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Tratti

Draining Resistance (3/Day)

If Vairae fails a saving throw, they can choose to succeed instead. When they do, Vairae has disadvantage on spell attacks until the end of their next turn.

Rejuvenation

Vairae has the Rejuvenation trait found in the lich stat block.

Supernatural Resistance

Vairae has advantage on saving throws against powers, spells, and other supernatural effects.

Turn Immunity

Vairae is immune to effects that turn Undead.

Azioni

Multiattack

Vairae uses Glare of Undeath and makes four attacks using Conflagration, Immortal Pain, Magic Drain, or a combination of them.

Conflagration (4th-Level Spell)

Ranged Spell Attack: +14 to hit, range 150 ft., one target. Hit: 35 (10d6) fire damage, and if the target takes both an action and a bonus action on their next turn, they take an extra 17 (5d6) fire damage at the end of that turn.

Immortal Pain (4th-Level Spell)

Attack: +14 to hit, reach 5 ft. or range 90 ft., one creature. Hit: 28 (8d6) psychic damage, and the target is afflicted with pain. While afflicted in this way, the creature's attacks deal half damage. After each attack the afflicted creature makes against an enemy, the afflicted creature can make a DC 22 Constitution saving throw, ending the effect on a success. A cure ailment power, a lesser restoration spell, or a similar supernatural effect also ends the effect.

Magic Drain (4th-Level Spell)

Attack: +14 to hit, reach 5 ft. or range 60 ft., one creature. Hit: 26 (4d12) necrotic damage. If the target is currently affected by any spells not cast by Vairae, the target must succeed on a DC 22 Wisdom saving throw or those effects end for the target.

Glare of Undeath

Vairae glares at one creature they can see within 60 feet of them. The target must succeed on a DC 22 Wisdom saving throw or be compelled to hug themself tightly as protection against an unbearably cruel world. A creature hugging themself in this way is restrained for 1 minute (save ends at end of turn). A creature the target can hear and understand can use an action to make a DC 22 Charisma (Persuasion) check, ending the effect on a success.

Machinations of Bone (2/Day)

Each enemy within 30 feet of a point Vairae can see within 150 feet of them must make a DC 22 Strength saving throw. On a failed save, a target's innards fly from their body and they take 54 (12d8) piercing damage, fall prone, and can't stand up until they recieve supernatural healing.

Azioni Bonus

Necrotic Form (3rd-Level Spell)

Vairae enters a shadow form and can move up to their speed. While in this form, Vairae is immune to bludgeoning, piercing, and slashing damage and the grappled and restrained conditions, and they can move through a space as narrow as 1 inch without squeezing. Vairae reverts to their true form at the end of their turn.

Reazioni

Baleful Teleport (6th-Level Spell)

When a creature Vairae can see within 120 feet of them targets Vairae with an attack, Vairae utters a word of arcane power. The creature must succeed on a DC 22 Charisma saving throw or be teleported up to 60 feet to an unoccupied space Vairae can see, and if Vairae is no longer a valid target for the triggering attack, the attacker must choose a new target or the attack misses.

Azioni Leggendarie

Vairae has three villain actions. They can take each action once during an encounter after an enemy's turn. They can take these actions in any order but can use only one per round.

Action 1: Cages of Wasting

A cage of black energy springs forth around each enemy within 60 feet of Vairae. Each target must make a DC 22 Dexterity saving throw. On a failed save, a target takes 27 (5d10) necrotic damage and is restrained in the cage for 1 minute or until Vairae is destroyed (save ends at end of turn). On a successful save, a target takes half as much damage and isn't restrained. If a restrained creature teleports out of their cage, the effect ends for them.

Action 2: My Magic Alone

Vairae unleashes a wave of canceling magic. Each creature within 60 feet of Vairae must make a DC 22 Wisdom saving throw. On a failed save, a target can't benefit from magic items or cast spells of 4th level or higher until the end of Vairae's next turn.

Action 3: Necrostorm

Vairae fires black bolts of magic from their body. Each creature within 60 feet of them must make a DC 22 Dexterity saving throw, taking 78 (12d12) necrotic damage on a failed save, or half as much damage on a successful one. The spirit of a Humanoid killed by this damage rises at the start of Vairae's next turn as a wraith who permanently follows Vairae's verbal commands.