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Description

The next time you hit with a melee weapon attack during the spell's duration, your weapon thrums with destructive power, and the attack deals an extra 4d6 fire damage to the target. Objects and structures take double damage from the attack.

If the target was a creature, it must make a Dexterity saving throw. On a failure, the spell destroys a nonmagical object of your choice that the creature is holding or carrying.

Classes Disponibles

Sous-classes Disponibles