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Descrizione

The Blood Scion Heresy is one of a handful of so-called blood cults dedicated to the worship of vampire lords. Cult members willingly become thralls to these vampire lords.

The Blood Scion Heresy was founded on the principle that blood is a holy sacrament, and through its consumption the righteous will be blessed with eternal life. Particularly fervent worshipers have been known to sacrifice themselves in an unholy ritual that results in their transformation into blood amniotes.

A cult cell attempts to limit its membership to twenty-five members in any given city. If the cell were to grow larger, the presence of so many vampires could be difficult to conceal. At the top is a high preceptor, one of many vampire lords that hold positions of responsibility within the Blood Scion Heresy. Espousing secrecy above all, these preceptors enforce strict rules that dictate when and where the thralls can feed, so that hunting does not attract undue attention. They also preach the tenets of the cult and are charged with recruiting new members into the organization.

The cult has no true leader, but the Masked One is seen as the organization's ultimate authority. Beyond the Masked One and his high preceptors, the Blood Scion Heresy has no hierarchy and is a disorganized amalgamation of landed lords and petty nobles jockeying for positions of favor within the society.

Necromantic Boons

Through forbidden knowledge, vampiric corruption, and unholy worship, members of the Heresy use blood magic to steal and weaken the life force of living creatures while simultaneously invigorating their own.

Blood Call (Reaction)

When a creature within 20 feet of the cultist takes necrotic damage, the cultist regains a number of hit points equal to its Constitution modifier plus its Challenge Rating. Any excess healing is gained as temporary hit points.

Blood Storm (Bonus Action; Recharge {@dice d6|5-6})

The cultist unleashes a storm of blood in an aura around it out to a radius of 20 feet. The storm lasts until the end of its next turn and lightly obscures the area. Until the end of the cultist's next turn, the cultist and each undead in the area have advantage on all saving throws, and every other creature in the area has disadvantage on all saving throws.

Sample Member

A bitter, nihilistic creature, Godfrey is a good example of the average high preceptor. Having been flushed out of his urban den by an order of paladins, Godfrey wandered aimlessly until he was taken in by the Blood Scion Heresy. He now controls a small cell of ten cultists, and is currently making plans to destroy the holy order that once wronged him. Godfrey prefers to use enchantment and illusion magic in combat, and finds great pleasure in forcing even the most righteous and noble of enemies to fight each other.