Traits
Anubian Blessing (2/day)
When Asmara fails a saving throw, it can choose to succeed instead, taking 20 points of damage that cannot be reduced or prevented by any means.
Favored of Anubis
Asmara and all creatures of her choice within a 30-foot radius of her are shielded from any harm caused by excess spiritual energy.
Spirit Guardians Mastery
Asmara can cast Spirit Guardians at will (5th-level version). While in the Duaat, the spell doesn't require Concentration, and it can't be counterspelled. While the spell is active, Asmara gains 10 Temporary Hit Points at the start of each of her turns.
Onyxian Jar (Optional)
If Asmara wields the Onyxian Jar, she has an additional 30 Hit Points and has Resistance to Necrotic damage.
Treasure
Asmara carries 100 pp, a Potion of Vitality, and a Potion of Greater Mana.
Spellcasting
Spellcasting
Asmara casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 16, +8 to hit with spell attacks):
Light, Guiding Bolt (cast at 5th level), Inflict Wounds (cast at 5th level)
Bless, Dispel Magic, Hold Person (cast at 5th level), Greater Restoration, Sending, Tongues
Actions
Multiattack
Asmara casts two spells using its Spellcasting feature. Of these, only one may be a spell that deals damage.
Rotting Claw
Melee Weapon Attack: +7 to hit, reach 5ft., one target. Hit: 11 (2d6 + 4) Slashing damage plus 14 (4d6) Necrotic damage. The target's Speed is reduced to 0, and they can't regain Hit Points until the start of Asmara's next turn.