Descrizione
You cause up to two pillars of stone to burst forth from places on the ground that you can see within range. Both pillars are cylinders with a diameter of 5 feet and a height up to 30 feet.
The ground where a pillar appears must be wide enough for its diameter, and you can target ground under a creature if that creature is Medium or smaller. Each pillar has an Armor Class of 5 and 30 hit points. If reduced to 0 hit points, a pillar crumbles into rubble, creating an area of difficult terrain with a 10-foot radius. This rubble lasts until cleared.
If a pillar is created under a creature, that creature must succeed on a Dexterity saving throw or be lifted by the pillar. A creature can choose to fail the save.
If a pillar is prevented from reaching its full height because of a ceiling or other obstacle, any creature on the pillar takes 6d6 bludgeoning damage and is Restrained, pinched between the pillar and the obstacle. A Restrained creature can use its action to make either a Strength or Dexterity check against your Spell save DC. On a success, it is no longer Restrained and must either move off the pillar or fall off it.