Wildjammer: More Adventures in Space
Other
WJMAiS
Sesserdrix
Homebrew v0.97.2
Sommario
Introduction
Chapter 1: To Wildspace and Beyond
Chapter 2: Character Creation
- Species Options
- Ability Score Increase
- Optional Class Features
- Artificer Features
- Druid Features
- Fighter Features
- Paladin Features
- Ranger Features
- Rogue Features
- Warlock Features
- Subclasses
- Backgrounds
- Tools to Consider
- Ghosts of Saltmarsh
- Fisher Feature: Night Fishing
- Shipwright Feature: I'll Patch It!
- Weapons
- Gunpowder
- New Weapons
- Weapon Properties
- Climbing
- Scatter
- Spells
- Mega Spells
Chapter 3: Wildjammers
- The Helm
- Acquiring a Helm
- The Arcane's Monopoly
- Using a Helm
- Speeds
- Tactical Speed
- Jamming Speed
- Phlogiston Travel
- Planetary Travel
- Maneuverability
- Interaction with the Crew
- Types of Helms
- Ship Weapons
- Weapon Properties
- Automatic
- Ammunition
- Deployable
- Fixed
- Loading
- Overheat
- Backfire
- Crew
- Ammunition & Deployables
- Crew
- Green & Veteran Crew
- Mercenaries
- Giff Mercenaries
- Gunpowder Experts
- Hurwaeti Mercenaries
- Air Replenishment
- Modules & Upgrades
- Modules
- Upgrades
- Fore Mantle
- Rams & Ship Melee Weapons
- Figurehead
- Hulls
- Wildjammer Attributes
- Armor Class (AC)
- Hull Points (HP)
- Repairing your Ship
- Bulwark Points (BP)
- Speed
- Hardpoints
- Crew (Min/Max)
- Size
- Cargo Hold
- Provisions For Long Voyages
- Days Of Air
- Outside an Air Bubble
- Landing
- List of Wildjammers
- Spirit Warrior Games
- Getting Around
- Zwarth
- DM Notes
- Ship Construction
- Pick a Hull Size
- Calculate HP & BP
- Choose Hull Material
- Step 4: Air, Crew, & Cargo
- Step 5: Apply Modifiers
- Step 6: Choose a Helm
- Step 7: Assign Hardpoints
- Step 8: Features & Landing
- Step 9: The Naming
- Wildjammer Combat
- Mega Scale
- Ship Weapon Attacks
- Mixing Mega & Ground Scale
- Ship Grapples
- Bridge Crew Roles
- Bridge Crew Proficiencies
- Roles Description
- Boatswain
- Captain
- Fighter Helmsman
- Gunner
- Helmsman
Chapter 4: People & Places of Wildspace
- Faiths of the Spheres
- The Temple of Ptah
- The Path and the Way
- The Celestians
- Factions
- Military Factions
- Elven Imperial Navy
- The Company of the Chalice
- The Pragmatic Order of Thought
- The Tenth Pit
- The Trading Company
- Mercantile Organizations
- The Smiths' Coster
- Gaspar Reclamations
- The Sindiath Line
- The Chainmen
- Miscellaneous Groups
- The Seekers
- The Xenos
- The Shapers
- Points of Interest
- Types of Celestial Bodies
- Realmspace
- Primary: The Sun
- Anadia
- Coliar
- Toril
- Karpri
- Chandos
- Glyth
- Garden
- H'Catha
- Greyspace
- Primary: Oerth
- Kule / Celene
- Raenei / Luna
- Liga (The Sun)
- The Grinder
- Edill
- Gnibile
- Conatha
- Ginsel
- Borka
- Greela
- The Spectre
- Krynnspace
- Primary: The Sun
- Sirion
- Reorx
- Krynn
- Chislev
- Zivilyn
- Clusterspace
- Ravenloft
- Shardspace
- Magic The Gathering Settings
- The Rock of Bral
- Brief History
- Gravity Plane
- The City of Bral
- Lake Bral
- The Edge
- The Underside
- The Docks
- The Caverns
- Markets
- Species Districts
- Temple District
- The Graveyard
- The Donjon
- Festival Grounds
- The Barracks
Chapter 5: Running Wildjammer
- Travel
- Traveling Between Planets
- Planetary Display
- Planetary Display (Excel)
- Traveling Between Spheres
- Perceiving Planets in the Sky
- Combat
- Zero-G Combat
- Balancing Ship Combat
- Ship Constraint
- NPC Ships & Mega Creatures
- Mega Creatures
- Challenge Rating
- Example Mega Creatures
- Building a Sphere
- Creating Your Setting
- Type of System
- The Primary
- Celestial Bodies
- People
- How big is the system?
- Random Sphere Tables
- Random Plot Hooks
- 50 Plot Hooks
- Optional Rules
- Anti-Planar Protection
- Critical Hits Chart
- Fire
- Casualties
- Hull Holed
- Module Damaged
- Ship Shaken
- Spelljammer Shock
- Gritty Realism (Revised)
Additional Resources
Final Credits
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