Descrizione
After Master Xilian, the most respected member of the Academy is Uther Kyush, who oversees all targeted slayings, illicit information gathering, and other criminal activities of the Academy. Most Necromicans value Kyush's personal involvement in the day-to-day workings of the Academy, seeing him as much more in touch with the rank-and-file membership than Xilian. Kyush employs two squads of spies and cutthroats, each comprised of two spy and five thugs that are led by one veteran. Kyush is rarely separated from his bodyguard/lover Ronica, a LE female human necromancer.
Tratti
Assassinate
During his first turn, Kyush has advantage on attack rolls against any creature that hasn't taken a turn. Any hit Kyush scores against a surprised creature is a critical hit.
Evasion
If Kyush is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails.
Sneak Attack (1/Turn)
Kyush deals an extra 14 (4d6) necrotic damage when he hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Kyush that isn't incapacitated and Kyush doesn't have disadvantage on the attack roll.
Fey Ancestry
Kyush has advantage on saving throws against being charmed, and magic can't put Kyush to sleep.
Potent Necromancy
Whenever Kyush deals necrotic damage, he can reroll the damage dice and use either total.
Azioni
Multiattack
Kyush makes two shortsword attacks.
Shortsword
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target takes 24 (7d6) poison damage (DC 16 Constitution save for half).
Light Crossbow
Ranged Weapon Attack: +7 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage, and the target takes 24 (7d6) poison damage (DC 16 Constitution save for half). If the saving throw fails by 5 or more, the target is also poisoned until the end of its next turn. It also falls prone and can't stand up while poisoned in this way.
Mage Hand Legerdomain (Cantrip)
Kyush casts the mage hand cantrip, or he controls the hand if he already has one summoned. The spectral hand is invisible, and in addition to its normal options, he can use it to stow one object into or retrieve one object from a container worn or carried by another creature, or to use thieves' tools to pick locks and disarm traps at range. He can perform one of these tasks without being noticed by a creature if he succeeds on a Dexterity (Sleight of Hand) check contested by the creature's Wisdom (Perception) check.