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Descrizione

A bell golem is an enormous, four-legged golem in the form of a temple or similar sort of belltower. These golems often lie dormant until needed, typically at the behest of their creators or some other means of activation. Bell golems are frequently used as meeting places for cults, often without the cultists even knowing of the golem's existence.

Tratti

Bastion

The golem's lower body resembles a small temple.

Up to eight Medium or smaller creatures can ride in it without squeezing. Any creatures inside the golem can't make melee attacks against creatures outside it, but several openings allow them to make ranged attacks and create other ranged effects at a distance. Creatures in the golem have three-quarters cover against attacks and effects from outside it, and they are immune to effects created by the golem. If the golem dies, creatures in the golem are placed in unoccupied spaces within 5 feet of it.

Immutable Form

The golem is immune to any spell or effect that would alter its form.

Magic Resistance

The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons

The golem's weapon attacks are magical.

Sympathetic Vibrations

Whenever the golem is subjected to thunder damage, it takes no damage and its bell reverberates with a thunderous ring. Each creature within 30 feet of the golem must succeed on a DC 18 Constitution saving throw or take thunder damage equal to half the damage dealt by the attack or effect.

Azioni

Multiattack

The golem makes two stomp attacks.

Stomp

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage.

Time Cacophony (Recharge 6)

The golem causes its bell to ring out in a discordant clattering of tones. Each creature within 60 feet of the golem that can hear it must make a DC 18 Wisdom saving throw. On a failed save, the target takes 18 (4d8) psychic damage and time is altered around it, causing it to suffer the effects of the slow spell for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.