Exploring Eberron (2014)
Other
ExploringEberron
2014
Keith Baker
Homebrew v1.05
Table of Contents
Preface
Chapter 1: Discovering Eberron
- Ages Past
- The Dawn of Creation
- The Age of Demons
- Why Does It Matter?
- Character Ideas
- The Age of Giants
- Why Does It Matter?
- Character Ideas
- The Age of Monsters
- Why Does It Matter?
- Character Ideas
- Recent History
- The War of the Mark
- Why Does It Matter?
- The Kingdom of Galifar
- Why Does It Matter?
- The Silver Crusade
- Why Does It Matter?
- Untold History
- Cyre: Before the Mourning
- What Our Dreams Imagine
- Outer Cyre
- Southern Cyre
- Eastern Cyre
- Cyre and the Last War
- Cyrian Style
- Fashion
- Cuisine
- Magic
- Cyran Religion
- The Three Cyres
- Central Cyre
- Eastern Cyre
- Southern Cyre
- The Wonders of Cyre
- The Vermishards
- The Wynarn Institute of Art
- The Vault
- The Cathedral of the Sovereign Host
- Countless Wonders
- Playing a Cyrian Survivor
- The Last War
- Arcane Artillery
- Operating Arcane Artillery
- Siege Staff
- Long Rod
- Enhanced Artillery
- Animated Engines
- Cannons
- Enchanted Ammunition
- Arcane Explosives
- The Scale of Damage
- Air Forces
- Flying Mounts
- Flying Creatures
- Magic Items
- Elemental Airships
- Wandslingers
- What is a Wandslinger?
- NPC Wandslingers
- Other Specialties
- Battle Magic: Range and Radius
- Wands and Staffs
- Warforged Titans
- Armbow
- Armbow
- Long Rod
- Shielding
- Troop Transport
- Titan Consciousness
- War Stories
- How Did You Serve?
- What Have You Lost?
- Ongoing Conflict
- Nationality
- Lost Lands
- Rivals or Revenge
- Magic in the World
- Wide Magic
- Common Magic Items
- Uncommon Magic Items
- Dragonmark Focus Items
- Static Items
- Magewrights
- Magewright Spells
- New Cantrips
- Casual Cantrips
- Boldrei's Broom
- Culinary Transmutation
- Grogan's Grime
- Halan's Dramatic Entrance
- Incendiary Purge
- Kellan's Kindling
- Phiarlan Whispers
- Shol Flame
- Tialaen Tongue
- Verran's Textile Restoration
- Zolan Zest
- Magewrights in Action
- Arcane Locksmith
- Artisans
- Healer
- Medium
- Oracle
- Truthteller
- What About Adepts?
- Telling Time: Chronal Cantrips
- Magical Services
- Entertainment
- Cosmetic Transmutation
- Minor (Natural)
- Major (Unusual)
- Moderate
- Major
- Transportation
- Manifest Zones
- Artificers: Invention and Innovation
- Style of Artifice
- The Tools of Magic
- Alchemist's Supplies
- Calligrapher's Supplies
- Cartographer's Supplies
- Painter's Supplies
- Thieves' Tools
- Tinker's Tools
- Woodcarver's Tools
- Spell Preparation and Infusions
- Firearms and Homunculi
- Background Ideas
- Wage Mage (Guild Artisan)
- Siege Engineer (Soldier)
- Savant (Sage)
- Natural (Urchin)
- Technical Support (Criminal/Spy)
- Bastions of Artifice
- The Arcane Congress & Arcanix (Aundair)
- The Daashor (Darguun)
- House Cannith (International)
- The Crucible (Thrane)
- The Military
- Onatar's Chosen (Five Nations)
- Tasker's Dream (House Sivis)
- Traveler Cults (Five Nations)
- The Twelve (Karrnath)
- The Zil Binders (Zilargo)
Chapter 2: Races of Eberron
- Changelings: Embracing Change
- Changeling Origins
- Travelers
- Stable Changelings
- Changeling Careers
- Passers
- Others
- Personas
- Changeling Concepts
- The Aberrant Sorcerer
- The Changeling Changeling
- The Fraud
- The Menagerie
- Changeling Shapechanging
- The Pantheist
- Elves of Arenal: The Deathless Kingdom
- A Brief Guide to Aerenal
- The Undying Court
- Spirt Idols
- A Magical Kingdom
- Perfection in the Past
- Noble Lines
- Jhaelian
- Melideth
- Mendyrian
- Tolaen
- Valraea
- Aereni Names
- Mentors
- Aereni Quirks
- Hidden Faces
- Perfect Technique
- Tradition verses Innovation
- New in Town?
