Elder Evils
Other
EdE
badooga
Homebrew v1.1.0
Sommario
Credits
- Fifth Edition Conversion
- Original Book
- Designers
- Editors
- Freelance Coordinator
- Editing Manager
- Design Manager
- Development Manager
- Director of RPG D&D
- Production Managers
- Senior Art Director D&D
- Art Director
- Cover Artist
- Interior Artists
- Cartographer
- Graphic Designers
- Graphic Production Specialist
- Image Technician
- Content Credits
- Art Credits
- Introduction
- Evil to Challenge the Gods
- Extra Images
Evil Does Not Sleep
- The End Times
- Incorporating Elder Evils
- Reading the Entries
- Background
- Goals
- The Elder Evil in the Campaign
- Variant Usage
- Description
- Encounter Information
- Signs of Apocalypse
- Introducing Signs
- Identifying Signs
- Signs Revealed
- Blood Moon
- Dead Sun
- Eerie Weather
- Infestation
- Restless Dead
- Seal of Binding
- Twisted Life
- Additional Signs
- Alien Skies
- Appalling Fecundity
- Dry Winds
- Horrid Blight
- Serving Elder Evils
- Elder Evil Cults
- Vile Feats
- Elder Evil Traits
- Languages
- Senses
- Damage Resistances
- Damage Immunities
- Condition Immunities
- Anathematic Secrecy
- Innate Spellcasting
- Legendary Resistance (3/Day)
- Magic Resistance
- Magic Weapons
- Unyielding Essence
- Malefic Properties
- Dark Visiting
- Dark Visiting
- Discord and Woe
- Discord and Woe (2/Day)
- Divine Scourge
- Divine Scourge (1/Day)
- God Slayer
- God Slayer
- Impervious to the Divine
- Impervious to the Divine
- Planar Anomaly
- Planar Anomaly
- Converter's Note: Impervious to the Divine
Atropus
- Background
- Goals
- Atropus in the Campaign
- Sign: Restless Dead
- Timeline
- Atropus in Eberron
- Atropus in Faerûn
- Variant Usage
- Description
- The Moonlet
- Key Features
- Defenses
- Encounter Areas
- A. The Ichor Sea
- B. The Great Depth
- C. Crater
- D. Inky Tears
- E. Bubbling Crater
- F. The Trench
- G. Vents
- H. The Eyes of Death
- Facing the Aspect of Atropus
- Encounter 1: Bone Field
- Setup
- Tactics
- Features of the Area
- Altar
- Bones
- Treasure
- Encounter 2: Deep Crater
- Setup
- Tactics
- Features of the Area
- Debris
- Deep Crater
- Ichor Sea
- Small Crater
- Encounter 3: Angels of Atropus
- Setup
- Tactics
- Features of the Area
- Eyes of Death
- Small Crater
- Veins of Atropus
- Conclusion
Father Llymic
- Background
- Goals
- Father Llymic in the Campaign
- Sign: Dead Sun
- Timeline
- Father Llymic in Eberron
- Father Llymic in Faerûn
- Variant Usage
- Description
- Brood Spawn Template
- Challenge Ratings and Templates
- Type
- Alignment
- Armor Class
- Hit Dice
- Speed
- Ability Score Adjustment
- Damage Vulnerabilities, Resistances, and Immunities
- Condition Immunities
- Senses
- Traits, Actions, and Proficiencies
- Additional Traits
- Ice Walk
- Innate Spellcasting
- Light Sickness
- Magic Resistance
- Unyielding Essence
- Additional Actions
- Multiattack
- Bite
- Cold Breath (Recharge 6)
- Glacial Tomb
- Key Features
- Defenses
- Encounter Areas
- A. Garden of Alien Ice
- B. Keep of the Frost Giants
- C. Ice Bridge
- D. Black Ice Spire
- E. Cave of the Wyrm
- F. Ice Falls
- G. Plain of Darkness
- H. Father Llymic's Prison
- Encounter 1: Giant Brood
- Setup
- Tactics
- Features of the Area
- Rubble
- Structures
- Doors
- Encounter 2: Ice Wyrm
- Setup
- Tactics
- Features of the Area
- Freezing Water
- Thick Ice
- Thin Ice
- Treasure
- Encounter 3: Father Llymic
- Setup
