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Description

Ryume

Adorning the walls of monasteries, alongside fearsome depictions of gods and mighty heroes, are renderings of gentle equine creatures known as ryume. These Celestial white dragon-horses, cousins of the legendary kirin, are often depicted soaring through the heavens, trailing dancing motes of light.

Gifted Guardians

It is said that the ryume were the last of the great gifts imparted to the material world by the gods. They bore weary travellers and refugees on their backs, galloping over ocean and cloud to a land free from the ravages of war and kaiju. There they remained as distant protectors, untamed and proud, ensuring the wellbeing and tranquillity of those they saved.

Peaceful Wanderers

Now, having outlived their mortal charges, the ryume wander the land, their elegant hooves careful never to trample even the smallest of innocent creatures. A feeling of peace, the touch of a gentle summer sun, and a voice as sweet as the ringing of silver bells accompany the breathtaking sight of these wandering yokai.

Traits

Blessed Steed

A creature mounted on a willing ryume gains a +1 bonus to AC and can add 1d4 to the first attack roll, ability check, or saving throw it makes each turn.

Merciful Enchantment

When the ryume would reduce a creature to 0 hit points with its Hooves or Divine Bolt attack, it can choose to reduce that creature to 1 hit point instead. If the ryume does so, that creature falls unconscious for 1 minute, or until another creature uses an action to shake it awake.

Trampling Charge

When the ryume moves at least 20 feet straight toward a target and then immediately hits it with its Hooves attack, the target takes an extra 4 (1d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or fall prone.

Actions

Multiattack

The ryume makes two attacks with any combination of Hooves and Divine Bolt.

Hooves

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Divine Bolt

Ranged Spell Attack: +5 to hit, range 120 ft., one target. Hit: 8 (1d10 + 3) radiant damage, and if the target is a creature, the ryume gains temporary hit points equal to half the radiant damage dealt.