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Descrizione

Bancho-gama are adept at asserting dominance through uninterrupted eye contact. The longest I've personally held out before giving in was five hours... but if you ask me, it's cheating when you blink each eye individually.

— Ryoko, Slightly Unnerved

Bancho-gama

A bancho-gama's respect is hard-earned, and its obedience even more so. In nature and in partnerships, these toad-like creatures prefer to be the ones in positions of authority, collecting 'lackeys' that they can boss around for their benefit. Their remarkable agility and skill in combat make them desirable companions for adventurers... but many find that those traits are not worth enduring the bancho-gama's domineering behaviour. It takes a truly exceptional tamer to convince a bancho-gama to work together as equals, and many will gawk at the sight of these stubborn creatures receiving orders from another. Do you have what it takes?

If any of the bancho-gama's traits or actions require a saving throw, it is always against the bancho-gama's save DC, as calculated below.

Save DC = 8 + the tamer's proficiency bonus + the bancho-gama's Charisma modifier

Monster Trainer

If you are a tamer, you can grant this familiar the following improvements using your Monster Trainer feature in addition to those normally available for your companions.

  • Growth I
  • Shinobi I
  • Tongue Swing
  • Bossy I
  • Growth II
  • Multiattack
  • Pipe Elemental I
  • Shinobi II
  • Bossy II
  • Pipe Elemental II
  • Bossy III

Tratti

Amphibious

The bancho-gama can breathe air and water.

Standing Leap

The bancho-gama's long jump is 20 feet and its high jump is up to 10 feet, with or without a running start.

Superiority Complex

The bancho-gama can't benefit from the Help action.

Azioni

Dagger

Attack: +4 (Dex + PB) to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.