Traits
Beast of Burden
The camel is considered to be one size larger for the purpose of determining their carrying capacity.
Desert Dweller
The camel ignores difficult terrain created by dirt or sand. They can tolerate temperatures as high as 120° Fahrenheit.
Metabolic Reserves
The camel can go without water for up to 7 days, and without food for up to 90 days.
Stubborn
The camel has advantage on saving throws made to avoid or end the charmed, frightened, or prone condition on themself.
Actions
Kick
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) bludgeoning damage, and the target must succeed on a DC 13 Strength saving throw or be knocked prone.