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Traits

Exploit Opening (3/Day)

When the knave makes an attack, they have advantage on the attack roll.

Actions

Multiattack

The knave makes two Morningstar or two Javelin attacks. They can replace one attack with a Shield Bash attack.

Morningstar

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if the target is prone.

Shield Bash

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) bludgeoning damage, and if the target is a Medium or smaller creature, they must succeed on a DC 14 Strength saving throw or be knocked prone.

Javelin

Ranged Weapon Attack: +6 to hit, range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Bonus Actions

Stay Down

The knave kicks one prone creature within 5 feet of them. The target must succeed on a DC 14 Constitution saving throw or their speed is reduced to 0 until the end of their next turn.