Infos
Lakshayan Ships
Ship Traits
The common saying goes: 'No two ships in the 'verse are alike.' Though any mechanic will tell you that this isn't exactly true, the meld of magic and technology spacefaring vessels employ to cross the gulfs of space vary in thousands of ways. Even ships laid down in the same yard to the same specification are likely to go through multiple refits, overhauls, and repairs during their lives, leaving them unrecognizable after a few years in the Black.
Size Classification
Ships are categorized according to their Size Classification, which generally determines other important aspects: its crew size, top speed outside of void jumps, maneuverability, and durability. For example, a larger ship might be able to carry more men and guns, but a smaller ship can outrun and outmaneuver it. Different size classifications are detailed in the Size Classification table below.
Ships also mention which race generally builds that type of ship. This has no mechanical effect on its own; instead, it gives an impression about which types of creatures might be piloting them, and what statistics you can expect from that type of ship. For example, Hammers, which are dwarven fighters, are sturdily built, and possess a higher Armor Class than many other fighters as a result.
Additionally, the Ship Classification table indicates the size of a ship in feet and its size using the optional Grid Combat rules. The sizes listed are maximum sizes.
Character Level
A typical adventuring party might begin their adventures with a modest personal ship and invest in larger, more capable vessels as their fortunes grow. Larger parties, however, will find the cargo space and crew capacity of a transport ship essential. At very high levels, characters might enlist a crew to man a frigate or even an entire fleet.
In general, a party's character level has no bearing on ship size (and by extension, ship combat power), but a GM can award a party with larger ships as they grow in level. As such, the Ship Classification table also includes a recommended character level for some ship sizes.
| Classification | Dimensions (ft.) | Dimensions (squares) | Rec. Level |
|---|---|---|---|
| Fighter | Less than 100 | Less than 1 x 1 | 1st |
| Personal | 250 x 250 | Less than 1 x 1 | 3rd |
| Transport | 500 x 500 | 1 x 1 | 5th |
| Corvette | 1000 x 1000 | 2 x 2 | 11th |
| Frigate | 1500 x 1500 | 3 x 3 | 17th |
| Light Cruiser | 2000 x 2000 | 4 x 4 | - |
| Heavy Cruiser | 2500 x 2500 | 5 x 5 | - |
| Capital | 4000 x 4000 | 8 x 8 | - |
| Titan | > 1 mile in any dimension | > 9 | - |
Traits
Frame
This ship is a humanoid battle frame, capable of wielding weapons and taking actions that a normal human could. This ship can walk on land with a movement speed of 2,000 feet. The pilot can use its action to Dash (on land only), Disengage, or Dodge while in this ship. This ship can't target creatures smaller than mega size.
At the GM's discretion, the pilot of this ship can use actions and features (such as Sneak Attack) they would normally be capable of, as long as such an action is reasonable for the frame to take.
Armes
Naginata
Melee Weapon Attack: +7 to hit, reach 1,000 ft., one target. Hit: 8 (1d10 + 3) mega slashing damage. The pilot must have halberd proficiency to use this weapon.
M-Laser (Recharge 5–6)
Ranged Weapon Attack: +5 to hit, range 1,500/4,500 ft., one target. Hit: 22 (4d10) mega force damage.