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Description

Like all kaiju kabuto, Nomi is hermaphroditic, displaying both the acid-spraying capabilities of female kabuto and the horn and wrestling propensity of males. With their thick adamantine-chitin plating, gallons of acid, and a horn some 10 feet long, Nomi is a formidable creature. But naturists the world over struggle to decide how to classify them; sure, they have six legs, but they also have two additional arms replete with opposable thumbs—a true monstrosity!

Beast, Elevated

While normal kabuto are Beasts, tameable by an animal handler or with druidic magic, Nomi does not suffer these flaws. It is hypothesised that somewhere in their past, magic augmented an ordinary kabuto from Beast to Monstrosity in the records of taxonomists. Whether this was a biomancer experimenting with kabuto eggs or simply the world birthing a creature to balance the kaiju rampaging across its crust, magic certainly played a role. Ryoko, armed with historiomancy, aims to find out.

Megafauna

Despite their nature, Nomi does not fertilise their own eggs, instead attracting many varieties of kabuto to compete for the honour. The zoologist, Dr. Doolots, hypothesises that the offspring of these eggs contribute to periods of megafaunal evolution wherever Nomi roams, and she has organised a longitudinal study of kabuto size with the aid of The Chroniclers. In her proposal, Doolots raises the question, "what would happen if two kaiju kabuto met?". Possibilities range from them being enraged by the pheromones to wrestle (possibly destroying nearby settlements), to a proliferation of kaiju kabuto. So far, her grant requests to set up such an experiment have been denied.

Size

Nomi is approximately 25 feet tall when on all-sixes and occupies a space 30 feet by 30 feet.

Traits

Acid Pool

A number of Nomi's attacks and traits create acid pools: 5-foot-radius circles of corrosive liquid that last for 1 hour. A creature that enters an acid pool for the first time on a turn or starts its turn there takes 25 (10d4) acid damage. A nonmagical object that is in a pool on initiative count 0 is destroyed.

Kaiju Force

Nomi can use an action to move through any object or magical barrier as though it were difficult terrain, destroying it in the process. In addition, they deal double damage to objects and structures, and their weapon attacks are considered magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

Kaiju Fortitude

Nomi is immune to any spell or effect that would alter their form or move them to another plane of existence against their will.

Legendary Resistance (4/Day)

If Nomi fails a saving throw, they can choose to succeed instead.

Trampling Charge (1/Turn)

If Nomi moves at least 20 feet straight toward a creature and then immediately hits it with an Adamantine Armblade attack, that target must succeed on a DC 22 Strength saving throw or be knocked prone. If the target is prone, Nomi can make one Stomp attack against it (no action required).

Actions

Multiattack

Nomi makes two Adamantine Armblade attacks.

Adamantine Armblade

Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) slashing damage. This attack scores a critical hit on a roll of 19 or 20 and ignores the effects of adamantine armor.

Pincer

Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 14 (2d6 + 7) piercing damage, and the creature is grappled (escape DC 22). Until the grapple ends, the creature is restrained, and Nomi can't target another creature with their Pincer attack.

Stomp

Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 17 (4d4 + 7) bludgeoning damage.

Toss

Nomi throws one creature it is grappling with their pincer a number of feet equal to 2d6 × 10 in any direction. If the creature collides with an obstacle that prevents it from moving the full distance, it takes 24 (7d6) bludgeoning damage before falling down.

Acid Spray (Recharge 5-6; Lost While Abdomen Exploited)

Nomi sprays a wave of acid from their abdomen in a 120-foot cone. Each creature in the area must make a DC 22 Dexterity saving throw, taking 50 (20d4) acid damage on a failure, or half as much damage on a success. Three Acid Pools appear centred on points of Nomi's choice in the area of the cone.

Bonus Actions

Airborne Jaunt (While Rampaging; Lost While Wings Exploited)

Nomi extends their insectoid wings and takes flight. Each creature within 30 feet of them must succeed on a DC 22 Strength saving throw or take 18 (4d8) bludgeoning damage and be knocked prone. Until the end of their next turn, Nomi gains a flying speed equal to their walking speed and their Wings vulnerable area is targetable.

Shake Off

Nomi twists and shakes their body violently. Each creature currently scaling them must succeed on a DC 15 Strength or Dexterity saving throw (creature's choice) or be thrown off, landing prone in the nearest unoccupied space.

Legendary Actions

Nomi can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Nomi regains spent legendary actions at the start of their turn.

Attack

Nomi makes one Pincer attack or uses their Toss.

Blind Charge (Lost While Eyes Exploited)

Nomi lowers their head, picking a direction. Until the end of the next hostile creature's turn, Nomi's Eyes vulnerable area is not targetable. At the end of the next hostile creature's turn, Nomi charges, moving in the chosen direction until they collide with a creature or obstacle, or move a distance equal to their walking speed. If Nomi collides with a creature's space, that creature must make a DC 22 Strength saving throw. On a failure, the creature takes 27 (5d10) bludgeoning damage and is knocked prone and grappled by Nomi (escape DC 22), who pins it down using one leg. While grappled in this way, the creature is restrained. If Nomi collides with a solid object, like a thick wall, they take 27 (5d10) bludgeoning damage and lose one unspent legendary action (regaining it as normal at the start of their next turn).

Take Flight (While Rampaging, Lost While Wings Exploited)

Nomi ends the grappled and restrained conditions on themself, gains a flying speed equal to their walking speed until the end of this turn, and can immediately fly up to that speed. This movement doesn't provoke opportunity attacks. Until the end of Nomi's next turn, their Wings vulnerable area is targetable.