Traits
Weightless
Whenever the mephit takes damage, it is pushed 10 feet away from the source of the damage.
Death Burst
When the mephit dies, it explodes in a burst of air. Each creature within 5 feet of it must then succeed on a DC 9 Strength saving throw or be pushed 10 feet away and knocked prone.
Actions
Gust
Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage and the target must succeed on a DC 10 Strength saving throw or be pushed 10 feet away.
This attack has advantage against a levitating or flying creature.
Updraft (Recharge 6)
One creature within 5 feet must succeed on a DC 10 Constitution saving throw or begin to Levitate until the end of the mephit's next turn.
Reactions
Current-Dancer
When a creature is pushed out of the mephit's reach, the mephit can move up to 10 feet towards the attacker and make a Gust attack against it.