Descrizione
The glint of steel does much to persuade and dissuade.
You unsheathe part of your weapon, or gesture threateningly with it, imbuing this simple implication with a magical compulsion. The creature can choose to end its turn immediately and be charmed by you until the spell ends or until you or your companions do something harmful to it or its allies. Otherwise, it must make a Wisdom saving throw. If it fails, the creature becomes frightened of you for the duration and you gain advantage on melee attack rolls targeting it while it is frightened. At the end of each of its turns, the creature can make another Wisdom saving throw, ending the spell if it succeeds.