- Tactics
- Features of the Area
- Crevasse
- Crumbled Pillars
- Dark Ice
- Conclusion
The Hulks of Zoretha
- Background
- Goals
- The Hulks of Zoretha in the Campaign
- Sign: Blood Moon
- Timeline
- The Hulks of Zoretha in Eberron
- The Hulks of Zoretha in Faerûn
- Variant Usage
- Description
- The Temple of Zoretha
- Key Features
- Defenses
- Encounter Areas
- A. The Entrance Tunnel
- B. The Cavern
- C. Ambush Spot
- D. Janwulf's Home
- E. Small Sleeping Area
- F. Large Sleeping Area
- G. Library
- H1. Fire Hulk
- H2. Ice Hulk
- H3. Acid Hulk
- H4. Lightning Hulk
- H5. Male Hulk
- I. Ritual Room
- J. Storage
- Encounter 1: Into the Temple
- Setup
- Tactics
- Features of the Area
- Ice Slick
- Icicles
- Snow Piles
- Conclusion
- Encounter 2: Stop the Ritual
- Setup
- Tactics
- Features of the Area
- Ambush Spot
- Low Ceiling
- Sleeping Hulks
- Support Columns
- Conclusion
- Encounter 3: The Hulks Awaken
- Setup
- Tactics
- Features of the Area
- Ambush Spot
- Low Ceiling
- Support Columns
- Variant: Titan of Zoretha
- Tactics
- Conclusion
The Leviathan
- Background
- Goals
- The Leviathan in the Campaign
- Sign: Eerie Weather
- Tornado
- Blizzard
- Blood Rain
- Rain of Fish or Frogs
- Acid Rain
- Flaming Hail
- Timeline
- The Leviathan in Eberron
- The Leviathan in Faerûn
- Variant Usage
- Description
- Spine Temple
- Key Features
- Defenses
- Encounter Areas
- First Level
- A. Entrance
- B. Ceremonial Pillar
- C. Ascending Transport Tubes
- D. Descending Transport Tubes
- Second Level
- E. Runic Zone
- Third Level
- F. Chaos Doorway
- G. The Pit
- Encounter 1: Upper Temple
- Setup
- Tactics
- Features of the Area
- Ritual Circle
- Inner Circle
- Central Column
- Conclusion
- Encounter 2: Runic Zones
- Setup
- Tactics
- Features of the Area
- Chaos Effects
- Creatures
- Energy Columns
- Thick Zones
- Turbulence
- Encounter 3: The Pit
- Setup
- Tactics
- Features of the Area
- Obelisks
- The Pit
- Thick Zone
- Turbulence
- Conclusion
Pandorym
- Background
- Goals
- Pandorym in the Campaign
- Sign: Seal of Binding
- Timeline
- Pandorym in Eberron
- Pandorym in Faerûn
- Variant Usage
- Description
- Pandorym's Body
- Pandorym's Mind
- The Crystalline Prison Complex
- Key Features
- Physical Hazards
- Aura of Entropy
- Encounter Areas
- A. Chamber of Summoning
- B. Outer Circle of Binding
- C. Inner Circle of Binding
- The Crystalline Prison
- Prismatic Barrier
- Physical Properties
- Pandorym's Escape
- Encounter 1: Guard Room
- Setup
- Tactics
- Features of the Area
- Destroyed Grisgol
- Fallen Statues
- Rubble
- Conclusion
- Encounter 2: The Shattered Hall
- Tactics
- Features of the Area
- Outer Circle of Binding
- Rubble
- Conclusion
- Encounter 3: Crystalline Prison
- Setup
- Tactics
- Features of the Area
- Inner Circle of Binding
- The Crystalline Prison
- Conclusion
Ragnorra
- Background
- Goals
- Ragnorra in the Campaign
- Sign: Twisted Life
- Timeline
- Ragnorra in Eberron
- Ragnorra in Faerûn
- Variant Usage
- Description
- Progeny of Ragnorra Template
- Type
- Hit Points
- Ability Score Adjustment
- Senses
- Twisted Servant
- Regenerate Worldskin
- Skincasting
- The Worldskin
- The Heart of the Crater
- Key Features
- The Neurotangle
- The Worldskin
- Obsidian Walls
- Random Encounters
- Encounter Areas
- A. Geyser Cave
- B. Living Lava
- C. Mage Garden
- D. Breathing Tube
- E. Eruptive Abscess
- F. The Scramble