- Vampires Suck
- Aereni Backgrounds
- Acolyte
- Charlatan and Criminal
- Entertainer
- Folk Hero
- Hermit and Sage
- Noble
- Sailor
- Soldier
- What About the Tairnadal?
- Kalashtar: Between Two Worlds
- Kalashtar Origins
- Adaran
- Khorvairian
- Orphan
- The Quori Bond
- Du'ulora
- Hashalaq
- Kalaraq
- Tsucora
- Psychic Power
- Bards
- Clerics and Paladins
- Warlock
- Creating a Lineage
- Shifters: Wild and Wary
- Shifter Origins
- Deep Forest
- Eldeen Reaches
- Urban Pack
- The Beast Within
- Shifters and Lycanthropes
- Shifters and Totems
- Warforged: Steel and Soul
- Origin and Purpose
- Battlefield
- Civilian
- Specialized or Unique
- Mind and Body
- Evolution
- Integrated Protection
- Integrated Tools
- Warforged Concepts
- The Divine Tool
- The Docent Warlock
- The Forgotten Assassin
Chapter 3: Faiths of Eberron
- The Role of the Divine
- What is Divine Magic?
- Spoiler Alert
- Arcane Magic
- Intelligence
- Charisma
- Divine Magic
- Manifestations of Divine Magic
- The Value of Uncertainty
- Visions and Portents
- Other Forms of Magic
- Divine Magic in Everyday Life
- Gifts in Time of Need
- Questioning Faith
- The Silver Flame: Defending the Innocent
- Foundations of the Faith
- A Power, Not A God
- Coexistence
- Defense of All
- Eternal Evil
- Afterlife and the Voices of the Flame
- The Hierarchy of Evil
- Celestials and the Silver Flame
- Heresy
- Miron's Tears
- Corruption
- Zealots
- Opportunists
- The Tarnished
- Paths of the Faith
- The Common Faith
- The Church Hierarchy
- The Flametouched Folk Hero
- The Ghaash'kala
- The Pure Flame
- Serpent Cults
- The Blood of Vol: Divinity Within
- Foundations of the Faith
- Born in Khorvaire
- Always in Opposition
- Stronger Together
- The Divinity Within
- Necromancy and the Undead
- Celestials, Fiends, and the Blood of Vol
- War and Peace
- Paths of the Faith
- The Seekers of the Divinity Within
- The Bloodsails
- The Order of the Emerald Claw
- Thieves of Life
- Sovereigns and Six: Shaping the World
- Foundations of the Faith
- Distant yet Omnipresent
- A Personal Experience
- The Founding Faith
- Endless Diversity
- Paths of the Faith
- The Pyrinean Creed
- The Church of the Wyrm Ascendant
- The Restful Watch
- The Three Faces
- The Three Faces of Coin
- The Three Faces of Love
- The Three Faces of War
- The Three Faces of the Wild
- Celestials and the Sovereign Host
- The Dark Six in the World
- The Devourer
- The Fury
- The Keeper
- The Mockery
- The Shadow
- Optional Rule: Forbidden Magic
- The Traveler
- The Cults of the Dragon Below
- Cult Structure
- Corrupted
- Traditional
- Transactional
- Cult Goals
- The Powers Behind the Cults
- Bel Shalor: The Shadow in the Flame
