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Tratti

Riders

1

Cargo Capacity

50 lbs

Clockwork Charge

If the Cycle moves at least 20 ft. straight toward a creature and hits it with a Ram attack on the same turn, that target must succeed on a Strength saving throw or be knocked prone.

Expert Handling

Whenever you are mounted on the Cycle, and not incapacitated, you add your PB to any ability check or saving throw it is forced to make.

Inanimate

The Cycle cannot use any of its actions or its movement on its own. A rider must be mounted on it to use its movement, and a rider must use their action to use one of the Cycle's actions.

Jump

If the Cycle moves at least 30 feet in a straight line, it can clear a distance of up to 60 feet when jumping over a chasm, ravine, or other gap.

Prone Deficiency

If the Cycle falls prone, it can't right itself and is incapacitated until pulled upright.

Azioni

Ram

Melee Weapon Attack: +4+PB|+4 + PB to hit, reach 5ft., one target, Hit: 1d10+4+INT|1d10+4+int bludgeoning damage.

Reazioni

Juke

If the Cycle can move, a driver can use its reaction to grant it advantage on a Dexterity saving throw.