Dark Matter (2014)
Other
DarkMatter
2014
Mage Hand Press
Homebrew v1.4
Table of Contents
Credits
Foreword
The 'Verse
- A Wizard Behind Bars
- The 'Verse
- The Galaxy
- The Black
- Dead Magic
- Sepulcher Star
- The Maws
- The Void
- Dimensions and Planes
- Roaches
- Technology
- Magical Technology
- Dark Matter Engines
- Ships
- Blasters
- Adventuring in the 'Verse
- Exploration
- Scavenging
- Mercenary Work
- Spacing
- Races in the 'Verse
- Amoeboids
- The Grand Mystery
- Expanding the Compendium
- Avia-Ra
- The Night Crusade
- Depths of Dogma
- Dwarves
- The Granite Throne
- The Adamantine Fleet
- Star Dwarves
- Ability Score Increase
- Speed
- Dwarven Engineering Training
- Elves
- Rise of an Empire
- The Rite of Naming
- High Elves
- Wood Elves
- Fey Elves
- Drow
- Houseless
- Star Elf
- Star High Elf
- {@race Elf (Wood; Star)|darkmatter|Star Wood Elf}
- Ability Score Increase
- Star Elf Weapon Training
- Fleet Feet
- Ironwood Shipwright
- {@race Elf (Fey; Star)|darkmatter|Star Fey Elf}
- Ability Score Increase
- Traditional Elf Weapon Training
- Academic Interest
- Fey Arcana
- {@race Elf (Drow; Star)|darkmatter|Star Drow}
- Ability Score Increase
- Star Elf Weapon Training
- Nocturnal Vision
- Covert
- Drow Subtlety
- Houseless
- Gnomes
- A World Without Magic
- The Silver Disk
- Thinkers and Tinkers
- Star Gnomes
- Ability Score Increase
- Retro Technology
- Engineer
- Halflings
- Lure of the Coin
- Comfort and Prosperity
- Star Halfling
- Ability Score Increase
- Naturally Shrewd
- Variant Rule: Credits
- Humans
- The Rift War
- Lakshay
- Explorers and Renegades
- Humans and Near-Humans
- Nautilids
- Race Against Extinction
- Orcs and Goblinoids
- End of the World
- The Warhorde
- Skathári
- The Dwarven Bargain
- Rugged Existance
- Vect
- The First Foundry
- The Spark
- Construct Freedom
- Factions
- Astrogations Inc.
- The Cabal
- The Coalition
- DD&D
- The Firm
- Grax's Guys for Cheap
- S.S. Saint Vincent
- Scale & Fang Inc.
- Temple of the Chosen
- The Captain
- The First Mate
- The Pilot
- The Astrogator
- The Cook
- The Doc
- The Engineer
- The Stowaway
- The Gunner
- The Tower
Races
Gadgeteer
Character Options
- Shopping for a Ship
- Creating a Character
- Proficiencies and Equipment
- A Universe of Options
- Skill Proficiencies
- Weapon Proficiencies
- Starting Equipment
- Weapons
- Equipment Packs
- Starting Gold
- Bonus Fighting Styles
- Picking a Starting Ship
- Subclasses
- Alchemists
- Field of Study
- Alchemist
- Ionizer
- Bonus Proficiencies
- Formula: Plasma Bomb
- Heatsink
- Electromagnetic Shield
- Energetic Discharge
- Barbarians
- Primal Paths
- Bards
- Bardic College
- Channelers
- Planar Order
- Channeler
- Order of the Mawstone Psions
- Key Mawstone
- Empathy
- Kinesis
- Cantrips
- Bonus Focus
- The 'Verse
- Telekinetic
- Grandmaster Psion
- Clerics
- Divine Domains
- Craftsmen
- Artisans' Guild
- Craftsman
- Scrappers' Guild
- Makeshift Brawler
- Scrap Smithing
- Quality Junk
- Scrapper's 'Improvement'
- Unstable
- Impromptu Repair
- Master Scrapper
- Quick Configuration Socket (Legendary Property)
- Druids
- Druid Circles
- Fighters
- Martial Archetype
- Gunslingers
- Gunslinger's Creed
- Gunslinger
- Space Cowboy
- Bonus Proficiencies
- Hot Shot
- Gun with a Name
- Final Frontier'
- Zero-G Gunfighter
- Monks
- Monastic Tradition
- Deflect Missiles
- Paladins
- Sacred Oath
- Rangers
- Ranger Archetype
- Rogues
- Rogueish Archetypes
- Sorcerers
- Sorcerous Origins
- Wardens
- Champion's Call
- Warden
- Lawbringer
- Axiomatic Mark
- Astute
- Mandate
- Clockwork Mind'
- Universal Axiom
- Warlocks
- Otherworldly Patrons
- Warmages
- Warmage Houses
- Warmage
- Coalition Arcanist
- Coalition Blaster Gauntlet
- Automatic
- Scatter
- Sighted
- Tactical Uplink
- Requisition
- Squadsight
- Orbital Bombardment
- House of Lancers
- Intercept Technique
- Hand-to-Hand
- Shock Trooper
- Mystical Physicality
- Deflect Energy
- Improved Shock Trooper
- Flurry of Spells
- Warmage Tricks
- Witches
- Witch's Craft
- Witch
- Lunar Magic
