Acquisitions Incorporated
Other
AI
Wizards of the Coast
Acquisitions Incorporated - other
Sommario
Chapter 1: Acquisitions Incorporated
Chapter 2: Growing Your Franchise
- Franchise Advancement
- Franchise Rank
- Licensed Region
- Rank 1: Settlement
- Rank 2: Small Territory
- Group Dynamic
- Rank 3: Large Territory
- Rank 4: Limited Extraplanar
- Staff
- Majordomo
- Filling Positions
- Untrained Hirelings
- Job Title and Benefits
- Skilled Hirelings
- Adventuring
- Tasks and Downtime
- Crew
- Headquarters Features
- Group Design
- Incorporating Benefits
- Starter Headquarters
- Lifestyle Expenses
- Abandoned Lighthouse
- Beat-Up Keelboat
- Old Tavern
- Worn Carriage and Horses
- Cosmetic Features
- Draconic Ship
- Enchanted Wizard's Tower
- Expansion Features
- Expanded Lighthouse
- Expanded Tavern
- Transportation Features
- Giant Stone Statue
- Battle Balloon
- Self-Contained Train
- Extradimensional Wagon
- Acquisitions Incorporated Is Magic!
- Weapon Features
- Giant Statue's Fists
- Giant Fist
- Lighthouse Energy Blast
- Arcane Features
- Ever-Changing Ship
- Spectral Wait Staff
- Defensive Features
- Carriage Ejector Platforms
- Electrified Floors and Rails
- Grease Compartment
- Franchise Choice Features
- Secret Features
- Escape Pod
- Extradimensional Tavern
- Glider Launcher
- Franchise Costs
- Baseline Costs
- Franchise Rank Multiplier
- Monthly Business Performance
- Defaulting
- Company Positions
- Joint Effort
- Position Proficiencies
- Company Tools
- Gaining Ranks
- Cartographer
- Proficiencies and Starting Equipment
- It's a Rental
- Spyglass of Clairvoyance
- Tale of Safe Travel
- Map of Shortcuts
- Half-Orc Cartographer (Fighter)
- Map of the Moment
- Elder Cartographer's Glossography
- Greater Tale of Safe Travel
- Decisionist
- Human Decisionist (Ranger)
- Proficiencies and Starting Equipment
- Tiebreaker
- Absentee Ballot
- Coin of Decisionry
- Better Odds
- Inspired Decision
- Charming Misdemeanor
- Clandestine Kit
- Documancer
- Air Genasi Documancer (Sorcerer)
- Proficiencies and Starting Equipment
- Gift of Words
- Documancy Satchel
- Fluent in Boss
- Satchel of Holding
- Document Flexibility
- Scroll Humidor
- Scroll Service
- Hoardsperson
- Proficiencies and Starting Equipment
- What a Deal
- Tabaxi Hoardsperson (Rogue)
- Living Loot Satchel
- Living the Good Life
- Secret Satchel
- That Thing You Need
- Portable Hole Satchel
- That Expensive Thing You Need
- Loremonger
- Proficiencies and Starting Equipment
- Whisper Jar
- Need to Know
- Whispered Encyclopedia
- Gnome Loremonger (Druid)
- Construction Permits
- Whispered Warnings
- Efficient Upgrades
- Whispered Arcana
- Obviator
- Proficiencies and Starting Equipment
- Read the Opposition
- Alchemist's Insight
- Obviator's Lenses
- Dwarf Obviator (Cleric)
- Advanced Preparations
- Travel Alchemical Kit
- Enhanced Lenses
- Obviate the Opposition
- Occultant
- Proficiencies and Starting Equipment
- Read the Kill
- Tiefling Occultant (Paladin)
- Eldritch Occultant
- Bring Out Your Dead
- Bead of Instant Karma
- Death's Omen
- Bead of Diverted Karma
- Correct the Balance
- Secretarian
- Proficiencies and Starting Equipment
- Sending Stone
- Portfolio Keeper
- Sun Elf Secretarian (Barbarian)
- Rumor Mill
- Cards of Sending
- Improved Rumor Mill
- Always Hiring
- Charming Introduction
- Franchise Tasks and Downtime
- Franchise Tasks in the Campaign
- Between Adventures
- Ongoing Activities
- Selecting Franchise Tasks
- Making Task Checks
- Franchise Tasks as Narrative
- Establish Goals
- Opening Scene
- Ability Check Scenes
- Concluding Scene
- Ongoing Story
- Downtime Activities
- Complications and Rivals
- Who's Watching?
