Description
DESCRIPTION
These ghoulish things find death morbidly fascinating. They pose as tragic yet fashionable victims of a gloomy fate, heroically holding out against utter insanity. They favor lines like "A dust mephit I am, lest dust I become!"
Gaunt even by mephit standards, dust mephits have dusky brown skin, eyes, and wings. Unlike other mephits, they prefer to wear clothing (always black), altered so as not interfere with flight.
Dust Mephit is employed as component to empower the following spells: Find Familiar
Traits
Death Burst
Regeneration
The dust mephit regains 1 hit point at the start of its turn.
Spellcasting
Innate Spellcasting
The mephit innate spellcasting ability is Charisma (spell save DC 1). It can cast the following spells, requiring no components:
Actions
Claws
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.
Blinding Breath (Recharge 6)
The mephit exhales a 15-foot cone of blinding dust. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.