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2nd-level Fighter optional feature

VDPVF
SourceVDPVF
Pagep.1
Description

You've learned several martial maneuvers. You learn two maneuvers of your choice. Your maneuver options are detailed at the end of the class description. Man…

Ability Check

XPHB
Type de RègleCore
SourceXPHB
Pagep.360
Description

An ability check is a D20 Test that represents using one of the six abilities—or a specific skill associated with an ability—to overcome a challenge.

Ability Score and Modifier

XPHB
Type de RègleCore
SourceXPHB
Pagep.360
Description

A creature has six ability scores—Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma—each of which has a corresponding modifier. Add the modifier when you make a {@variantrule D20 T…

Abstracted Wilderness Travel

BEG
Type de RègleOptional
SourceBEG
Pagep.11
Description

In games where exploration isn't the main focus, you may wish to abstract wilderness travel in some way that makes it faster to resolve while still retaining its more engaging elements. In such games,…

Accelerated Rests

TalDoreiCampaignSettingReborn
Type de RègleOptional
SourceTalDoreiCampaignSettingReborn
Pagep.213
Description

Certain adventures thrive on the adrenaline of the chase or the ever-present fear of ambush. As it stands, the need to take a short rest can prove difficult during long dun…

Accessing Maneuvers; Class-Specific Features

martialpower
Type de RègleVariant
Sourcemartialpower
Pagep.9
Description

This section presents ways of getting maneuvers that are unique to each class. Each one has multiple differences compared to the others, but they all are tailored to their respective classes. Most of …

Accessing Maneuvers; General Features

martialpower
Type de RègleVariant
Sourcemartialpower
Pagep.9
Description

This section presents three features that multiple martial classes can access simultaneously.

Action

XPHB
Type de RègleCore
SourceXPHB
Pagep.360
Description

On your turn, you can take one action. Choose which action to take from those below or from the special actions provided by your features. These actions are defined elsewhere in this glossary:

Action Options

DMG
Type de RègleOptional
SourceDMG
Pagep.271
Description

This section provides new action options for combat. They can be added as a group or individually to your game.

Actual Blacksmithing

KTKCG
Type de RègleVariant
SourceKTKCG
Pagep.139
Description

Actual blacksmiths have opinions

Adamantine Armor

CompEquipMan
Type de RègleVariant
SourceCompEquipMan
Pagep.35
Description

With this rule, adamantine armor is not treated as magical. This metal does not require magic techniques to craft, nor will the material alone indicate to the {@spell detect magic…

Adamantine Weapons

XGE
Type de RègleOptional
SourceXGE
Pagep.78
Description

Adamantine is an ultrahard metal found in meteorites and extraordinary mineral veins. In addition to being used to craft adamantine armor, the metal is also used for weapons.

Adjusted Ability Usages

GiddyVariantrule
SourceGiddyVariantrule
Description

The following changes aim to even out the discrepancies between the strength of various ability scores:

Advanced Weapon Masteries

RyokoGuideToYokaiRealms
Type de RègleOptional
SourceRyokoGuideToYokaiRealms
Pagep.83
Description

Advanced weapon mastery is a system that grants new techniques to warriors, representing their dedication to combat and skill with a favoured weapon property. It opens up new pathways for players to e…

Advantage

XPHB
Type de RègleCore
SourceXPHB
Pagep.360
Description

If you have Advantage on a D20 Test, roll two d20s, and use the higher roll. A roll can't be affected by more than one Advantage, and Advantage and Disadvantage

Adventure

XPHB
Type de RègleCore
SourceXPHB
Pagep.360
Description

An adventure is a series of encounters. A story emerges through playing them.

Aerial Combat

AC
SourceAC
Description

Occasionally, while on an adventure, one might find themselves a flying companion that they can ride into battle. Mighty dragon riders soar in the sky, battling their enemies on land and in the air. M…

Afflictions

KaOSCaTGtID
SourceKaOSCaTGtID
Description

The elements suffer a wide range of negative effects to the living.

Alien Technology

DMG
Type de RègleOptional
SourceDMG
Pagep.268
Description

When adventurers find a piece of technology that isn't from their world or time period, the players might understand what the object is, but the characters rarely will. To simulate a character's ignor…

Alien Technology

XDMG
Type de RègleCore
SourceXDMG
Pagep.73
Description

When adventurers find a piece of technology that isn't from their world or time period, they can deduce what it is with a successful Intelligence (Investigation) check, with the DC depen…

Alignment

XPHB
Type de RègleCore
SourceXPHB
Pagep.360
Description

A creature's alignment broadly describes its ethical attitudes and ideals. Alignment is a combination of two factors: one identifies morality (good, evil, or neutral), and the other describes attitude…

Ally

XPHB
Type de RègleCore
SourceXPHB
Pagep.361
Description

A creature is your ally if it is a member of your adventuring party, your friend, on your side in combat, or a creature that the rules or the DM designates as your ally.

Alternate Rule: Style Re-Training

LLAF:E
Type de RègleVariant
SourceLLAF:E
Pagep.1
Description

Some Fighting Styles have specific uses. Consider allowing the fighters in your game to re-train their Fighting Style over a few long rests, or a single long rest if they are high level, to adjust the…

Alternate Rule: Style Re-Training

llfafs
Type de RègleVariant Optional
Sourcellfafs
Description

Some Fighting Styles, especially those here, are specific in application. Consider allowing Fighters in your game to re-train their Fighting Style over a few long rests to adjust to the challenges ahe…