- Hex: Lunacy
- Under Cover of Darkness
- Everlasting Night
- Moonsight
- Wizards
- Arcane Tradition
- Feats
- General Feats
- Racial Feats
- Role Feats
- Dedicated Roles
- Faction Feats
- Story Incentives
- Backgrounds
- Skills
- Strength
- {@skill Athletics}
- Other Strength Checks
- Dexterity
- {@skill Acrobatics}
- {@skill Piloting|DarkMatter} (New Skill)
- {@skill Sleight of Hand}
- {@skill Stealth}
- Other Dexterity Checks
- Constitution
- Other Constitution Checks
- Intelligence
- {@skill Arcana}
- {@skill Data|DarkMatter} (New Skill)
- {@skill History}
- {@skill Investigation}
- {@skill Nature}
- {@skill Religion}
- {@skill Technology|DarkMatter} (New Skill)
- Other Intelligence Checks
- Wisdom
- {@skill Animal Handling}
- {@skill Insight}
- {@skill Medicine}
- {@skill Perception}
- {@skill Survival}
- Other Wisdom Checks
- Charisma
- {@skill Deception}
- {@skill Intimidation}
- {@skill Performance}
- {@skill Persuasion}
- Other Charisma Checks
Equipment
- Firm Enemies
- Weapons
- Blasters
- Damage Rolls with Blasters
- Two-Weapon Fighting with Blasters
- Melee Weapons
- Weapons
- Gnomish Blasters
- Armor
- Calculating AC
- Armor
- Gear
- Gear
- Tools
- Services
- Spellcasting Services
- Trinkets
- Construct Grafts
- Attaching a Graft
- Vect Components
- Body Slots
- Cost
- Magic Items
- Artifacts
Ships
- Hot Potato
- Ship Traits
- Size Classification
- Character Level
- The Rule of 100
- Armor Class
- Mega Hit Points
- Shield Points
- Engines
- Systems
- Crew
- Cargo
- Cost
- Challenge
- Weapons
- Dark Matter Engines
- Engine Class
- Void Crystals
- Running a Dark Matter Engine
- Charging a Dark Matter Engine
- Ship Weapons
- Ship Weapons
- Ammunition and Deployable Weapons
- Broadside Attacks
- Ship Melee Weapons
- Ship Systems
- Customizing Your Ship
- Upgrading a Dark Matter Engine
- Upgrading Weapons
- Adding New Systems
- Other Upgrades
- Example Ships
- Ship Combat
- Initiative
- Character Roles
- Captain
- Boarding Party
- Brace for Impact
- Brace for Impact
- Deep Scan
- Fire at Will
- Full Speed Ahead
- Dogfighter
- Targeted Attack
- Engineer
- Directing Power
- Overcharge
- System Repair
- Void Jump
- Gunner
- Open Fire
- Readied Attack
- Pilot
- Move
- Evasive Maneuvers
- Dogfighting
- Hard Turn
- Match Speed
- Ram
- Damage and Repair
- Shield Points
- Destruction
- Explosion Saving Throws
- Damage at 0 Hit Points
- Repair
- Boarding
- NPC Ships
- Variant Rule: Grid Combat
- Variant Rule: Planes of Movement
- Traveling the 'Verse
- Void Jumps
- Unassisted Jump
- Assisted Jump
- Using a Star Chart
- Using Astrogation
- Using a Roach
- Maw Jump
- Sublight Speeds
- Planetary Scanning
Monsters
Appendices
- Epilogue
- Appendix A: Creating a Planet
- Tier 1: {@b Golden Worlds}
- Tier 2: {@b Garden Worlds}
- Tier 3: {@b Colony Worlds}
- Tier 4: {@b Dead Worlds}
- Tier 5: {@b Gas Giants}
- Tier X: {@b Anomaly}
- Planet Quirks
- Planet Names and Modifiers
- Stars
- Appendix B: Dark Matter Plot Hooks
- Appendix C: Spacer Lingo
- Aughtime (n)
- Bugging Out/Roach Raging (v)
- Broker (n)
- Comma (or CommA) (n)
- Going Dark (v)
- Hopper (n)
- Krash (n)
- Locals (n)
- Marbles (n)
- Meeb (n)
- Murmurs (n)
- Praise the Sun (v)
- The Pins (n)
- Seven O' Seven (n)
- Slag (v)
- Solaris Vult
- Space Madness (n)
- Appendix D: Useful Facts and Conversions
- Space Facts
- Diameter of the Milky Way
- Diameter of the Solar System
- Diameter of Earth
- Diameter of the Moon
- Distance of the Earth to the Sun
- Distance of the Earth to the Moon
- Distance from Earth to Suborbital Space
- Temperature in Space
- Absolute Zero
- Surface Temperature of the Sun
- Speed of Light
- One Light Year
- One Parsec
- Imperial to Metric Conversions
- Common Reference Points
- Appendix E: Hazards
- Dead Magic Zone
- Extreme Temperature
- N-Virus
- Innate Spellcasting
- Radiation
- Roach Addiction
- Vacuum
- Variable Gravity
- Zero Gravity
- Low Gravity
- High Gravity
- Extreme Gravity
Select a section to view content
Click on a chapter or section in the navigation to view its content.