Descrizione
Though golems are typically non-sentient beings with limited mental capacity, if any, the creation of a golem imbued with psionic potential is possible through various means.
Constructed Nature
Golems don't require air, food, drink, or sleep.
Brain Golem
While the diet of the mind flayer is a well-known nightmare among those who speak of foul things from Khyber, few know that the illithids harvest brains for other purposes as well. One of these is the creation of brain golems.
Grotesque Construction
Through a horrific process, the brains of dozens and dozens of humanoids are harvested and gathered into a single mass, then "planted" with a morsel of grey matter taken from a recently deceased illithid. This "seed" then grows, spreading tendrils through the mass of humanoid brains and forming it into a loose humanoid shape at the direction of a mind flayer creator. A translucent, pink, rheumy membrane, secreted by the illithid-seed as it takes root, seals the mass of brains together into a solid form. This slimy membrane is deceptively tough and psionically charged to absorb incoming attacks.
Unthinking Sentinel
Despite its appearance or the illithid origins of the "seed" that forms its shape, a brain golem isn't sentient. Instead, the mass of its body merely acts as a gigantic battery of renewable psychic energy, which its illithid or daelkyr masters use in defense of their enclaves and colonies.
Aberrant Invulnerability
Due to its aberrant method of creation, a brain golem is immune to all physical damage except that dealt by byeshk weapons. If your campaign doesn't make use of this special material, brain golems are immune to all bludgeoning, piercing, and slashing damage except that dealt by adamantine weapons instead. This change has no impact on a brain golem's challenge rating.
Tratti
Immutable Form
The golem is immune to any spell or effect that would alter its form.
Magic Resistance
The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons
The golem's weapon attacks are magical.
Incantesimi
Innate Psionic Powers
The golem's psionic ability is Constitution (power save DC 14). The golem can innately use the following powers:
inertial armor (+8 psi), mind blast
Azioni
Multiattack
The golem makes two slam attacks.
Slam
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) bludgeoning damage.