Traits
Magic Resistance
The mezzoloth has advantage on saving throws against spells and other magical effects.
Magic Weapons
The mezzoloth's weapon attacks are magical.
Spellcasting
Innate Spellcasting
The mezzoloth's innate spellcasting ability is Charisma (spell save DC 11). The mezzoloth can innately cast the following spells, requiring no material components:
Actions
Multiattack
The mezzoloth makes two attacks: one with its claws and one with its trident.
Claws
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.
Trident
Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing damage when held with two claws and used to make a melee attack.
Teleport
The mezzoloth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.