Infos
Miscellaneous Ships
Ship Traits
The common saying goes: 'No two ships in the 'verse are alike.' Though any mechanic will tell you that this isn't exactly true, the meld of magic and technology spacefaring vessels employ to cross the gulfs of space vary in thousands of ways. Even ships laid down in the same yard to the same specification are likely to go through multiple refits, overhauls, and repairs during their lives, leaving them unrecognizable after a few years in the Black.
Size Classification
Ships are categorized according to their Size Classification, which generally determines other important aspects: its crew size, top speed outside of void jumps, maneuverability, and durability. For example, a larger ship might be able to carry more men and guns, but a smaller ship can outrun and outmaneuver it. Different size classifications are detailed in the Size Classification table below.
Ships also mention which race generally builds that type of ship. This has no mechanical effect on its own; instead, it gives an impression about which types of creatures might be piloting them, and what statistics you can expect from that type of ship. For example, Hammers, which are dwarven fighters, are sturdily built, and possess a higher Armor Class than many other fighters as a result.
Additionally, the Ship Classification table indicates the size of a ship in feet and its size using the optional Grid Combat rules. The sizes listed are maximum sizes.
Character Level
A typical adventuring party might begin their adventures with a modest personal ship and invest in larger, more capable vessels as their fortunes grow. Larger parties, however, will find the cargo space and crew capacity of a transport ship essential. At very high levels, characters might enlist a crew to man a frigate or even an entire fleet.
In general, a party's character level has no bearing on ship size (and by extension, ship combat power), but a GM can award a party with larger ships as they grow in level. As such, the Ship Classification table also includes a recommended character level for some ship sizes.
| Classification | Dimensions (ft.) | Dimensions (squares) | Rec. Level |
|---|---|---|---|
| Fighter | Less than 100 | Less than 1 x 1 | 1st |
| Personal | 250 x 250 | Less than 1 x 1 | 3rd |
| Transport | 500 x 500 | 1 x 1 | 5th |
| Corvette | 1000 x 1000 | 2 x 2 | 11th |
| Frigate | 1500 x 1500 | 3 x 3 | 17th |
| Light Cruiser | 2000 x 2000 | 4 x 4 | - |
| Heavy Cruiser | 2500 x 2500 | 5 x 5 | - |
| Capital | 4000 x 4000 | 8 x 8 | - |
| Titan | > 1 mile in any dimension | > 9 | - |
Traits
Varied Size
Battle planetoids come in a variety of sizes, depending on whether they were built from an asteroid, a comet, or a small moon. This ship's size can be any of the following:
- Corvette The planetoid's statistics are unchanged.
- Frigate The planetoid's Armor Class increases to 15, its mega hit points increase to 210, its crew and cargo capacities triple, its cost increases to 30,500 gp, and its Challenge increases to 9. Additionally, it gains 2 additional auto-turrets (all of which have an attack bonus of +9).
- Light Cruiser The planetoid's Armor Class increases to 17, its mega hit points increase to 270, its crew and cargo capacities multiply by 20, its cost becomes '-', and its Challenge increases to 13. Additionally, it gains 4 additional auto-turrets (all of which have an attack bonus of +10).
Ram
This ship is designed such that it can directly collide with another ship and survive (mostly) unscathed. When this happens, the target ship takes 22 (4d10) mega bludgeoning damage, and this ship takes 10 (4d4) mega bludgeoning damage.
Armes
Antimatter Mine
Ranged Weapon Attack: +7 to hit, deployable 0 ft., one target. Hit: 33 (6d10) mega necrotic damage.
3 x Auto Turret
Ranged Weapon Attack: +7 to hit, range 3,000/9,000 ft., one target each. Hit: 7 (3d4) mega radiant damage.