Rocche
Strutture e fortezze delle Rocche
Amethyst Dragon Den
FRHoFThis den for an amethyst dragon is an enclosed open chamber with a pool, and one of its entrances is underwater. The facility's hireling maintains the den and helps any visiting amethyst dragons feel comfortable.
Arcane Study
XDMGAn Arcane Study is a place of quiet research that contains one or more desks and bookshelves.
Archive
XDMGAn Archive is a repository of valuable books, maps, and scrolls. It is usually attached to a Library behind a locked or secret door.
Armory
XDMGAn Armory contains mannequins for displaying armor, hooks for holding Shields, racks for storing weapons, and chests for holding ammunition.
Artificer's Forge
EFAAn Artificer's Forge includes two magewright hirelings who are skilled in creating magic items.
Barrack
XDMGA Bastion can have more than one Barrack, each of which is furnished to serve as sleeping quarters for up to twelve Bastion Defenders.
Bedroom
XDMGA basic facility comes with nonmagical furnishings and decor appropriate for that facility.
Construct Forge
EFAA Construct Forge is used to create Constructs.
Control Room
GiddyFacilityA control room is where the rusting bulk of a roving junkpile can be directed towards its next destination.
Courtyard
XDMGA basic facility comes with nonmagical furnishings and decor appropriate for that facility.
Cult of the Dragon Archive
FRHoFA Cult of the Dragon Archive contains extensive records on specific topics, including dragons.
Demiplane
XDMGA door up to 5 feet wide and 10 feet tall appears on a flat, solid surface in one of the other facilities in your Bastion. You choose the location. If you are in your Bastion during a Bastion turn, you can relocate this door to another facility in your Bastion.
Dining Room
XDMGA basic facility comes with nonmagical furnishings and decor appropriate for that facility.
Dragonmark Outpost
EFAA Dragonmark Outpost is an area set aside for the use of your dragonmarked house. The hireling is a house agent and serves as a liaison between you and your superiors in the house.
Emerald Enclave Grove
FRHoFVeteran agents of the Emerald Enclave create safe havens with trees, grass, and flowing water, where magical creatures that embody the power of nature live in peace and safety. The Emerald Enclave Grove can house one Huge creature or two Large creatures; four Small or Medium creatures or eight Tiny creatures can occupy the same space as one Large creature there.
Gaming Hall
XDMGA Gaming Hall offers recreational activities like chess and games of darts, cards, or dice.
Garden
XDMGA Bastion can have more than one Garden. Each time you add a Garden to your Bastion, choose its type from the options in the Garden Types table.
Greenhouse
XDMGA Greenhouse is an enclosure where rare plants and fungi are nurtured in a controlled climate.
Guildhall
XDMGA Guildhall comes with a guild, for which you are the guild master. Choose the type of guild from the options in the Sample Guilds table, or work with your DM to create a new guild. The facility is a meeting room where members of your guild can discuss important matters in your presence.
Harper Hideout
FRHoFYou have a safe house hidden near your Bastion and connected to it by a tunnel no more than a quarter mile in length. Your hireling maintains the hideout, using a cover identity that doesn't link them to your Bastion. You can change the location of your Harper Hideout each time you gain a level.
Inquisitive Agency
EFAThis facility is an office for an inquisitive agency—either the headquarters of an agency you control or a branch office for a larger agency (such as Middle Dura or Karr'Aashta's Investigations, both of which are discussed in chapter 4). Its one hireling is a secretary who maintains an extensive directory of useful contacts and helpful agents.
Kitchen
XDMGA basic facility comes with nonmagical furnishings and decor appropriate for that facility.
Kundarak Vault
EFAA Kundarak Vault occupies space in your Bastion like any other special facility, but it is an extradimensional space that can be accessed from other places. As a Kundarak facility, it provides exceptionally secure storage for your trade goods and other treasures. Only you and your Bastion's hirelings can open the vault door.
Laboratory
XDMGA Laboratory contains storage space for alchemical supplies and workspaces for crafting various concoctions.