SIGNING IN

Description

You use your magic to set the very soul of a being alight.

Choose a creature you can see within range, it must make a Constitution saving throw. It takes 2d8 fire damage on a failed save, or half as much damage on a successful one. On a failed save, the target also starts burning.

The burning target sheds bright light in a 10-foot radius and dim light for an additional 10 feet. At the start of each of its turns, the target takes 1d6 fire damage. A creature can end this damage by using its action to repeat the Constitution saving throw to extinguish the flames. These magical flames can't be extinguished by nonmagical means.

Aux Niveaux Supérieurs