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Tratti

Fire Incarnate

The Vengeful Spirit's body is encased in violent hellfire. While this fire rages, all attacks made by this creature deal an additional 2d6 fire.This hellfire damage bypasses resistances a creature may have to nonmagical or fire damage.

Incantesimi

Innate Spellcasting

The spirit's spellcasting ability is Charisma (spell save DC 15 +7 to hit with spell attacks). The spirit can innately cast the following spells, requiring no material components:

At Will:

Fire bolt

1e/day:

Ballad of the Dead, Damnation of Tharizdun, Phantasmal Killer

2e/day:

Fireball, Wall of Fire

3e/day:

Scorching Ray, Fire Shield

Azioni

Multiattack

The Vengeful Spirit makes three melee attacks: two with its claws or hellfire scythe and one with the other. It can cast fire bolt in place of any melee attack.

Claw

Melee Weapon Attack: +8 to hit, reach 5ft., one target. Hit 11 (2d6 + 5) plus 7 (2d6) fire damage.

Hellfire Scythe

Melee Weapon Attack: +8 to hit, reach 10ft., one target. Hit 9 (2d4 + 5) + 7 (2d6) fire damage.

Hell Breath (Recharge 5–6)

The Vengeful Spirit exhales fire in a 15-foot cone. Each creature in that area must make a DC 16 Dexterity saving throw, taking 42 (8d8) fire damage on failed save, or half as much damage on successful one. This hellfire damage bypasses resistances a creature may have to nonmagical or fire damage