Descrizione
A bitter, nihilistic creature, Godfrey is a good example of the average high preceptor. Having been flushed out of his urban den by an order of paladins, Godfrey wandered aimlessly until he was taken in by the Blood Scion Heresy. He now controls a small cell of ten cultists, and is currently making plans to destroy the holy order that once wronged him. Godfrey acts as a mobile controller and skirmisher in combat, and finds great pleasure in forcing even the most stoic and righteous heroes to beg for mercy.
Tratti
Legendary Resistance (3/Day)
If Godfrey fails a saving throw, he can choose to succeed instead.
Regeneration
Godfrey regains 20 hit points at the start of his turn if he has at least 1 hit point and isn't in sunlight. If Godfrey takes radiant damage, this trait doesn't function at the start of his next turn.
Sunlight Hypersensitivity
Godfrey takes 20 radiant damage when he starts his turn in sunlight. While in sunlight, he has disadvantage on attack rolls and ability checks.
Lurker in Shadow
While in darkness, Godfrey is invisible to any creature that relies on darkvision to see him in that darkness.
Spider Climb
Godfrey can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Blood Form
Godfrey can move through a space as narrow as 1 inch wide without squeezing. He can also spend 5 feet of movement to escape from nonmagical restraints or being grappled.
Azioni
Multiattack
Godfrey makes three attacks, only one of which can be a bite attack.
Claw
Melee Weapon Attack: +9 to hit, reach 5 ft., one creature. Hit: 18 (4d6 + 4) slashing damage, and Godfrey grapples the target (escape DC 18) if it is a creature and he has a hand free.
Bite
Melee Weapon Attack: +9 to hit, reach 5 ft., one willing creature, or a creature that is grappled by Godfrey, incapacitated, or restrained. Hit: 22 (4d8 + 4) piercing damage plus 10 (3d6) necrotic damage. The target suffers health drain equal to the necrotic damage taken, and Godfrey regains hit points equal to that amount. A humanoid slain in this way and then buried in the ground rises the following night as a vampire spawn under Godfrey's control.
Azioni Bonus
Shadow Stealth
Godfrey takes the Hide action while in dim light or darkness.
Blood Storm (Recharge 5–6)
Godfrey unleashes a storm of blood in an aura around him out to a radius of 20 feet. The storm lasts until the end of his next turn and lightly obscures the area. Until the end of Godfrey's next turn, he and each undead in the area have advantage on all saving throws, and every other creature in the area has disadvantage on all saving throws.
Reazioni
Blood Call
When a creature within 20 feet of Godfrey takes necrotic damage, Godfrey regains 20 hit points. Any excess healing is gained as temporary hit points.
Redirect Attack
When a creature Godfrey can see targets him with an attack, Godfrey chooses an ally within 5 feet of him. The two creatures swap places, and the chosen ally becomes the target instead.
Azioni Leggendarie
Godfrey can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Godfrey regains spent legendary actions at the start of his turn.
Whenever Godfrey takes a legendary action, he can also move up to half his speed without provoking opportunity attacks.
Claw
Godfrey makes one claw attack.
Control Blood
Godfrey manipulates the blood of one creature he can see within 30 feet of him in order to control its movement. If it has blood, the target must make on a DC 17 Constitution saving throw. On a failed save, the target must use its reaction to move up to half its speed in a manner of Godfrey's choice.
Create Darkness
Godfrey creates a 10-foot cube of magical darkness centered on a point he can see within 60 feet of him. The darkness disappears at the end of Godfrey's next turn.