- Forces
- Gifts
- Character Ideas
- Story Ideas
- Belashyrra: The Lord of Eyes
- Forces
- Gifts
- Character Ideas
- Story Ideas
- The Daughter of Khyber
- Forces
- Gifts
- Character Ideas
- Story Ideas
- Dyrrn: The Corrupter
- Forces
- Gifts
- Character Ideas
- Story Ideas
- Katashka: The Gatekeepr
- Forces
- Gifts
- Character Ideas
- Story Ideas
- Kyrzin: The Prince of Slime
- Forces
- Gifts
- Character Ideas
- Story Ideas
- Orlassk: The Voice in the Stone
- Forces
- Gifts
- Character Ideas
- Story Ideas
- Rak Tulkesh: The Rage of War
- Forces
- Gifts
- Character Ideas
- Story Ideas
- Sul Khatesh: The Keeper of Secrets
- Forces
- Gifts
- Character Ideas
- Story Ideas
- Valaara: The Crawling Queen
- Forces
- Gifts
- Character Ideas
- Story Ideas
- Cultist Characters
- Unusual Faith
- Borrowed Power
- Not All Clerics are Divine
- Strange Gods
- The Becoming God
- The Draconic Prophecy
- The Lord of Blades
- Aasimar
- Aasimar Origins
- Faiths and Aasimar
- The Blood of Vol
- Apperance
- Guide
- Background
- Subrace
- The Path of Light
- Planetouched Aasimar
- Daanvi
- Fernia
- Irian
- Mabar
- Shavarath
- Syrania
- Aasimar, Genasi, and Tieflings
- The Silver Flame
- Apperance
- Guide
- Background
- Subrace
- Sovereigns and Six
- Apperance
- Guide
- Background
- Subrace
- The Undying Court
- Apperance
- Guide
- Background
- Subrace
- Nonhuman Aasimar
Chapter 4: Uncharted Domains
- Droaam
- Droaamish History
- An Ancient Land
- The War Begins
- The Daughters Arrive
- Building A Nation
- The Present Situation
- What Defines Droaam?
- Language
- Political Structure
- Law and Order
- Cruel World
- The Economy
- Religion
- Cuisine
- Wide Monster
- Harpy Song
- Medicine
- Brute Force
- The Denizens of Droaam
- Changelings
- Gargoyles
- Giants
- Gnolls
- Goblins and Kobolds
- Harpies
- Harpy Songbirds
- Humans
- Medusas
- Minotaurs
- Ogres
- Skullcrusher Ogres
- Oni
- Orcs
- Shifters
- Tieflings
- Trolls
- War Trolls
- Worgs and Lycanthropes
- Others
- The Daughters of Sora Kell
- Sora Katra, the Voice of Droaam
- Sora Maenya, the fist of Droaam
- Trapped in a Tale
- Sora Teraza, the Dream of Droaam
- Why Go to Droaam?
- Patrons
- Peculiar Needs
- Peering Into The Past
- Politics
- Pursuit
- The Gnolls of the Znir Pact
- Znir Clans
- The Demon Within
- The Myrnaxe
- Gnoll vs. Gnoll
- Mercenary Service
- What Defines the Znir?
- Physical Apperance
- Bone Eaters
- Pack Instincts
- Casual Aggression
- Cunning Hunters
- Working Relationships
- Communication
- The Heirs of Dhakaan
- Goblin History
- The Two Meanings of Ghaal'dar
- The Uul Dhakaan
- Adventuring in the Uul Dhakaan
- Who Knows About the Dhakaani?
- What Defines the Dhakaani?