- Encounter 1: Skin Crawl
- Setup
- Tactics
- Features of the Area
- Shuddering Worldskin
- Worldskin Features
- Writing Plant Ridge
- Treasure
- Conclusion
- Encounter 2: Vane Engagement
- Setup
- Tactics
- Features of the Area
- Membranous Openings
- Ragnorra
- Tunnels
- Vane's Hideout
- Worldskin Features
- Conclusion
- Two-and-a-Half-Brains
- Treasure
- Encounter 3: Vile Home
- Setup
- Tactics
- Blistered Souls
- Irthicax Vane
- Two-and-a-Half-Brains
- True Mother Transformation
- Features of the Area
- Neurotangle
- Pustule Pool
- Worldskin Features
Sertrous
- Background
- Goals
- Sertrous in the Campaign
- Sign: Infestation
- Timeline
- Sertrous in Eberron
- Sertrous in Faerûn
- Variant Usage
- Description
- Vanguard Cleric Template
- Ability Score Adjustment
- Challenge Rating
- Class Features
- Disciple of Sertrous
- Spellcasting
- Spells
- Serpent Reliquary
- Key Features
- Defenses
- Encounter Areas
- A. Entrance
- B. Grand Temple of Sertrous
- C. Assassin's Hold
- D. Pits of the Forsaken
- E. Heretic's Walk
- F. Apostle's Chambers
- G. The Treasury
- H1. Prayer Room
- H2. Inmost Vault
- Encounter 1: Grand Temple of Sertrous
- Setup
- Tactics
- Features of the Area
- Lighting
- Poison
- Pools of Poison
- Serpent Statue
- Statue of Sertrous
- Encounter 2: Pits of the Forsaken
- Setup
- Tactics
- Features of the Area
- Lighting
- Balconies and Bridges
- Illusory Statue
- Prison Pits
- Encounter 3: Inmost Vault
- Setup
- Tactics
- Sertrous's Final Gambit
- Features of the Area
- Diseased Tree
- Deep Bog
- Shallow Bog
The Worm That Walks
- Background
- Goals
- The Worm That Walks in the Campaign
- Sign: Infestation
- Timeline
- Worm That Walks in Eberron
- Worm That Walks in Faerûn
- Other Material
- Variant Usage
- Description
- Wormcrawl Island
- Key Features
- Defenses
- Encounter Areas
- A. Gruesome Greeting
- B. The River
- C. The Lake
- D. Caves
- E. Volcano
- F. The Unquiet Jungle
- G. Shattered Idol
- H. Sacred Pool
- I. Polluted Lake
- J. Tar Pit
- Encounter 1: Ruins
- Tactics
- Features of the Area
- Calcified Bones
- Crumbling Walls
- Deep Bog
- Heavy Undergrowth
- Light Undergrowth
- Rubble
- Shallow Bog
- Treasure
- Encounter 2: Tar Pit
- Setup
- Tactics
- Features of the Area
- Deep Bog
- Heavy Undergrowth
- Light Undergrowth
- Shallow Bog
- Tar
- Encounter 3: The Obelisk
- Setup
- Tactics
- Features of the Area
- Blood Rock
- Fissures
- Obelisk
- Obelisk's Shadow
- Worms
- Conclusion
Zargon
- Background
- Goals
- Zargon in the Campaign
- Sign: Eerie Weather
- Blizzard
- Blood Rain
- Slime Rain
- Acid Rain
- Flaming Hail
- Timeline
- Zargon in Eberron
- Zargon in Faerûn
- Variant Usage
- Description
- Whelp of Zargon Template
- Type
- Alignment
- Armor Class
- Hit Dice
- Speed
- Ability Score Adjustment
- Damage Vulnerabilities, Resistances, and Immunities
- Condition Immunities
- Senses
- Languages
- Traits, Actions, and Proficiencies
- Additional Traits
- Amorphous
- Corrosive Form
- Magic Resistance
- Spider Climb
- Unyielding Essence
- Additional Actions
- Pseudopod
- Whelm (Recharge 5–6)
- The Ziggurat
- Key Features
- Entrances
- Lighting
- Doors
- Walls
- Floors
- Defenses
- Encounter Areas
- A. Main Entry Chamber
- B. Empty Room
- C. Storage Room
- D. Crushing Wall Trap
- E. Killing Floor
- F. Gambling Hall
- G. Cultist's Chambers
- H. Abandoned Cultist's Quarters
- I. Consultation Room
- J. Barracks
- K. Storeroom
