Descrizione
Aided by a strong wind, you rush forward, knocking small obstacles aside as you travel. You move a distance equal to triple your speed in a straight line. Each creature that you come within 10 feet of during your movement must make a Dexterity saving throw. On a failed save, a creature takes 4d8 bludgeoning damage, is pushed 20 feet away from you perpendicular to the direction you're traveling, and is knocked prone. On a successful save, a creature takes half damage, and is only pushed 10 feet and not knocked prone. Small objects are also pushed aside as you travel at the DM's discretion.