- Biology
- Born Underground
- Living in Darkness
- Lawfully Inclined
- Inherently Rational
- Body Language
- Muut and Atcha
- Dar United
- Clan Before Family
- Fashion and Art
- Cuisine
- Traditions and Equipment
- The Kech Dhakaan
- The Ketch Draal: "Keepers of the City"
- The Kech Ghaalrac: "Clan of Heroes"
- The Kech Hashraac: "The Keepers of Thunder"
- The Kech Nasaar: "Keepers of Night"
- The Kech Ruuska: "Keepers of the Tiger"
- The Kech Shaarat: "Keepers of the Sword"
- The Kech Uul: "Keepers of the Dream"
- The Kech Volaar: "Keepers of the Word"
- The Khesh'dar
- Dhakaani NPCs
- The Emperor Yet to Come
- Playing Dhakaani Characters
- Starting at 1st Level
- Clan and Purpose
- Background
- Class
- Artificer
- Barbarian
- Bard
- Fighter
- Monk
- Ranger
- Rogue
- Sorcerer, Warlock, Wizard
- Cleric, Druid, Paladin
- Race
- Goblin Glossary
- Numbers
- ur
- ga
- ka
- kaga
- aath
- kaas
- kron
- hirot
- kaath
- gath'mokaas
- mokaas
- Parts of Speech
- te
- nu
- mu
- ya
- kaas
- ta
- taan
- mi
- gath-
- pa-
- -mo
- Commands
- aazat
- aisi itaa
- irii
- iroo
- irzat
- itaa
- kaasi itaa
- romath
- shaash
- skiir
- toh
- Common Phrases
- atta so?
- ban
- chaat'oor
- cho
- gath'dar
- khaavolaar!
- maabet!
- marhu orr!
- mazo
- saa
- saa'atcha
- ta muut
- taat
- ya panoshii kita atcha
- Military Ranks
- marhu
- lhesh
- lhevket
- ihevk'rhu
- lhevk
- lhurusk
- thradaask
- olhirot
- rhu
- General Terms
- aath
- aram
- atcha
- atchot
- ban'na
- batuuvk
- calabas
- chib
- chit guulen pamuut ran
- chot
- chot'uul
- daashor
- daask
- dar
- dor
- doovol
- draal
- draguus
- duum
- duur
- dur'kala
- Duur'shaarat
- gaa'ma
- gaanu
- gaanu duur
- gaa'taat
- gaate
- gan
- gantii
- gath'atcha
- ghaal
- ghaal'dar
- Ghaal'duur
- golin
- golin'dar
- guul
- guul'dar
- guulen
- haakar
- ja
- Ja'shaarat
- Jhazaal Dhakaan
- kaas
- kaan
- kaana
- kala
- kapa
- Kapaa'vola
- karda
- kech
- Kech Dhakaan
- khaar
- khaar draguus
- khesh
- Khesh'dar
- kiirin
- kor
- korluat
- kraat
- kra'uul
- kron rhukaan
- kron rhukaan'kor!
- kur
- kurar
- kurr
- lhesh shaarat
- lheshat
- marhuat
- mor
- morguur
- mur
- muut
- na
- nasaar
- niianu
- niianu duur
- noon
- nozhil
- orces
- paal
- paaldaask
- paatcha!
- piir
- piiroto
- poltaa
- raat
- raat shan gath'kal dor
- raat shi anaa
- ran
- rhukaan
- roo
- ruuska
- ruuska'te
- sar
- sehn
- shaarat
- Shaarat'khesh
- shaat'aar
- shava
- shi anaa
- shii marhu polto huuntad ka ruuska atchot
- shiftaa
- skai
- dkiir
- skuurz'taat
- sora
- suur
- taarn
- taarka
- Taarka'khesh
- taarka'nu
- taash
- tohiish
- tuuv
- uul
- Uul Dhakaan
- uul'kala
- uul'kur
- vanon
- volar
- vus
- vusrii
- The Mror Holds
- Mror History
- Sol Udar: The Realm Below
- Mallanok: The Exile
- Dul Krok: Bloody Stones
- Bal Dulor: The Great Sorrow
- Ironroot or Hoarfrost?
- Korran Hal: Korran's Blessing
- Tra Halor: the Revelation
- Mror Solu: The Realms of Iron
- Dol Udar: The War Below
- What Defines the Mror?
