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Descrizione

Terrifying and nightmarish monsters exist within the unknown void of the in-between. Choose up to six points you can see within range. Voidlike, magical darkness spreads from each point to fill a 10-foot-radius sphere for the duration. The darkness spreads around corners. A creature with darkvision can't see through this darkness, and no light, magical or nonmagical, can illuminate it.

Each creature inside a sphere when this spell is cast must make a Dexterity saving throw. On a failed save, the creature takes 6d10 piercing damage and 5d6 psychic damage and is restrained until it breaks free as unseen entities bite and tear at it from the Void.Once a successful save, the creature takes half as much damage and isn't restrained. A restrained creature can use its action to make a Strength check against your spell save DC. If it succeeds, it is no longer restrained.When a creature enters a sphere for the first time on a turn or starts its turn in a sphere, that creature must make an Intelligence saving throw. The creature takes 5d6 psychic damage on a failed save, or half as much damage on a successful one.

Once created, the spheres can't be moved. A creature in overlapping spheres doesn't suffer additional effects for being in more than one sphere at a time.

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