter's Fortress
- Demesne Effects
- Stronghold Actions
- Class Feature Improvement: Fighting Surge
- The Monk's Monastery
- Demesne Effects
- Stronghold Actions
- Class Feature Improvement: Focused Ki
- The Paladin's Chapel
- Demesne Effects
- Stronghold Actions
- Class Feature Improvement: Righteous Smite
- Winged Elves
- A Paladin's Mount
- Alicorn
- The Ranger's Lodge
- Demesne Effects
- Stronghold Actions
- Class Feature Improvement: Chosen Enemy
- The Rogue's Tavern
- Demesne Effects
- Stronghold Actions
- Class Feature Improvement: Vanishing Strike
- The Sorcerer's Sanctum
- Demesne Effects
- Stronghold Actions
- Class Feature Improvement: Source of Magic
- A Sorcerer's Followers
- The Warlock's Fane
- Demesne Effects
- Stronghold Actions
- Class Feature Improvement: Master Invoker
- The Wizard's Library
- Demesne Effects
- Stronghold Actions
- Class Feature Improvement: Spellmaster
- Villain Strongholds
- Types of Villains and Minions
- Villain Examples
- Necromancer
- Shaman
- Warlord
- Minion Examples
- Mindless Servants
- Savage Horde
- Tactical Phanlanx
- Special Allies
Followers
- Backstories
- Units
- What Can I Do with Units?
- Retainers
- Other Tags
- Cool, but Not Too Cool!
- Lieutenants
- Troubleshooters
- Simpler Than Player Characters
- Hard to Kill
- Health Levels, Not Hit Points
- Other Tags
- Healing
- Initiative
- Armor Class
- Abilities
- Skills
- Saving Throws
- Ancestry, Perception, and Movement
- Actions
- Attacking
- Spells and DCs
- Gear
- Experience
- Magic
- Leaders
- Barbarian Retainers
- Bard Retainers
- Cleric Retainers
- Druid Retainers
- Fighter Retainers
- Monk Retainers
- Paladin Retainers
- Ranger Retainers
- Rogue Retainers
- Sorcerer Retainers
- Warlock Retainers
- Wizard Retainers
- Artisans
- Where Do Artisan Followers Come From?
- Your Artisan's Shop
- Harvesting Organs to Create Magic Items
- The Alchemist
- The Eyes of the Beast: Potion of Invisibility to Monsters (Uncommon)
- The Brain of the Beast: Potion of Monster Control (Very Rare)
- Sample Alchemist: Morwen the Witch
- The Blacksmith
- The Blood of the Beast: Arrows of Slaying
- The Sword with Blood in the Blade: Slaying Weapons
- Example Blacksmith: Urr the One-Handed
- The Captain
- The Captain's Shop: the Barracks
- Example Captain: Captain Horblack
- The Carpenter
- Example Carpenter: Arranel the Woodwright
- The Farmer
- Example Farmer: Willem the Bald
- The Mason
- Example Mason: Galder of Chalk
- The Miner
- Example Miner: Zoran Steeleye
- The Sage
- Example Sage: Beryan Trewarthen
- The Scribe
- The Heart of the Beast: Scrolls of Protection Against Monsters (Uncommon)
- Example Scribe: Demelza the Black-Fingered
- The Spy
- Example Spy: Pick
- The Tailor
- Example Tailor: Mister Markensworth
- Ambassadors
- Allies
New Monsters
- Demons
- Devils
- The Celestial Court
- The Court of All Flesh
- Unchanging Changers
- Not Evil
- The Court of Arcadia
- Servants of Val
- Law Versus Chaos
- Chaos Versus Discord
- The Court of Elements
- Gemstone Dragons
- Psionics
- Manifestations
- Auras
- Crystal Hide
- Sympathetic Vibrations
- Mindspeech
- Matrix Mind
- Gemstone Dragonborn
- The Inexorables
- Magic Is Chaos
- Inexorable
Warfare
- Not a Wargame
- Heavily Abstracted
- Individuals Don't Matter
- The Army that Holds Morale Holds the Field
- Anatomy of a Unit
- Name and Keywords
- Ancestry
- Experience
- Equipment
- Type
- Size
- Attack and Defense
- Power and Toughness
- Morale
- No Hit Points
- Creating Your Own Units
- Step One: Ancestry
- Step Two: Experience
- Step Three: Equipment
- Step Four: Type
- Step Five: Size
- Step Six: Calculating Cost
- Mercenaries
- Ancestry and Attitude
- Attitude Chart
- Ambassadors
- Unit Upkeep and Improvement
- Improving Equipment
- Improving Experience
- Improving Size
- Narrating the Battle
- Battle
- Setup
- The Encounter
- Issuing an Order
- Attack
- Roll an Attack Check:
- Power
- Rally
- Diminished
- Charge
- Engage and Disengage
- Ordering a Retreat
- Victory and Defeat
- Defeat
- Unit Recovery
Simple Warfare
Sample Unit Cards
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