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Traits

Pack Tactics

The Ironclad has Advantage on an Attack roll against a creature if at least one of the gnoll's allies is within 5 feet of the creature and the ally isn't incapacitated.

Spiked Armor

A creature that hits the Ironclad with a melee Attack, grapples or is grappled by it, or shoves or is shoved by it, takes 4 Piercing damage.

Actions

Multiattack

Yz makes two weapon attacks.

Mace of Smiting (Flail)

Melee Weapon Attack: +8 to hit (+11 to construct) , reach 5 ft., one target. Hit: 9 (1d8 + 5) Bludgeoning damage. If the target is a construct, it takes an extra 7 (2d6) Bludgeoning damage. If a construct has 25 Hit Points or fewer after taking this damage, it is destroyed.

Heavy Crossbow

Ranged Weapon Attack: +6 to hit, range 100/400 ft., one target. Hit: 8 (1d10 + 3) Piercing damage.

Bonus Actions

Crushing Step

If a Small or Medium-sized creature is prone within 5 feet of the Ironclad, the creature must succeed on a DC 15 Dexterity saving throw or take 4 Piercing damage and have its Speed reduced to 0 until the start of the Ironclad's next turn.