SIGNING IN

Description

Commoner

Everyday Folk

  • Habitat:
  • Treasure:

Commoners constitute the majority of people who don't pursue magical talents, extraordinary training, or a life of adventure. Some are generous, helpful sorts, while others are more cautious in sharing what they have. Use the following list of jobs and roles to introduce commoners in your adventures:

  • Artist

  • Baker

  • Bartender

  • Blacksmith

  • Butcher

  • Captive

  • Carpenter

  • Castaway

  • Cobbler

  • Cook

  • Dyer

  • Farmer

  • Fisher

  • Fletcher

  • Flimflam artist

  • Gossip

  • Hermit

  • Hooligan

  • Hunter

  • Innkeeper

  • Laborer

  • Lamplighter

  • Mason

  • Merchant

  • Miner

  • Mud lark

  • Patient

  • Pilgrim

  • Resurrectionist

  • Rioter

  • Scribe

  • Servant

  • Shepherd

  • Student

  • Tailor

  • Tanner

  • Town crier

  • Weaver

  • Youngster

Traits

Training

The commoner has proficiency in one skill of the DM's choice and has Advantage whenever it makes an ability check using that skill.

Actions

Club

Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Bludgeoning damage.