- Biology
- The War Below
- Family First
- Long Life and Treasured Stories
- Mror Families and the Dragonmarked Houses
- Grand Gifts and Storied Treasures
- Fashion
- Cuisine
- Religion
- The Mror Dwarves and the Zil Gnomes
- The Realm Below
- The War Below
- Stalemate in the Depths
- Ripples on the Surface
- Venturing Below
- Into the Silent Halls
- Denizens of the Deep
- The Spoils of War
- The Ruling Clans
- Clan Doldarun
- Clan Droranath
- Clan Kolkarun
- Clans Lanarak and Londurak
- Clan Mroranon
- Clan Narathun
- Clan Soldorak
- Clan Soranath
- Clans Toldorath and Tordannon
- House Kundarak
- Noldrunhold: The Lost Clan
- The Jhorash'tar Orcs
- The Thunder Sea: The World Beneath The Waves
- Open Waters
- Ports and Travel
- Fantastic Oceans
- The Power of Lamannia
- The Teeth
- Kar'lassa: The Great Dreamers
- Kar'lassa, Dar, Kalashtar, and Elves
- Krakens
- Haunted Ruins and the Deepest Darkness
- What Roams the Sea?
- Random Discoveries
- The Eternal Dominion: Sahuagin
- Biology
- Victory Above All
- Social Structure
- Territory
- Hal'daan (Daanvi)
- Hal'dol (Dolurrh)
- Hal'fer (Fernia)
- Hal'iri (Irian)
- Hal'kyth (Kythri)
- Hal'laman (Lamannia)
- Hal'shavar (Shavarath)
- Hal'syra (Syrania)
- Harvesting the Dreamers
- Tools and Traditions
- Subject Races
- Foreign Relations
- Sahuagin and Malenti Adventurers
- Other Sahuagin
- Story Hooks
- The Valraean Cold War
- Consume the Overlords
- The Conquest of the Planes
- Strange Trade
- Deadly Shortcuts
- The Lurker in Shadow
- Locathah Rising
- Karakala: Merfolk
- Culture
- Territory
- Tools and Traditions
- Foreign Relations
- Merfolk Adventures
- Variant Rule: Kalamer Triton
- Kalamer Transformation
- Languages
- Story Hooks
- The Traveling Siren
- Salvation at Sea
- The Vengeful Storm
- Druidic Allies
- Intermediaries
- The Valrean Protectorate: Sea Elves
- Culture
- Valraea and the Undying Court
- Territory
- Tools and Traditions
- Foreign Relations
- Valraean Adventures
- Sea Elves Beyond Valraea
- The Line of Maraen.
- The Lhazaar Exiles.
- Story Hooks
- The Cold War
- Fish Farm
- Deathless for the People
- Dead or Alive?
- The Quest for Hal'thela
- Aboleths: The Darkest Depths
- The Pirate King
- Sahuagin Assault
- Civil War in the Sea
Chapter 5: Planes of Existence
- Eberron and Its Planes
- About the Planes
- Universal Properties
- Planar Denizens
- Manifestations
- Immortals
- Killing Immortals
- Mortals
- Planar Variations
- Planar Layers
- The Material Plane
- Planar Manifestations
- Manifest Zones
- Kar'lassa Dreams
- Coterminous and Remote
- Artifacts
- The Skies of Eberron
- The Ring of Siberys
- The Sun
- The Stars
- The Moons
- What about the Soverigns?
- The Astral and Ethereal Planes
- Khyber: The Worlds within the World
- What are Demiplanes?
- Heart Demiplanes
- The Bitter Shield: Rak Tulkhesh
- The Tower of Shadows: Sul Khatesh
- Prison Demiplanes
- Shadow Demiplanes
- The Abyssal Forest of Khaar
- The Ironlands
- The Vale of the Inner Sun
- House Orien and Demiplanes
- Daanvi: The Perfect Order
- Universal Properties
- Plane of Truth
- Impeded Illusion
- The Eyes of the Law
- No Chance
- Flowing Time
- Denizens
- Axiomatic Mind.