- Complications as Story
- Downtime and Franchise Activities
Chapter 3: Player Options
- Backgrounds
- Playing with Class
- Class Acts
- Barbarian
- Barbarians in the Corporate World
- Sending a Clear Message
- Style Makes the Raider
- Walking a Different Path
- Path of the Ancestral Guardian
- Path of the Totem Warrior
- Path of the Zealot
- Bard
- Master of One Trade: Awesomeness
- Cutting Wit and Wicked Barbs
- The Wrong Kind of People
- Transferring Colleges
- College of Glamour
- College of Lore
- College of Whispers
- Cleric
- Have Faith in Diversification
- Divine Deals
- Clerical Routine
- The Ways of Faith
- Acquisition as a Holy Chore
- Abbathor
- Asmodeus
- Jergal
- Lliira
- Mask
- Oghma
- Sune
- Tymora
- Waukeen
- Druid
- Nature's Envoy
- Running Wild
- Nature in Unlikely Places
- Steward of Nature
- Closing the Circles
- Circle of Dreams
- Circle of the Land
- Circle of the Moon
- Circle of the Shepherd
- Fighter
- Mission Accomplished
- Keeping them Guessing
- Wielding the Best
- Victory Is Yours
- Breaking the Archetypes
- Arcane Archer
- Battle Master
- Cavalier
- Champion
- Eldritch Knight
- Samurai
- Monk
- Stances for Success
- By the Book
- Ascetic Business Practices
- Nontraditional Traditions
- Way of Shadow
- Way of the Drunken Master
- Way of the Four Elements
- Way of the Kensei
- Way of the Open Hand
- Way of the Sun Soul
- Paladin
- Personnel Bodyguard
- Things Best Left Unsaid
- Fixer of Problems
- Sowing Your Oaths
- Oath of Conquest
- Oath of Devotion
- Oath of Vengeance
- Ranger
- Control of the Market
- Animals are Everywhere
- No Weapons Allowed
- Places to Go
- A Wide Range of Talents
- Beast Master
- Gloom Stalker
- Horizon Walker
- Hunter
- Monster Slayer
- Rogue
- Corporate Espionage
- Sign of Success
- Old Business Ties
- Rogues of a Different Feather
- Arcane Trickster
- Assassin
- Inquisitive
- Mastermind
- Scout
- Swashbuckler
- Thief
- Sorcerer
- The Burden of Leadership
- Focusing with Flair
- Personal Magic
- Origins Make the Sorcerer
- Divine Soul
- Draconic Bloodline
- Shadow Magic
- Storm Sorcery
- Wild Magic
- Warlock
- Eldritch Affectations
- Master of Idiom
- Marketing Is Everything
- Robust Patronage
- Standard Dark Spellcaster Franchise Rules
- The Archfey
- The Celestial
- The Fiend
- The Great Old One
- The Hexblade
- Wizard
- Eldritch Utility
- Nightmare Magic
- Learning from the Best
- Matriculating from the Schools of Magic
- Abjuration
- Conjuration
- Divination
- Enchantment
- Evocation
- Illusion
- Necromancy
- Transmutation
- War Magic
- New Race: Verdan
- New Spells
- Royalty Component
- Factions and Rivals
- Acquisitions Incorporated
- Dran Enterprises
- The Noble Knife
- The Silver Sliver
- The Six
Chapter 4: The Orrery of the Wanderer
Appendix A: Acq Inc
Appendix B: Monsters
- Iconic Faction Features
- Iconic Dran Enterprises Employee
- Corporate Focus
- Freeze Assets (1/Day)
- Hostile Takeover (1/Day)
- Iconic Noble Knife Agent
- Noble Strike (1/Day)
- Ready to Fight
- Reality Slip (1/Day)
- Iconic Zealot of the Silver Sliver
- Touch of the Mask (1/Day)
- True Believer (1/Day)
- Zealot's Justice (1/Day)
- Iconic Affiliate of the Six
- Glimpse of the Beyond (1/Day)
- Something Feels Off (1/Day)
- Touch of Madness
- Iconic Franchise Features
- Iconic Cartographer
- Map of Shortcuts (1/Day)
- Iconic Decisionist
- Better Odds (1/Day)
- Iconic Documancer
- Scroll Service (1/Day)
- Iconic Hoardsperson
- That Thing You Need (3/Day)
- Iconic Loremonger
- Whispered Encyclopedia (1/Day)
- Iconic Obviator
- Read the Opposition (1/Day)
- Iconic Occultant
- Bead of Instant Karma (1/Day)
- Iconic Secretarian
- Charming Introduction (1/Day)
Appendix C: Vehicles
Appendix D: Orrery and Components
Appendix E: Trinkets
Credits
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