Descrizione
In a fit of shakes and spasms, you take on a monstrous semi-humanoid shape unique to you and your magic. When you cast this spell, you gain 20 Temporary Hit Points. Describe your new form and choose one of the following benefits:
For the duration of the spell, you gain the chosen qualities and you have Advantage on Strength and Constitution saving throws and ability checks. As a Bonus Action, you can make a melee spell attack against a creature within reach. On a hit, you deal 2d10 acid damage.
You can end the Wyrding early as an action. If the spell doesn't end early, you become cursed until the curse is lifted by Remove Curse, Greater Restoration, or similar magic. While cursed in this way, you remain trapped in your Wyrding form, and you lose the ability to speak, read, write, understand language, or cast spells with Verbal components.