- Modrons and Inevitables
- Angels
- Devils
- Subjects
- Layers
- Daanvian Judgement
- The Prime Gate
- The Panopticon
- The Hall of Justice
- The Infinite Archive
- The Iron Ward
- The Inescapable Prison
- Planar Manifestations
- Manifest Zones
- Coterminous and Remote
- Daanvian Artifacts
- Daanvian Stories
- The Wynarn Report
- The Trial
- The Convict
- The Contract
- Dal Quor: The Region of Dreams
- Universal Properties
- Extremely Morphic
- Extended Illusion
- Flowing Time
- The Turning of the Age
- Denizens
- Dreamers
- Figments and Drifters
- The Quori
- Interlopers
- The Fey of the Fading Dream
- The Draconic Eidolon
- Layers
- The Ocean of Dreams
- The Riedran Sea
- The Uul Dhakaan
- Il-Lashtavar
- Planar Manifestations
- Dreams
- Manifest Zones
- Quori Artifacts
- Quori Stories
- Familiar Figments, Figment Familiars
- The Treacherous Whisper
- The Fortress of the Fading Dream
- Dolurrh: The Realm of the Dead
- Universal Properties
- Eternal Ennui
- Impeded Magic
- Inevitable Entrapment
- Timeless
- Ennui
- Denizens
- The Quick
- The Dead
- The Lingering
- The Queen of the Dead
- Layers
- The Catacombs
- The Kennel
- The Crucible
- The Vault of Memories
- Concerning Resurrection
- Planar Manifestations
- Manifest Zones
- Coterminous and Remote
- Dolurrhi Artifacts
- Dolurrhi Stories
- The Once and Future Queen of the Dead
- Agent of Death
- Devastating Sorrow
- The Warforged Soul
- Fernia: The Sea of Flame
- Universal Properties
- Deadly Heat
- Empowered Fire
- Fires of Industry
- Burning Bright
- Standard Time
- Denizens
- Efreet
- Dao
- Lesser Elementals
- Azers
- Mephits
- Salamanders
- Fiends and Celestials
- Angels
- Demons
- Devils
- Layers
- The Sea of Fire
- The City of Brass
- Efreeti Estates
- Foundries
- Deep Halls
- Infernos
- Campfires
- Planar Manifestations
- Manifest Zones
- Coterminous and Remote
- Fernian Artifacts
- Fernian Stories
- The Life of the Party
- The Infernal Machine
- The Back Door
- Irian: The Eternal Dawn
- Universal Properties
- Radiant Power
- Necrotic Void
- Pure Light
- Life Triumphant
- The Light of Life
- Standard Time
- Planar Rebirth
- Denizens
- Embers
- Lumi
- Celestials
- The Architects
- Layers
- The Amaranthine City: Growth
- The Garden: Life
- The Refuge: Hope
- Planar Manifestations
- Manifest Zones
- Coterminous and Remote
- Irian Artifacts
- Irian Stories
- A Wound That Will Not Heal
- Beyond the Grave
- A New Realm
- Kythri: The Churning Chaos
- Universal Properties
- Broken Rhythms
- Fluid in Form
- Embrace the Unknown
- The Odds Are Odd
- Constant Change
- Chaotic Time
- Denizens
- Wild Things
- Slaadi
- Githzerai
- Eberron and the Gith
- Greater Powers?
- Layers
- The Sea of Chaos
- The Shifting Islands
- Cornerstone
- Zertherun IV
- Planar Manifestations
- Manifest Zones
- Coterminous and Remote
- Kythrian Artifacts
- Kythrian Stories
- Vadalis Park
- Terror at Sea
- Superstars
- The Hunt
- Lamannia: The Twilight Forest
- Universal Properties
- Extended Druidic Magic
- Indomitable Beasts
- Elemental Power
- The Land Provides
- Primordial Matter
- Standard Time
- Denizens
- Beasts
- Mundane animals
- Dire animals
- Megafauna
- Totems
- Elementals
- Humanoids
- Greater Powers?
