Arcana of the Ancients
Other
AotA
Bruce R. Cordell, Monte Cook, Sean K. Reynolds
Homebrew v
Table of Contents
Chapter 3: Cyphers, Relics, and Iron Flesh
- Numenera Device Aspect
- Shape and Substance
- Size
- Finding the Numenera
- Salvaging
- Identifying the Numenera
- First Numenera Device Identifcation
- Cyphers
- Cypher Limit
- Cypher Forms
- Relics
- Relic Depletion
- Relic Quirks
- Iron Flesh
- Iron Flesh Quirks
- Iron Flesh Exclusivity
- Removing Iron Flesh
- Optional Rule: Choosing Iron Flesh
- Ancients Arcana Tables
- Arbitrary Distribution of the Numenera
- Numenera Devices A–Z
- Oddities
- Using Oddities in the Game
- Oddities Table
- Mutations
- Beginning Play as a Mutant
- Beneficial Mutations
- Harmful Mutations
- Powerful Mutations
- Distinctive Mutations
- Cosmetic Mutations
- Discoveries
- Discoveries
Chapter 5: GM Advice for Arcana of the Ancients
- What is the Numenera?
- Introducing Arcana of the Ancients to Your Game
- Arcana in the World
- Magic vs. The Ancients
- Default Option: Magic and the Numenera Equivalence
- Second Option: Magic and the Numenera Nonequivalence
- Using Cyphers in Your Game
- Cypher Dangers
- Alternative Cypher Rules
- Numenera Device Shapes and Materials
- Device Shapes
- Device Materials
- Device Material AC:
- What is That Unknown Substance? It's Synth
- Accidental Rifts
- Wide Rift
- New Feats
- Mutations Gained During Play
- Arbitrary Mutation Option
- Directed Mutation Option
- Wastelands of the Ancients
- General Wasteland Qualities
- Size of Wasteland
- Resisting Negative Effect of Wasteland
- Wasteland Hazards
- Building a Brand-New Campaign
- Inconceivable Amounts of Time
- When?
- Where?
- Who?
- Conflicts?
- The Numenera Challenges Limits of Understanding
- GM Intrusions
- Example 1:
- Example 2:
- Conversion
Appendix B: Arcana by Rarity
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