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Description

Druid

Steward and Sage of Nature

  • Habitat:
  • Treasure:

Druids use primal magic, traditional teachings, and bonds with animals and eldritch beings to guard the natural world and heal its ills. These magic-users might be recluses devoted to a particular land, or they might be part of a mystic organization. Roll on or choose a result from the Druidic Traditions table to inspire a druid's magical practices.

Druid Traditions
1d6The Druid Is...

1

An avenger who strikes against destructive civilizations and those who abuse nature.

2

A guide who aids travelers in navigating the realms of Beasts, Fey, or Plants.

3

A hermit who works alone to protect the lands, seas, or skies they call home.

4

A mender who travels the world healing natural, magical, or manufactured disasters.

5

Part of a loose organization that adheres to timeless rituals and guards natural secrets.

6

A warden who minds the underpinnings of reality and protects against extraplanar threats.

Spellcasting

Spellcasting

The druid casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13):

At Will:

Druidcraft, Speak with Animals

1e/day:

Animal Messenger, Longstrider, Moonbeam

2e/day:

Entangle, Thunderwave

Actions

Multiattack

The druid makes two attacks, using Vine Staff or Verdant Wisp in any combination.

Vine Staff

Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Bludgeoning damage plus 2 (1d4) Poison damage.

Verdant Wisp

Ranged Attack Roll: +5, range 90 ft. Hit: 10 (3d6) Radiant damage.