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Descrizione

On Acheron, iron golems are prized possessions as tireless guards, relentless soldiers, and unmoving guardians. In the great junkyards of Thuldanin, the plane's second layer, one gifted wizard has taken the art of golem creation to a new level. Calling herself the Golem Master, she has taken the iron golem formula and advanced it into a construct of brutal terror and unyielding power called a blade golem. Larger than its iron golem cousins, the blade golem's massive wrists hide enormous retractable blades capable of cutting opponents to shreds. The construct can summon a whirling field of blades when it needs to cut down multiple close targets at once.

Tratti

Fire Absorption

Whenever the golem is subject to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage.

Immutable Form

The golem is immune to any spell or effect that would alter its form.

Magic Resistance

The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons

The golem's weapon attacks are magical.

Azioni

Multiattack

The golem makes two melee attacks.

Greatsword Arm

Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 33 (4d12 + 7) slashing damage.

Blade Field (Recharge 6)

The golem creates a whirling field of blades in a 30-foot sphere centered on itself. When a creature enters the field for the first time on a turn or starts its turn there, the creature must make a DC 19 Dexterity saving throw. On a failed save, the creature takes 52 (8d12) slashing damage. On a successful save, the creature takes half as much damage.

The field lasts until the start of the golems next turn and it moves with it.