- L. Guardroom
- Encounter 1: Hall of Whelps
- Setup
- Tactics
- Features of the Area
- Corpses
- Doors
- Pools of Blood
- Encounter 2: Den of Excess
- Setup
- Tactics
- Features of the Area
- Lighting
- Bed
- Desk
- Ladder
- Secret Doors
- Stove
- Tapestries
- Treasure Hoard
- Encounter 3: Chapel of Zargon
- Setup
- Tactics
- Features of the Area
- Lighting
- Broken Statue
- Dense Rubble
- Illusory Wall
- Pit
- Slime
- Conclusion
Shothragot
- Background
- Goals
- Shothragot in the Campaign
- Sign: Seal of Binding
- Timeline
- Shothragot in Eberron
- Shothragot in Faerûn
- Variant Usage
- Description
- The Essence of Evil
- What You Need to Play
- Preparation
- Adventure Background
- Adventure Synopsis
- What the Party Knows
- What the Party Doesn't Know
- Adventure Hooks
- Sudden Appearance
- Impending Doom
- Planar Catastrophe
- Setting-Specific Information
- Forgotten Realms
- Eberron
- Dragonlance
- Demiplane of Dread
- Mystara
- Dark Sun
- Birthright
- Exandria
- Spiral of the Dark God
- Key Features
- Defenses
- Magic Items
- Encounter Areas
- 1. Suppurating Valves
- Combat Encounter
- 2. Cyst of Madness
- Combat Encounter
- 3. Crying Room
- Treasure
- 4. Pool of Molten Ice
- Combat Encounter
- 5. Carnage
- Combat Encounter
- 6. Puce Portal
- Combat Encounter
- Into the Heart of Darkness
- 7. Pits and Pillars
- 8. Corridor of Sighs
- 9. The Dark God's Prison
- Combat Encounter
- 10. Antechamber
- 11. Fetid Cluster
- Combat Encounter
- Treasure
- 12. Chamber of Delights
- Combat Encounter
- 13. The Gauntlet
- 14. Demonic Sentinel
- Combat Encounter
- 15. Flesh Chamber
- 16. The Blister
- 17. Keepers of the Eye
- Combat Encounter
- 18. The Emissary
- Combat Encounter
- Treasure
- 19. Temple of Shadow
- The Obex
- 20. Templars of Tharizdun
- Combat Encounter
- Taking Prisoners
- 21. The Essence of Shothragot
- Combat Encounter
- Concluding the Adventure
- Encounter 1: Suppurating Valves
- Setup
- Tactics
- Features of the Area
- Acidic Waterfall
- Contracting Entrance
- Elemental Bursts
- Epidermis
- Encounter 2: Cyst of Madness
- Setup
- Tactics
- Developments
- Features of the Area
- Acid Pools
- Lighting
- Rubble
- Encounter 3: Pool of Molten Ice
- Setup
- Tactics
- Developments
- Features of the Area
- Island
- Treasure
- Water
- Conclusion
- Encounter 4: Carnage
- Setup
- Tactics
- Features of the Area
- Bloody Bodies
- Encounter 5: Puce Portal
- Setup
- Tactics
- Befriending the Inevitable
- Features of the Area
- Portal
- Encounter 6: The Dark God's Prison
- Setup
- Tactics
- Developments
- Features of the Area
- Smoke
- Flaming Cinders
- Fire Jet
- Cages
- Offering
- Encounter 7: Fetid Cluster
- Setup
- Tactics
- Features of the Area
- Foul Ice
- Beholder Pits
- Statues
- Encounter 8: Chamber of Delights
- Setup
- Tactics
- Features of the Area
- Altar
- Fog of Misery
- Encounter 9: Demonic Sentinel
- Setup
- Tactics
- Features of the Area
- Glyphs of Warding
- Pockmarks
- Blood and Gore
- Encounter 10: Keepers of the Eye
- Setup
- Tactics
- Developments
- Features of the Area
- Acid Pools
- Encounter 11: The Emissary
- Setup
- Tactics
- Encounter 12: Templars of Tharizdun
- Setup
- Tactics
- Features of the Area
- Light
- Virulent Green Slime
- Encounter 13: Essence of Shothragot
- Setup
- Tactics
- The Varakhut
- Conclusion
- Features of the Area
- Pit
- Cracked Floor
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