- Layers
- The Twilight Forest
- The Broken Land
- The Endless Ocean
- The First Storm
- The Rot
- Titan's Folly
- Planar Manifestations
- Manifest Zones
- Coterminous and Remote
- Lamannian Artifacts
- Lamannian Stories
- A Savage Land
- Megafauna Island
- At War with Nature
- Mabar: The Endless Night
- Universal Properties
- Necrotic Power
- Radiant Void
- Eternal Shadows
- The Hunger of Mabar
- Standard Time
- The Consuming Darkness
- Denizens
- Shadows
- Yugoloths and Other Immortals
- Undead
- The Dark Powers
- Hostages
- Layers
- The Amaranthine City
- The Kingdom of Bones
- The Last Desert
- The Hinterlands
- Planar Manifestations
- Manifest Zones
- Coterminous and Remote
- Mabaran Artifacts
- Mabaran Stories
- Fragmented Mourning
- Shadow on the Moor
- The Master of Shadholt
- The Drifting Citadel
- Risia: The Plane of Ice
- Universal Properties
- Lethal Cold
- Empowered Ice
- Preservation
- Stagnation
- Stillness of Flesh
- Denizens
- Spirits of Ice
- Frost Giants and Dwarves
- Layers
- Frostmantle
- The Boundless Blizzard
- The Frozen Sea
- Planar Manifestations
- Manifest Zones
- Coterminous and Remote
- Risian Artifacts
- Risian Stories
- Frozen History
- Buried Treasures
- Dwarves
- The Killing Cold
- Shavarath: The Eternal Battleground
- Universal Properties
- War Magic
- Unquenchable Fury
- Fight On
- Bloodletting
- Flexible Time
- Denizens
- Conscripts
- Sword Wraiths
- Whirling Blades
- Angels
- Demons
- Devils
- Weapons of War
- Layers
- Nullius Terram
- The Burning Sky
- The City of Knives
- The Bloody Sea
- The Warring Cities
- Planar Manifestations
- Manifest Zones
- Coterminous and Remote
- Shavaran Artifacts
- Shavaran Stories
- Blades of War
- The Surge
- Deadly Weapon
- Syrania: The Azure Sky
- Universal Properties
- Unburdened
- Gentle Thoughts
- Standard Time
- Universal Understanding
- Absolute Peace
- Denizens
- Angels
- Virtues
- Dominions
- Syranian Domains
- Thrones
- Layers
- The Open Sky
- The University
- The Immesurable Market
- Planar Manifestations
- Manifest Zones
- Coterminous and Remote
- Syranian Artifacts
- Syranian Stories
- Curious Virtue
- Pursuit through the Market
- Celestial Knowledge
- Fallen Angels
- Thelanis: The Faerie Court
- Universal Properties
- Enchanted Realm
- Storybook Logic
- Words Have Power
- Chaotic Time
- Denizens
- Supporting Cast
- Eladrin and Other Mortals
- Greater Fey
- Archfey and Anchor Barons
- Layers
- The Moonlit Vale
- The Baronies
- Planar Manifestations
- Manifest Zones
- Coterminous and Remote
- Thelanian Artifacts
- Thelanian Stories
- The Patron
- Blessing or Curse?
- Faerie Tales
- The Actual Changeling
- Variant Feature: Fey Nature
- Xoriat: The Realm of Madness
- Universal Properites
- Unpredictable Magic
- Dangerous Revelations
- Time Is an Illusion
- Strange Reality
- Xoriat and the Maze of Reality
- Denizens
- The Daelkyr
- Aberrations
- Powers of the Void
- Layers
- The Unseen Citadel
- The Fields of Thought
- Other Layers
- A House Built from Hate
- Empty White Space
- A Lush Orchard
- Planar Manifestations
- Manifest Zones
- Coterminous and Remote
- Xorian Artifacts
- Xorian Stories
- Planar Patron
- A Glimpse of the Future
- Whispers in the Woods
Chapter 6: Character Options
Chapter 7: Treasures
- Common Magic Items
- Warforged and Prosthetic Limbs
- Dhakaani Magic Items
- Byeshk Weapons
- Kra'uul: Dreambound Items
- Dragonmarks
- Dragonmark Focus Items
- Siberys Dragonmarks
- Siberys Dragonmarks on Marked Characters
- Siberys Dragonmarks vs. Greater Dragonmarks
- Siberys Dragonmarks on Unmarked Characters
- Variant Rule: Alternate Acquisition of Siberys Marks
- Ability Score Improvement
- Magic Items
- Miscellaneous Magic Items
- Symbionts
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