Description
But our love it was stronger by far than the love
Of those who were older than we—
Of many far wiser than we—
And neither the angels in Heaven above
Nor the demons down under the sea
Can ever dissever my soul from the soul
Of the beautiful Annabel Lee;
For the moon never beams, without bringing me dreams
Of the beautiful Annabel Lee;
And the stars never rise, but I feel the bright eyes
Of the beautiful Annabel Lee;
And so, all the night-tide, I lie down by the side
Of my darling—my darling—my life and my bride,
In her sepulchre there by the sea—
In her tomb by the sounding sea.
Edgar Allen Poe, "Annabel Lee"
Traits
Equal Progression
Your Dearly Departed is considered to be the same level as you. When you gain a level, their hit points increase by 1d8 + their Constitution modifier. When you reach an Ability Score Improvement, your Dearly Departed also can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20.
Innate Spellcasting
The Dearly Departed's spellcasting ability is either Intelligence, Wisdom, or Charisma (your choice, which increases that ability score to 14 (+2), spell save DC 10 + PB). It can innately cast the spells learned from Spectral Training, requiring no material components.
Appearance
Your Dearly Departed has the appearance of when they were alive. As they take damage, they progressively appear to be more undead. At 0 hit points, their soul leaves the corpse, which then regains its original appearance.
Spectral Training
The Dearly Departed can equip and use the weapons and armor they are proficient with or the spells that they know, as displayed in the Spectral Training feature. They also have proficiency in light armor, Strength or Dexterity saving throws, and 2 skills of your choice.
Undead Fortitude
If damage reduces the Dearly Departed to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, they drop to 1 hit point instead.
Actions
Weapon Attack
Attack: +2 +PB to hit, one target. Hit: damage depends on weapon, +2.