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Descrizione

  • AC & HP.

    The Combat Wheelchair doesn't have hit points. Instead, it can withstand 3 consecutive Critical Hits (inflicted by either Melee Weapons or Melee Spells) before it needs repairing. Whilst the chair needs to be repaired, you can still use it for everyday tasks such as mobility and ascending or descending stairs and any upgrades you have acquired remain in effect. Only Critical Hits damage the chair, normal attack damage does not.

    The chair must take 3x the amount of Critical Hits it can withstand before it can be repaired consecutively in order for it and any Upgrades it has to be rendered completely broken and unusable.

  • Slanted Wheels.

    These wheels allow for easy passage over Coast, Forest, Grassland, and Mountain terrains without suffering the movement penalty of difficult terrain.

  • Ascending & Descending Stairs.

    By tapping your fingers or hand against the beacon stone twice, the chair begins to hover 2 feet off the ground. Using your fingers or hand on the stone's surface, you guide it to go forwards or backwards on the staircase, tapping the stone twice to hover up to the next step or tapping once if you would like it to hover down. The chair will always hover 2 feet over the step it is above when being used in this manner and can continue ascending or descending like this until the end of the stairs has been reached.

    Once you have reached the top or bottom of the stairs you can continue to move the chair as it usually does using either the push rims or by directing it with the stone.

  • Upgrades.

    The Combat Wheelchair can have up to 2 Upgrades on it at a time. You cannot stack the same upgrades on top of one another but you can get upgrades removed to replace them with new ones.

Azioni

Tyre Strike

Melee Weapon Attack:

Your Strength/Dexterity modifier + proficiency to hit, reach 5 ft., one target.

Hit:

(1d6 + Your Strength/Dexterity modifier) bludgeoning damage.

Ram

Melee Weapon Attack: Your Strength/Dexterity modifier + proficiency to hit, reach 5 ft., one target. Hit: (1d6 + Your Strength/Dexterity modifier) bludgeoning damage.

By moving 10ft in a straight line towards a Small or Medium creature, you can bodily slam the chair into the target creature. The target creature must succeed on a DC 14 Strength save or be pushed back 5 feet from you. If this attack is made using the optional Feature Swift, the chair deals an additional 4 bludgeoning damage to the target creature on a successful hit.

Crush

Melee Weapon Attack: Your Strength/Dexterity modifier + proficiency to hit, reach 5 ft., one target. Hit: (1d8 + Your Strength/Dexterity modifier) bludgeoning damage.

If the target creature is prone on the ground, you can choose to roll your chair over them, dealing damage. The creature must be Small or Medium. If this attack is made using the optional Feature Swift, the chair deals an additional 4 bludgeoning damage to the target creature on a successful hit.